摘要:
A gsprite engine circuit reads a display list identifying gsprite image layers to be composited for display, retrieves gsprite image data from an external memory, and transforms the gsprite data to display device coordinates. The gsprite image layers represent independently rendered graphical objects in a graphics scene. The gsprite engine can simulate the motion of the graphical objects in a sequence of display images by performing affine transformations on the gsprite image layers. The interface to the gsprite engine circuit includes the display list and gsprite header blocks. The display list enumerates the gsprites to be composited as a display image. The header blocks describe a gsprite transform, which can be an affine transform, used to transform gsprites to display device coordinates. The header blocks also provide an array of references to image blocks or "chunks" comprising the gsprite.
摘要:
A display controller, implemented in software or hardware, maintains the primary display image visible on a computer monitor in compressed subregions or chunks. The controller emulates a conventional frame buffer by making the compressed image appear as if it has a linear address space. Most of the image is compressed and the remainder is selectively decompressed and cached to satisfy read and write requests. To display the image, the controller decompresses the display image's constituent subregions and buffers the decompressed data so that it can be scanned out to a display monitor.
摘要:
A graphics rendering chip serially renders a stream of geometric primitives to image regions called chunks. A set-up processor in the chip parses rendering commands and the stream of geometric primitives and computes edge equation parameters. A scan-convert processor receives the edge equation parameters from the set-up processor and scan converts the geometric primitives to produce pixel records and fragment records. An internal, double-buffered pixel buffer stores pixel records for fully covered pixel addresses and also stores references to fragment lists stored in a fragment buffer. A pixel engine performs hidden surface removal and controls storage of pixel and fragment records to the pixel and fragment buffers, respectively. An anti-aliasing engine resolves pixel data for one pixel buffer while the pixel engine fills the other pixel buffer with pixel data for the next chunk.
摘要:
A scalable pipelined pixel shader that processes packets of data and preserves the format of each packet at each processing stage. Each packet is an ordered array of data values, at least one of which is an instruction pointer. Each member of the ordered array can be indicative of any type of data. As a packet progresses through the pixel shader during processing, each member of the ordered array can be replaced by a sequence of data values indicative of different types of data (e.g., an address of a texel, a texel, or a partially or fully processed color value). Information required for the pixel shader to process each packet is contained in the packet, and thus the pixel shader is scalable in the sense that it can be implemented in modular fashion to include any number of identical pipelined processing stages and can execute the same program regardless of the number of stages. Preferably, each processing stage is itself scalable, can be implemented to include an arbitrary number of identical pipelined instruction execution stages known as microblenders, and can execute the same program regardless of the number of microblenders. The current value of the instruction pointer (IP) in a packet determines the next instruction to be executed on the data contained in the packet. Any processing unit can change the instruction that will be executed by a subsequent processing unit by modifying the IP (and/or condition codes) of a packet that it asserts to the subsequent processing unit. Other aspects of the invention include graphics processors (each including a pixel shader configured in accordance with the invention), methods and systems for generating packets of data for processing in accordance with the invention, and methods for pipelined processing of packets of data.