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公开(公告)号:US20100173686A1
公开(公告)日:2010-07-08
申请号:US12652599
申请日:2010-01-05
申请人: Danny A. Grant , Erin Ramsay , Ali Modarres , David M. Birnbaum , Juan Manuel Cruz-Hernandez , Robert W. Heubel , Hendrik Bartel
发明人: Danny A. Grant , Erin Ramsay , Ali Modarres , David M. Birnbaum , Juan Manuel Cruz-Hernandez , Robert W. Heubel , Hendrik Bartel
CPC分类号: A63F13/285 , A63F13/06 , A63F13/214 , A63F13/245 , A63F13/42 , A63F13/837 , A63F13/92 , A63F2300/1037 , A63F2300/1043 , A63F2300/1062 , A63F2300/8076 , F41A33/06
摘要: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.
摘要翻译: 提供各种系统,游戏控制器和用于模拟诸如武器的各种物体的方法。 例如,游戏控制器可以包括触发器,当触发器被用户激活时,身体内的处理器接收触发信号。 处理器可以与运行诸如游戏应用程序的软件程序的计算机和耦合到触发器的致动器进行通信,致动器被配置为响应于从处理器接收控制信号而向触发器输出触觉效果。 游戏控制器可以模拟枪并产生反冲效果。 在一些实施例中,可以通过将移动的质量从枪的排放端冲击到枪的手柄端来产生反冲效果。 在一些实施例中,可以通过使用用户的身体部分作为系绳来产生反冲效果。
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公开(公告)号:US20100033426A1
公开(公告)日:2010-02-11
申请号:US12538575
申请日:2009-08-10
CPC分类号: A63F13/285 , A63F13/2145 , A63F13/245 , A63F13/814 , A63F2300/1037 , A63F2300/1062 , A63F2300/8047 , G10H1/342 , G10H2210/225 , G10H2220/135 , G10H2220/145 , G10H2220/305 , G10H2220/395 , G10H2230/135 , G10H2250/445 , G10H2250/461
摘要: A haptic enabled gaming peripheral that simulates a musical instrument includes a body, a first sensing element and a first actuator. A processor, located within the body of the gaming peripheral, communicates with a host computer running a software program corresponding to a musical game. The first sensing element, disposed within the body and coupled to the processor, senses an input from the user. The sensed input is communicated to the host processor. The first actuator, disposed within the body and coupled to the processor, outputs a haptic effect in response to receiving an activating signal based on an event that occurs in the software program. In some implementations, the first sensed element is disposed proximate to the first actuator so that the user perceives the haptic effect in response to providing the input.
摘要翻译: 模拟乐器的支持触觉的游戏外围设备包括主体,第一感测元件和第一致动器。 位于游戏外设体内的处理器与运行与音乐游戏相对应的软件程序的主计算机进行通信。 第一感测元件设置在主体内并且耦合到处理器,感测来自用户的输入。 感测的输入被传送到主机处理器。 布置在体内并耦合到处理器的第一致动器响应于基于在软件程序中发生的事件接收到激活信号而输出触觉效果。 在一些实施方案中,第一感测元件靠近第一致动器设置,使得用户响应于提供输入而感知触觉效果。
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公开(公告)号:US08542105B2
公开(公告)日:2013-09-24
申请号:US12624577
申请日:2009-11-24
申请人: Danny A. Grant , Erin Ramsay , David M. Birnbaum , Hendrik Bartel , Juan Manuel Cruz-Hernandez , Robert W. Heubel
发明人: Danny A. Grant , Erin Ramsay , David M. Birnbaum , Hendrik Bartel , Juan Manuel Cruz-Hernandez , Robert W. Heubel
CPC分类号: A63F13/285 , A63F13/02 , A63F13/06 , A63F13/245 , A63F13/812 , A63F2300/1037 , A63F2300/1043 , A63F2300/1062
摘要: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.
摘要翻译: 提供了各种系统,装置和方法,用于为诸如视频游戏控制器的手持计算机接口产生冲击和/或表面触觉效果。 例如,手持计算机接口可以包括联接到冲击致动器的手柄。 撞击致动器包括可移动质量块和端部挡块。 撞击致动器可以接收触觉效果信号,并且在响应时使得质量接触终端挡块以产生触觉效果。 输出表面触觉效果的智能材料可以耦合到手柄的表面,使得表面触觉效果基本上从智能材料而不是手柄输出。 手柄可以联接到具有模拟诸如网球拍,高尔夫球杆或其他物体的物体的形状的端部件。
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公开(公告)号:US08506369B2
公开(公告)日:2013-08-13
申请号:US12652599
申请日:2010-01-05
申请人: Danny A. Grant , Erin Ramsay , Ali Modarres , David M. Birnbaum , Juan Manuel Cruz-Hernandez , Robert W. Heubel , Hendrik Bartel
发明人: Danny A. Grant , Erin Ramsay , Ali Modarres , David M. Birnbaum , Juan Manuel Cruz-Hernandez , Robert W. Heubel , Hendrik Bartel
IPC分类号: A63F13/00
CPC分类号: A63F13/285 , A63F13/06 , A63F13/214 , A63F13/245 , A63F13/42 , A63F13/837 , A63F13/92 , A63F2300/1037 , A63F2300/1043 , A63F2300/1062 , A63F2300/8076 , F41A33/06
摘要: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.
摘要翻译: 提供各种系统,游戏控制器和用于模拟诸如武器的各种物体的方法。 例如,游戏控制器可以包括触发器,当触发器被用户激活时,身体内的处理器接收触发信号。 处理器可以与运行诸如游戏应用程序的软件程序的计算机和耦合到触发器的致动器进行通信,所述致动器被配置为响应于从处理器接收控制信号而向触发器输出触觉效果。 游戏控制器可以模拟枪并产生反冲效果。 在一些实施例中,可以通过将移动的质量从枪的排放端冲击到枪的手柄端来产生反冲效果。 在一些实施例中,可以通过使用用户的身体部分作为系绳来产生反冲效果。
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公开(公告)号:US20110121953A1
公开(公告)日:2011-05-26
申请号:US12624577
申请日:2009-11-24
申请人: Danny A. Grant , Erin Ramsay , David M. Birnbaum , Hendrik Bartel , Juan Manuel Cruz-Hernandez , Robert W. Heubel
发明人: Danny A. Grant , Erin Ramsay , David M. Birnbaum , Hendrik Bartel , Juan Manuel Cruz-Hernandez , Robert W. Heubel
IPC分类号: G08B6/00
CPC分类号: A63F13/285 , A63F13/02 , A63F13/06 , A63F13/245 , A63F13/812 , A63F2300/1037 , A63F2300/1043 , A63F2300/1062
摘要: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.
摘要翻译: 提供了各种系统,装置和方法,用于为诸如视频游戏控制器的手持计算机接口产生冲击和/或表面触觉效果。 例如,手持计算机接口可以包括联接到冲击致动器的手柄。 撞击致动器包括可移动质量块和端部挡块。 撞击致动器可以接收触觉效果信号,并且在响应时使得质量接触终端挡块以产生触觉效果。 输出表面触觉效果的智能材料可以耦合到手柄的表面,使得表面触觉效果基本上从智能材料而不是手柄输出。 手柄可以联接到具有模拟诸如网球拍,高尔夫球杆或其他物体的物体的形状的端部件。
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公开(公告)号:US20100160041A1
公开(公告)日:2010-06-24
申请号:US12642323
申请日:2009-12-18
申请人: Danny A. GRANT , Erin B. RAMSAY , Juan Manuel CRUZ-HERNANDEZ , David BIRNBAUM , Robert W. HEUBEL , Hendrik BARTEL , Christopher J. ULLRICH
发明人: Danny A. GRANT , Erin B. RAMSAY , Juan Manuel CRUZ-HERNANDEZ , David BIRNBAUM , Robert W. HEUBEL , Hendrik BARTEL , Christopher J. ULLRICH
CPC分类号: G06F3/016 , G06F3/03545 , G06F3/041 , G06F3/0483 , G06F3/0485 , G06F17/30716 , G06F2203/0381 , G06F2203/04108 , H04M1/72522
摘要: A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.
摘要翻译: 使用单人游戏或多玩家游戏中的每个用户能够使用触觉增强型控制器虚拟地或在实际表面上创建艺术品或涂鸦工作的游戏概念。 控制器可以模拟使用标记,油漆刷,油漆喷雾罐等的体验。 各种控制器的组件可以被模块化以便于互换部件以扩展艺术或涂鸦创作体验。 通过触觉反馈模拟在表面上使用油墨或油漆的现实生活经验。 当使用油漆喷雾控制器时,通过各种外围增强(包括传达给用户的音频和触觉感觉)来重新创建油漆消耗的经验。
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公开(公告)号:US08884870B2
公开(公告)日:2014-11-11
申请号:US12642323
申请日:2009-12-18
申请人: Danny A. Grant , Erin B. Ramsay , Juan Manuel Cruz-Hernandez , David Birnbaum , Robert W. Heubel , Hendrik Bartel , Christopher J. Ullrich
发明人: Danny A. Grant , Erin B. Ramsay , Juan Manuel Cruz-Hernandez , David Birnbaum , Robert W. Heubel , Hendrik Bartel , Christopher J. Ullrich
IPC分类号: G09G5/00 , G06F3/041 , G06F17/30 , G06F3/0483 , G06F3/0485 , H04M1/725
CPC分类号: G06F3/016 , G06F3/03545 , G06F3/041 , G06F3/0483 , G06F3/0485 , G06F17/30716 , G06F2203/0381 , G06F2203/04108 , H04M1/72522
摘要: A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.
摘要翻译: 使用单人游戏或多玩家游戏中的每个用户能够使用触觉增强型控制器虚拟地或在实际表面上创建艺术品或涂鸦工作的游戏概念。 控制器可以模拟使用标记,油漆刷,油漆喷雾罐等的体验。 各种控制器的组件可以被模块化以便于互换部件以扩展艺术或涂鸦创作体验。 通过触觉反馈模拟在表面上使用油墨或油漆的现实生活经验。 当使用油漆喷雾控制器时,通过各种外围增强(包括传达给用户的音频和触觉感觉)来重新创建油漆消耗的经验。
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