摘要:
Providing for electronic messaging tailored to contexts or interests of one or more participants of electronic communication is described herein. By way of example, a message can be analyzed during or after compilation to determine a context of the message. Message participants can be identified and a context for such participants determined. Based on the message context or participant context, the message can be modified to be consistent with interests, preferences or other context of one or more participants. In some aspects, the message can be modified upon receipt by a recipient's communication device or messaging application. According to other aspects, the message can be modified at compilation, or transmission. In accordance with still other aspects, message modifications can be output as suggested feedback to improve receptivity or utility of a message.
摘要:
Determining user use context for electronic messaging and disseminating a subset of the user use context to recipients and/or senders of such electronic message is disclosed herein. By way of example, the user use context can be based on a general context of recipients, such as speed with which a message is disseminated or consumed, number of child messages spawned, rate at which such messages are spawned, and so on. Additionally, user use context can also be based on individual context, by comparing individual interaction to a message (e.g., time to read, time to delete, number of child messages, etc.), with a baseline usage context determined for the individual. The context can be disseminated to recipients of the message or to the sender, to provide an overview of perception of the electronic message.
摘要:
Providing for graphical visualization of contextual information pertinent to electronic messaging is described herein. By way of example, contextual network usage information or messaging disposition can be determined for a set of participants to electronic communication. The contextual information is compiled into categories and organized at least as a function of category. The compiled data can be transformed into a visualization of user disposition or context and output to a user device as a multi-dimensional graphical rendering. By rendering contextual data graphically, the rich and diverse information available from usage histories, current user context and user dispositions can be output and consumed rapidly and efficiently, resulting in productive electronic interaction.
摘要:
Providing for task-related electronic feedback based on user interaction with a communication network is described herein. By way of example, user interactions the network or a network interface can be monitored to identify user activities performed in conjunction with a task. A rating for performance of the task can be obtained via comparison of user activities with benchmark performance activities. Based on the rating and user-benchmark comparison, inefficiencies can be identified, along with corrective actions for such activities. The corrective actions can then be output to coach the user on techniques for improving performance of the task. Accordingly, by employing corrective feedback based on monitored user activity, personal training can be automated, potentially reducing time and cost of such training.
摘要:
Providing for graphical visualization of contextual information pertinent to electronic messaging is described herein. By way of example, contextual network usage information or messaging disposition can be determined for a set of participants to electronic communication. The contextual information is compiled into categories and organized at least as a function of category. The compiled data can be transformed into a visualization of user disposition or context and output to a user device as a multi-dimensional graphical rendering. By rendering contextual data graphically, the rich and diverse information available from usage histories, current user context and user dispositions can be output and consumed rapidly and efficiently, resulting in productive electronic interaction.
摘要:
A process of printing directly onto heat shield product using a method of feeding the heat shield product into a digital printer modified to print on heat shield product or a mechanical printer modified to print on heat shield product, the digital printer being controlled by a computer using a computer program designed for graphics or the mechanical printer being set up to print a graphic on the heat shield product, and a drying system such as heat lamps or air drying to dry the ink and assist in adhering the ink to the heat shield product.
摘要:
One or more techniques and/or systems are disclosed for sending web-based content to a local device (e.g., TV) using a personal device (e.g., smartphone). A user can open a web-based document that comprises desired web-based content on their personal device (e.g., smartphone). Upon opening the web-based document, a document element can be dynamically generated in the web-based document that comprises a source served by a remote pairing service. A user interface (UI) can be rendered on the personal device, such as “send content” button. When the user activates (e.g., clicks on) the UI, the web-based content can be provided to the local device (e.g., TV), by sending or pulling, where the local device can be paired with the personal device by the remote pairing service.