摘要:
A method and mechanism for managing graphics data. A graphics unit is coupled to share a cache and a memory with a processor. The graphics unit is configured to partition rendered images into a plurality of subset areas. During the rendering of an image, data corresponding to subset areas of an image which require a relatively high number of accesses is deemed cacheable for a subsequent rendering. During a subsequent image rendering, if the graphics unit is required to evict data from a local buffer, the evicted data is only stored in the shared cache if a prior rendering indicated that the corresponding data is cacheable.
摘要:
A plurality of "snoop advisory" bits are maintained by snoop management circuitry externally to the processor structure. Each snoop advisory bit corresponds to a respective "snoop advisory page" of the memory address space. Three parallel processes take place with respect to these bits. First, in response to each read access by the processor structure, if the read access is of a predetermined type (such as a cache line fill operation with intent to modify), snoop management circuitry writes a "snoop yes" value into the snoop advisory cell corresponding to the snoop advisory page which includes the address of the processor's access. Second, in response to each access by another device which shares the address space with the processor structure, a snoop request is issued to the processor structure, but only if the snoop advisory cell corresponding to the snoop advisory page which includes the address of the device's access, contains the "snoop yes" value. Otherwise, the device is allowed to perform its access directly to the memory structure without issuing a snoop request. Third, on a recurrent basis, the processor internal cache is synchronized with the memory structure and the system writes a "snoop no" value into each of the snoop advisory bits to clear them. Synchronization can involve performing a write-back on each cache line which is in a modified state, and/or invalidating each line in the cache.
摘要:
A computer graphics processing system includes a graphics processor and a computer memory responsive to the graphics processor. The computer memory includes an image depth buffer and a hierarchical image depth buffer. The hierarchical image depth buffer contains data items that identify a nearest depth value and a farthest depth value for a plurality of image depth buffer entries associated with a plurality of corresponding pixels.
摘要:
Versions of a multimedia computer system architecture are described which satisfy quality of service (QoS) guarantees for multimedia applications such as game applications while allowing platform resources, hardware resources in particular, to scale up or down over time. Computing resources of the computer system are partitioned into a platform partition and an application partition, each including its own central processing unit (CPU) and, optionally, graphics processing unit (GPU). To enhance scalability of resources up or down, the platform partition includes one or more hardware resources which are only accessible by the multimedia application via a software interface. Additionally, outside the partitions may be other resources shared by the partitions or which provide general purpose computing resources.
摘要:
The present invention relates to a computer graphics processing system, a memory and a method for use in connection with the computer graphics processing system. In one embodiment, the computer graphics processing system includes a graphics processor and a computer memory responsive to the graphics processor. The computer memory includes an image depth buffer and a hierarchical image depth buffer. The hierarchical image depth buffer contains data items that identify a nearest depth value and a farthest depth value for a plurality of image depth buffer entries associated with a plurality of corresponding pixels. In one embodiment, the method is for use in rendering a portion of an object onto a two-dimensional image plane. A disclosed method includes the steps of identifying a selected pixel corresponding to the portion of the object to be rendered, reading data items from a hierarchical image depth buffer, and performing a comparison between the selected pixel and the data items to make a pixel visibility determination. The data items include a near depth value and a far depth value. The hierarchical image depth buffer is associated with a plurality of depth values for a set of pixels where the set of pixels includes the selected pixel.