Systems and methods for simulating a rock band experience
    1.
    发明授权
    Systems and methods for simulating a rock band experience 有权
    用于模拟摇滚乐队体验的系统和方法

    公开(公告)号:US08663013B2

    公开(公告)日:2014-03-04

    申请号:US12499620

    申请日:2009-07-08

    IPC分类号: A63F9/24 A63F13/00

    摘要: Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.

    摘要翻译: 描述了体现在计算机可读存储介质中的方法,系统,设备,计算机程序产品以及用于在音乐视频游戏中的频带之间提供在线挑战的装置。 通常,本发明在与游戏平台进行信号通信的游戏服务器上执行,并且包括由游戏服务器接收表示乐队的演奏的音乐游戏输入数据。 然后,游戏服务器基于游戏挑战从输入数据计算综合得分。 然后将综合得分与相同游戏挑战的第二乐队表演的综合得分进行比较。 在一些实施例中,比较被显示为两个频带的实时表示,即使第二频带的分数是基于存储的第二频带的演奏。

    SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE
    3.
    发明申请
    SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE 有权
    用于模拟岩石圈体验的系统和方法

    公开(公告)号:US20100009750A1

    公开(公告)日:2010-01-14

    申请号:US12499620

    申请日:2009-07-08

    IPC分类号: A63F9/24

    摘要: Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.

    摘要翻译: 描述了体现在计算机可读存储介质中的方法,系统,设备,计算机程序产品以及用于在音乐视频游戏中的频带之间提供在线挑战的装置。 通常,本发明在与游戏平台进行信号通信的游戏服务器上执行,并且包括由游戏服务器接收表示乐队的演奏的音乐游戏输入数据。 然后,游戏服务器基于游戏挑战从输入数据计算综合得分。 然后将综合得分与相同游戏挑战的第二乐队表演的综合得分进行比较。 在一些实施例中,比较被显示为两个频带的实时表示,即使第二频带的分数是基于存储的第二频带的演奏。