Method and apparatus for interactive real time music composition
    1.
    发明授权
    Method and apparatus for interactive real time music composition 有权
    交互式实时音乐作曲的方法和装置

    公开(公告)号:US06822153B2

    公开(公告)日:2004-11-23

    申请号:US10143812

    申请日:2002-05-14

    IPC分类号: G10H700

    摘要: An interactive dynamic musical composition real time music presentation video game system uses individually composed musical compositions stored as building blocks. The building blocks are structured as nodes of a sequential state machine. Transitions between states are defined based on exit point of current state and entrance point into the new state. Game-related parameters can trigger transition from one compositional building block to another. For example, an interactivity variable can keep track of the current state of the video game or some aspect of it. In one example, an adrenaline counter gauging excitement based on the number of game objectives that have been accomplished can be used to control transitions between more relaxed musical states to more exciting and energetic musical states. Transitions can be handled by cross-fading between one music compositional component to another, or by providing transitional compositions. The system can be used to dynamically generate a musical composition in real time. Advantages include allowing a musical composer to compose a number of discrete musical compositions corresponding to different video game or other multimedia presentation states, and providing smooth transition between the different compositions responsive to interactive user input and/or other parameters.

    摘要翻译: 交互式动态音乐作品实时音乐演示视频游戏系统使用存储为构建块的单独组合的音乐作品。 构建块被构造为顺序状态机的节点。 状态之间的转换是根据当前状态的出口点和进入新状态的入口点来定义的。 与游戏相关的参数可以触发从一个组合构建块到另一个构建块的过渡。 例如,交互变量可以跟踪视频游戏的当前状态或其某些方面。 在一个示例中,基于已经完成的游戏目标的数量的肾上腺素计数器测量兴奋可以用于控制更轻松的音乐状态之间的转变到更令人兴奋和精力充沛的音乐状态。 转换可以通过一个音乐作曲组件与另一个音乐组合部分之间的交叉衰落来处理,也可以通过提供过渡组合来处理。 该系统可用于实时动态生成音乐作品。 优点包括允许音乐作曲者组成对应于不同视频游戏或其他多媒体呈现状态的多个离散乐曲,并且响应于交互式用户输入和/或其他参数提供不同构图之间的平滑过渡。