Systems and methods for combining permanent registry information and in-game activity information to determine release logistics

    公开(公告)号:US11896908B1

    公开(公告)日:2024-02-13

    申请号:US17458176

    申请日:2021-08-26

    申请人: Mythical, Inc.

    发明人: Cameron Thacker

    IPC分类号: A63F13/00 A63F13/79 A63F13/35

    CPC分类号: A63F13/79 A63F13/35

    摘要: Systems and methods to combine permanent registry information and in-game activity information to determine release logistics, based on information recorded on permanent registries, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players; monitor a first set of in-game action instructions for a first set of in-game actions by the players; determine values for in-game action metrics based on the monitored first set of in-game action instructions; monitor recorded information on one or more permanent registries; determine values for registry metrics based on the monitored recorded information; determine one or more release parameters based on a combination of at least one value of an in-game action metric and at least one value of a registry metric.

    Systems and methods for enabling exchange of tradeable items

    公开(公告)号:US11865458B2

    公开(公告)日:2024-01-09

    申请号:US17738667

    申请日:2022-05-06

    申请人: Mythical, Inc.

    发明人: John Linden

    IPC分类号: A63F13/792 G06Q20/12

    CPC分类号: A63F13/792 G06Q20/123

    摘要: Systems and methods for enabling exchange of tradeable items are disclosed. Exemplary implementations may: receive the first tradeable item from a user; determine whether the received first tradeable item is a valid tradeable item within the online gaming platform by identifying the first tradeable item based on the first item-identifying information and by verifying the first tradeable item is a valid tradeable item within the online gaming platform; responsive to determining the received first tradeable item is valid within the online gaming platform, select a second tradeable item from a repository of tradeable items; and dispense, from the repository, the second tradeable item to the user.

    Systems and methods for tokenizing and sharing moments in a game

    公开(公告)号:US11794120B2

    公开(公告)日:2023-10-24

    申请号:US17513039

    申请日:2021-10-28

    申请人: Mythical, Inc.

    发明人: Rudy Koch

    IPC分类号: A63F13/86 A63F13/79

    CPC分类号: A63F13/86 A63F13/79

    摘要: Systems and methods for tokenizing moments in a game are disclosed. Exemplary implementations may: create an asset that represents a set of rights pertaining to an occurrence of a given moment in the game. The given moment includes a transition from a first user game state to a second user game state that has occurred to a given user-controlled character. The set of rights includes a right to a given type of usage of the asset. Implementations may include recording ownership of the asset; receiving a request for using the asset according to the given type of usage; verifying whether the requesting player owns the given right; creating a presentation of the game as requested; and presenting the presentation to the requesting player.

    Systems and methods for providing in-game consequences for unique digital articles based on real-world information

    公开(公告)号:US11794115B2

    公开(公告)日:2023-10-24

    申请号:US17978817

    申请日:2022-11-01

    申请人: Mythical, Inc.

    发明人: Rudy Koch John Linden

    摘要: Systems and methods to provide in-game consequences for unique digital articles, the in-game consequences being based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to be exposed to in-game consequences of either receiving distributions of benefits or losing stakes; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits or seize the stakes, based on the real-world information; and either provide the distributions of benefits or seize the stakes accordingly.

    Systems and methods for staking combinations of digital articles to upgrade player type in an online game

    公开(公告)号:US11786819B1

    公开(公告)日:2023-10-17

    申请号:US17979553

    申请日:2022-11-02

    申请人: Mythical, Inc.

    发明人: Cameron Thacker

    IPC分类号: A63F13/35 A63F13/58

    CPC分类号: A63F13/58 A63F13/35

    摘要: Systems and methods to facilitate staking of combinations of different types of digital articles on a permanent registry to upgrade player type within an online gaming platform supporting different player types are disclosed. Exemplary implementations may execute instances of a game; control player accounts associated with the players; facilitate usage of multiple different digital articles that are usable to upgrade players from the first player type to a second player type, wherein upgrading unlocks additional utilities; receive an upgrade instruction from the first player, in exchange for staking a combination of a particular amount of a first type of digital article and a second type of digital article; perform an in-game action falling within the additional utilities on behalf of the first player, wherein the in-game action is performed by virtue of the first player having been upgraded to the second player type; and/or other steps.

    SYSTEMS AND METHODS FOR OPERATING A BRIDGE SERVER TO SUPPORT MULTIPLE SHARDS OF A BLOCKCHAIN

    公开(公告)号:US20230048958A1

    公开(公告)日:2023-02-16

    申请号:US17978851

    申请日:2022-11-01

    申请人: Mythical, Inc.

    摘要: Systems and methods for operating a bridge server to support multiple shards of blockchains are disclosed. The multiple shards may be used to record ownership rights of in-game digital assets. The in-game digital assets may be usable in an online gaming platform. Exemplary implementations may: execute an instance of a game; maintain user accounts for the users of a blockchain on a first and a second decentralized ledger server; record sets of rights pertaining to sets of digital assets; receive an exchange request for a first digital asset; receive transferal information for the first digital asset; transfer sets of instructions to the first and second decentralized ledger servers such that the first decentralized ledger server removes the first digital asset from the first set of digital assets and the second decentralized ledger server adds the first digital asset to the second set of digital assets.