Dynamic Schema Content Server
    2.
    发明申请
    Dynamic Schema Content Server 有权
    动态模式内容服务器

    公开(公告)号:US20090150423A1

    公开(公告)日:2009-06-11

    申请号:US11952449

    申请日:2007-12-07

    IPC分类号: G06F17/30 G06F7/06

    摘要: A method to develop a game using a networked content server includes an efficient method to add or modify a new object into the game environment. The method includes the generation of an XML input file describing the new object. The XML new object definition file is uploaded from a game developer client device to a content server. The content server automatically examines the XML input file and converts the definition file to an object type graph and then into a set of SQL instructions as well as a set of web methods. The content server automatically executes the SQL instructions to enter the new object into a database. Web methods corresponding to the new object and are provided to the client device for access to the new object. The game developer thus has nearly immediate access to the new object.

    摘要翻译: 使用网络内容服务器开发游戏的方法包括将新对象添加或修改到游戏环境中的有效方法。 该方法包括生成描述新对象的XML输入文件。 XML新对象定义文件从游戏开发者客户端设备上传到内容服务器。 内容服务器自动检查XML输入文件,并将定义文件转换为对象类型图,然后转换为一组SQL指令以及一组Web方法。 内容服务器自动执行SQL指令,将新对象输入数据库。 与新对象对应的Web方法,并提供给客户端设备以访问新对象。 因此,游戏开发者几乎可以立即访问新对象。

    Dynamic schema content server
    4.
    发明授权
    Dynamic schema content server 有权
    动态模式内容服务器

    公开(公告)号:US09256654B2

    公开(公告)日:2016-02-09

    申请号:US11952449

    申请日:2007-12-07

    IPC分类号: G06F7/00 G06F17/30

    摘要: A method to develop a game using a networked content server includes an efficient method to add or modify a new object into the game environment. The method includes the generation of an XML input file describing the new object. The XML new object definition file is uploaded from a game developer client device to a content server. The content server automatically examines the XML input file and converts the definition file to an object type graph and then into a set of SQL instructions as well as a set of web methods. The content server automatically executes the SQL instructions to enter the new object into a database. Web methods corresponding to the new object and are provided to the client device for access to the new object. The game developer thus has nearly immediate access to the new object.

    摘要翻译: 使用网络内容服务器开发游戏的方法包括将新对象添加或修改到游戏环境中的有效方法。 该方法包括生成描述新对象的XML输入文件。 XML新对象定义文件从游戏开发者客户端设备上传到内容服务器。 内容服务器自动检查XML输入文件,并将定义文件转换为对象类型图,然后转换为一组SQL指令以及一组Web方法。 内容服务器自动执行SQL指令,将新对象输入数据库。 与新对象对应的Web方法,并提供给客户端设备以访问新对象。 因此,游戏开发者几乎可以立即访问新对象。

    METHOD AND SYSTEM FOR RAPID AND COST-EFFECTIVE DEVELOPMENT OF USER GENERATED CONTENT
    5.
    发明申请
    METHOD AND SYSTEM FOR RAPID AND COST-EFFECTIVE DEVELOPMENT OF USER GENERATED CONTENT 有权
    用户生成内容的快速和成本有效的开发方法与系统

    公开(公告)号:US20100125613A1

    公开(公告)日:2010-05-20

    申请号:US12271034

    申请日:2008-11-14

    IPC分类号: G06F7/06 G06F17/30 G06F7/00

    CPC分类号: G06F17/30038

    摘要: An express content metadata system (“ECM”) may provide functionality for uploading, querying and downloading game content without heavy coding requirements on the part of the developers. The ECM may provide fast indexing, searching and data retrieval of content. The ECM may manage evolving changes to content definitions by providing flexible and efficient versioning control over content definitions that allows multiple versions of game content to coexist and be independently searchable.

    摘要翻译: 快速内容元数据系统(“ECM”)可以提供用于上传,查询和下载游戏内容的功能,而不需要开发者的部分编码需求。 ECM可以提供内容的快速索引,搜索和数据检索。 ECM可以通过为允许多个版本的游戏内容共存并独立搜索的内容定义提供灵活和高效的版本控制来管理内容定义的不断变化。