Game system and method for controlling game system, game server device therefor, and game device therefor
    1.
    发明授权
    Game system and method for controlling game system, game server device therefor, and game device therefor 有权
    用于控制游戏系统的游戏系统和方法,游戏服务器装置及其游戏装置

    公开(公告)号:US07806768B2

    公开(公告)日:2010-10-05

    申请号:US11667775

    申请日:2005-10-24

    IPC分类号: A63F13/00

    摘要: A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.

    摘要翻译: 游戏服务器装置(3)存储表示由玩家发送的消息的内容的消息信息和识别多个玩家的每个玩家的卡ID。 多个游戏装置(1)中的每一个从卡(2)读取用于发送给游戏服务器装置(3)的卡ID,接收与卡ID相对应的个人信息进行存储,并将该个人信息发送给对方参与者的游戏 设备(1),使得信息被存储在其中。 每个游戏装置(1)在检测到事件的情况下显示由存储的个人信息表示的消息,并请求对方参与者的游戏装置(1)显示消息。 此外,在从对方参与者的游戏装置(1)请求显示消息的情况下,每个游戏装置(1)显示由存储的个人信息表示的消息。

    Image reading apparatus having shading correction means using a
reference data processing circuit
    2.
    发明授权
    Image reading apparatus having shading correction means using a reference data processing circuit 失效
    具有使用参考数据处理电路的阴影校正装置的图像读取装置

    公开(公告)号:US5943141A

    公开(公告)日:1999-08-24

    申请号:US974868

    申请日:1997-11-20

    申请人: Ryuta Tamura

    发明人: Ryuta Tamura

    CPC分类号: H04N1/4076

    摘要: This invention is related to an image reading apparatus for use in a digital copy machine and a facsimile machine. The invention is made possible to obtain the simple flat average value of the white reference data used for a shading correction obtained with a photoelectric conversion elements arranged in a line by sensing the reflected light upon a white reference plate. The image reading apparatus comprises an n-bit memory for the white reference data and another n-bit memory for the black reference data and a reference data processing circuit for summing white reference data after 2.sup.m times of line readings on the white reference plate. The summation of the data is carried out with the use of an n+m bit memory region, consisting of an upper n bit section and a lower m bit section, that is made up with the n-bits of the n-bit memory of the white reference data and m-bits of the n-bit memory of the black reference data. Then after summation of 2.sup.m data is completed, the data stored in the upper n-bit region of the (n+m) bit memory region coincides with 1/2.sup.m .times.(summation of the 2.sup.m white reference data), that is in fact a simple average value of the summed up data.

    摘要翻译: 本发明涉及一种用于数字复印机和传真机的图像读取装置。 本发明可以获得用于通过感测白色参考板上的反射光而以排列成一行的光电转换元件获得的阴影校正所使用的白色参考数据的简单平均值。 图像读取装置包括用于白色参考数据的n位存储器和用于黑色参考数据的另一n位存储器以及用于在白色参考板上的行读数2m次之后求和白色参考数据的参考数据处理电路。 数据的求和是通过使用由n位m和n位组成的n + m位存储器区域来执行的,该n + m位存储器区域由n位存储器的n位构成, 黑色参考数据的n位存储器的白色参考数据和m位。 然后在完成2m数据的求和之后,存储在(n + m)位存储器区域的高n位区域中的数据与+ E,fra 1/2 + EE mx(2m白参考数据的求和) ,这实际上是一个简单的平均值的总结数据。

    Game System And Method For Controlling Game System, Game Server Device Therefor, And Game Device Therefor
    4.
    发明申请
    Game System And Method For Controlling Game System, Game Server Device Therefor, And Game Device Therefor 有权
    用于控制游戏系统的游戏系统和方法,游戏服务器设备及其游戏设备

    公开(公告)号:US20080132336A1

    公开(公告)日:2008-06-05

    申请号:US11667775

    申请日:2005-10-24

    IPC分类号: A63F9/24

    摘要: A game server device (3) stores message information representing contents of a message sent by a player and a card ID identifying each of a plurality of players in association with each other. Each of plural game devices (1) reads from a card (2) a card ID for transmission to the game server device (3), receives individual information corresponding to the card ID for storage, and transmits the individual information to an opponent participant's game device (1) so that the information is stored therein. Each game device (1), in a case in which an event is detected, displays a message represented by individual information that has been stored and requests an opponent participant's game device (1) to display the message. Furthermore, each game device (1), in a case in which the display of a message is requested from an opponent participant's game device (1), displays a message represented by individual information that has been stored.

    摘要翻译: 游戏服务器装置(3)存储表示由玩家发送的消息的内容的消息信息和识别多个玩家的每个玩家的卡ID。 多个游戏装置(1)中的每一个从卡(2)读取用于发送给游戏服务器装置(3)的卡ID,接收与卡ID相对应的个人信息进行存储,并将该个人信息发送给对方参与者的游戏 设备(1),使得信息被存储在其中。 每个游戏装置(1)在检测到事件的情况下显示由存储的个人信息表示的消息,并请求对方参与者的游戏装置(1)显示消息。 此外,在从对方参与者的游戏装置(1)请求显示消息的情况下,每个游戏装置(1)显示由存储的个人信息表示的消息。

    Game Device
    5.
    发明申请
    Game Device 审中-公开
    游戏设备

    公开(公告)号:US20070298879A1

    公开(公告)日:2007-12-27

    申请号:US11660870

    申请日:2005-06-30

    IPC分类号: A63F9/24

    摘要: A game system is has at least three game devices (2A to 2D). Each game device (2A to 2D) executes a program to enable a player to play a game, and the processor (21) thereof identifies at least two game devices (2A to 2D) that will participate in a game before starting the game. Processor (21) also generates game information (score information and an attack identifier) corresponding to progress of a game that is being played, and transmits, by means of a communication interface (22), the generated game information to each of the above two or more game devices (2A to 2D), while processor (21) receives game information generated at each of the at least two game devices (2A to 2D) and causes changes in game situations based on the received game information.

    摘要翻译: 一个游戏系统至少有三个游戏设备(2 A到2 D)。 每个游戏装置(2A至2D)执行程序以使玩家玩游戏,并且其处理器(21)识别在开始之前将参与游戏的至少两个游戏装置(2A至2D) 游戏。 处理器(21)还生成与正在播放的游戏的进度对应的游戏信息(得分信息和攻击标识符),并且通过通信接口(22)将生成的游戏信息发送到上述两个 或更多的游戏装置(2A至2D),而处理器(21)接收在所述至少两个游戏装置(2A至2D)中的每一个处生成的游戏信息,并基于所接收的游戏信息引起游戏情况的改变。