摘要:
The present invention provides a game machine authentication management device and a game device for transmitting an authentication request and ID data to an authentication server through first communication means, waiting for a response including the authentication result data in a reception-enabled state, acquiring authentication level data capable of indicating any one of the events of authentication OK, authentication NG and timeout, transmitting electronic money terminal setting data and an electronic money operation instruction according to the authentication level data to an electronic money terminal through second communication means or third communication means, and suspending the electronic money terminal setting data and the electronic money operation instruction in at least one of the cases. The electronic money terminal setting data may be stored in a penalty setting server or the like.
摘要:
Provided is a game machine including a portable phone terminal having a non-contact IC chip including an electronic money storage unit and a game point storage unit; an electronic money processing terminal capable of downloading, in a non-contact manner, to an electronic money amount storage unit the amount of electronic money purchased; a selection unit for selecting whether to conduct the settlement for executing the game application program based on the electronic money or the game points; a processing unit enabling the input of the amount of electronic money or game points necessary in executing the game application program to the settlement processing unit from the respective storage units of the IC chip, and a point generation unit for generating the acquired points according to the game execution status.
摘要:
An image processing method is for fogging an object 12 in a three-dimensional space, which is observed at a view point. A fog density of the object observed at the view point is computed based on a distance d between a fog base plane 10 set in the three-dimensional space and the object 12. The image processing method can provide realistic images.
摘要:
A game machine can detect the reasons of restart and switch the maintenance level of player information based on the reasons. The game machine has first and second control units respectively controlling the execution of a game program and continuing incrementing a count value in a progressing process of the game program; first and second nonvolatile memory areas storing the count value incremented by the second control unit as a life count and a count value acquired by the first control unit based on the life count as a copy count, respectively, wherein the life count stored in the first nonvolatile memory area and the copy count stored in the second nonvolatile memory area are compared at restart, and judgment is made that the power is shut OFF due to an irregular action of a player before the restart if the life count and the copy count are not in a predetermined relationship.
摘要:
A method for generating polygon data from NURBS (non-uniform rational B-spline) data representing a parametric surface and an image display apparatus using that method are disclosed. In the method for generating polygon data, NURBS object data are coordinate-converted to coordinates having the viewing point as the origin, in correspondence with the advance of a program. Furthermore, the level of detail wherewith the object is drawn on the display is determined, the number of divisions into polygons when converting NURBS object data to objects configured by polygons is found, according to the determined level of detail wherewith objects are drawn, and vertices of polygons converted to according to that number of divisions are computed. Furthermore, polygons for which all vertices among the computed vertices are off the display screen displayed on the display, and all polygons which are front/back-determined to be backward and which do not have a front-and-back display attribute are deleted, and the vertex attributes are computed for the vertices of the remaining polygons. Rendering processing is also performed on the remaining polygons.
摘要:
The image display apparatus of the present invention examines the transparency of a pixel to determine whether the Z coordinate of the pixel should be written in the depth buffer. Therefore, when the objects which are constituted by polygons, wherein opaque pixels and translucent pixels coexist, intersect each other, the variation in the display of image patterns which are to be displayed is increased. Since the writing control is performed under simple conditions, i.e., in accordance with the transparency of a pixel, an image closer to the ideal one can be selected without substantially increasing the load imposed on the rendering circuit.