STORAGE MEDIUM STORING DISPLAY CONTROL PROGRAM FOR PROVIDING STEREOSCOPIC DISPLAY DESIRED BY USER WITH SIMPLER OPERATION, DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL SYSTEM
    1.
    发明申请
    STORAGE MEDIUM STORING DISPLAY CONTROL PROGRAM FOR PROVIDING STEREOSCOPIC DISPLAY DESIRED BY USER WITH SIMPLER OPERATION, DISPLAY CONTROL DEVICE, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL SYSTEM 有权
    用于提供用户使用简单操作,显示控制装置,显示控制方法和显示控制系统所提供的立体显示的存储介质存储显示控制程序

    公开(公告)号:US20110304714A1

    公开(公告)日:2011-12-15

    申请号:US12858810

    申请日:2010-08-18

    IPC分类号: H04N13/04

    摘要: A storage medium encoded with a display control program and executable by a computer of a display control device capable of interacting with an input device, for controlling a display capable of providing stereoscopic display, is provided. The present display control program stored in the storage medium includes zoom control instructions for performing zoom processing of a stereoscopic image based on an operation input accepted by operation input acceptance instructions, parallax control instructions for adjusting parallax of the stereoscopic image based on the operation input accepted by the operation input acceptance instructions, and display control instructions for causing the display to display the stereoscopic image subjected to zoom processing in accordance with the zoom control instructions, with parallax adjusted in accordance with the parallax control instructions.

    摘要翻译: 提供了一种编码有显示控制程序并由计算机执行的存储介质,显示控制装置的计算机能够与输入设备交互,用于控制能够提供立体显示的显示器。 存储在存储介质中的当前显示控制程序包括用于基于由操作输入接受指令接受的操作输入执行立体图像的缩放处理的变焦控制指令,基于接受的操作输入来调整立体图像的视差的视差控制指令 通过操作输入接受指令和用于使显示器根据变焦控制指令显示经过变焦处理的立体图像的显示控制指令,其中视差根据视差控制指令进行了调整。

    Using transferred operation key status data to synchronize games running on multiple independent game systems
    3.
    发明授权
    Using transferred operation key status data to synchronize games running on multiple independent game systems 有权
    使用转移的操作键状态数据来同步在多个独立游戏系统上运行的游戏

    公开(公告)号:US06811487B2

    公开(公告)日:2004-11-02

    申请号:US10021302

    申请日:2001-12-19

    申请人: Toshio Sengoku

    发明人: Toshio Sengoku

    IPC分类号: A63F1312

    摘要: When users simultaneously play the same game with interconnected game machines, processing delays would conventionally cause inconsistencies in game content between different game machines. To solve this problem, the game machines are not synchronized with one another, but each game machine outputs operation key status data representing the state of a set of number of operation controls to the other game machines in accordance with predetermined data communication timing. A received FIFO data buffer in each game machine, sequentially stores operation key status data received from the other game machines. Only valid operation control status data is transferred to an operation data buffer for use in game processing. Inconsistencies in game content between different game machines are prevented through software-based synchronization which does not require hardware-based synchronization.

    摘要翻译: 当用户同时使用互联游戏机同时玩游戏时,处理延迟通常会导致不同游戏机之间的游戏内容不一致。 为了解决这个问题,游戏机不是彼此同步,而是根据预定的数据通信定时,每个游戏机将表示一组操作控制的状态的操作键状态数据输出到其他游戏机。 在每个游戏机中接收到的FIFO数据缓冲器,依次存储从其他游戏机接收到的操作键状态数据。 只有有效的操作控制状态数据被传送到用于游戏处理的操作数据缓冲器。 通过不需要基于硬件的同步的基于软件的同步来防止不同游戏机之间游戏内容的不一致。