摘要:
A storage medium encoded with a display control program and executable by a computer of a display control device capable of interacting with an input device, for controlling a display capable of providing stereoscopic display, is provided. The present display control program stored in the storage medium includes zoom control instructions for performing zoom processing of a stereoscopic image based on an operation input accepted by operation input acceptance instructions, parallax control instructions for adjusting parallax of the stereoscopic image based on the operation input accepted by the operation input acceptance instructions, and display control instructions for causing the display to display the stereoscopic image subjected to zoom processing in accordance with the zoom control instructions, with parallax adjusted in accordance with the parallax control instructions.
摘要:
A storage medium encoded with a display control program and executable by a computer of a display control device capable of interacting with an input device, for controlling a display capable of providing stereoscopic display, is provided. The present display control program stored in the storage medium includes zoom control instructions for performing zoom processing of a stereoscopic image based on an operation input accepted by operation input acceptance instructions, parallax control instructions for adjusting parallax of the stereoscopic image based on the operation input accepted by the operation input acceptance instructions, and display control instructions for causing the display to display the stereoscopic image subjected to zoom processing in accordance with the zoom control instructions, with parallax adjusted in accordance with the parallax control instructions.
摘要:
When users simultaneously play the same game with interconnected game machines, processing delays would conventionally cause inconsistencies in game content between different game machines. To solve this problem, the game machines are not synchronized with one another, but each game machine outputs operation key status data representing the state of a set of number of operation controls to the other game machines in accordance with predetermined data communication timing. A received FIFO data buffer in each game machine, sequentially stores operation key status data received from the other game machines. Only valid operation control status data is transferred to an operation data buffer for use in game processing. Inconsistencies in game content between different game machines are prevented through software-based synchronization which does not require hardware-based synchronization.