Storage medium storing information processing program, information processing apparatus, information processing method and information processing system
    2.
    发明授权
    Storage medium storing information processing program, information processing apparatus, information processing method and information processing system 有权
    存储介质存储信息处理程序,信息处理装置,信息处理方法和信息处理系统

    公开(公告)号:US08366548B2

    公开(公告)日:2013-02-05

    申请号:US13024620

    申请日:2011-02-10

    IPC分类号: A63F9/24

    摘要: A game apparatus includes a CPU and a main memory. The main memory stores a first character, is capable of storing a second character, and stores a first movement history being brought into association with the first character. The CPU acquires position information indicating a position in which the game apparatus exists, updates a first movement history on the basis of the position information, receives a second character and a second movement history being brought into association with the second character from another game apparatus, and performs processing of writing down a diary and giving a quiz by the character on the basis of at least one of the first character and the second character, and at least one of the first movement history and the second movement history.

    摘要翻译: 游戏装置包括CPU和主存储器。 主存储器存储第一字符,能够存储第二字符,并且存储与第一字符相关联的第一移动历史。 CPU获取指示游戏装置存在的位置的位置信息,根据位置信息更新第一移动历史,接收与另一个游戏装置相关联的第二个角色和与第二个角色相关联的第二移动历史, 并且执行基于第一字符和第二字符中的至少一个以及第一移动历史和第二移动历史中的至少一个来写入日记并通过字符进行测验的处理。

    Storage medium storing game program, and game device
    4.
    发明授权
    Storage medium storing game program, and game device 有权
    存储媒体存储游戏程序和游戏装置

    公开(公告)号:US07834895B2

    公开(公告)日:2010-11-16

    申请号:US11633612

    申请日:2006-12-05

    IPC分类号: G09G5/00

    摘要: Trace shape information, representing the shape of a trace along which an object has moved across a game field in a virtual game world is updated based on the change in the position where the object is located in the virtual game world. A ground texture is produced by blending together an image of the game field in the virtual game world with the trace and that without the trace based on the trace shape information. The game field in the virtual game world is rendered by using the ground texture. Then, the virtual game world, in which the object has been placed, is displayed on a display device.

    摘要翻译: 基于物体位于虚拟游戏世界中的位置的变化来更新表示物体沿着虚拟游戏世界中的游戏场移动的迹线的形状的跟踪形状信息。 通过将虚拟游戏世界中的游戏场的图像与迹线和基于轨迹形状信息的轨迹混合在一起而产生地面纹理。 通过使用地面纹理渲染虚拟游戏世界中的游戏场。 然后,将被放置物体的虚拟游戏世界显示在显示装置上。

    Information processing program and information processing apparatus
    5.
    发明授权
    Information processing program and information processing apparatus 有权
    信息处理程序和信息处理装置

    公开(公告)号:US08910085B2

    公开(公告)日:2014-12-09

    申请号:US12539820

    申请日:2009-08-12

    摘要: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.

    摘要翻译: 作为信息处理装置的一个示例的游戏装置包括LCD,提供给LCD的触摸面板和CPU核心。 CPU核心显示一个“是”按钮,在LCD上分配了允许保存临时存储的声音数据的命令。 当通过棒等进行显示按钮内的任意位置的指定操作时,通过触摸面板指定按钮内的哪个位置,根据指定的位置将条件设定为命令, 并且根据设定条件执行与该命令有关的信息处理。

    INFORMATION PROCESSING APPARATUS INCLUDING PLURALITY OF DISPLAY PORTIONS AND INFORMATION PROCESSING SYSTEM
    9.
    发明申请
    INFORMATION PROCESSING APPARATUS INCLUDING PLURALITY OF DISPLAY PORTIONS AND INFORMATION PROCESSING SYSTEM 有权
    信息处理装置,包括显示部分和信息处理系统的多样性

    公开(公告)号:US20120075294A1

    公开(公告)日:2012-03-29

    申请号:US13242501

    申请日:2011-09-23

    IPC分类号: G09G5/00 G06T15/00

    摘要: An exemplary apparatus at least partially displays a first object group on a first display portion, selects at least one first object from the first object group in response to an operation of a direction operation portion, changes a selected position in an order of alignment in a second object group in response to an operation of a first or second operation portion, displays at least one object included in the second object group and corresponding to the selected position on a second display portion, adds a new object corresponding to the selected first object at a position corresponding to the selected position in the second object group in response to an operation of a third operation portion, and displays at least one object included in the second object group on the second display portion.

    摘要翻译: 示例性设备至少部分地在第一显示部分上显示第一对象组,响应于方向操作部分的操作从第一对象组中选择至少一个第一对象,以所选择的位置顺序在 第二对象组响应于第一或第二操作部分的操作,在第二显示部分上显示包括在第二对象组中并对应于所选择的位置的至少一个对象,将与所选择的第一对象相对应的新对象添加到 响应于第三操作部分的操作而对应于第二对象组中的选定位置的位置,并且将包括在第二对象组中的至少一个对象显示在第二显示部分上。

    INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS
    10.
    发明申请
    INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS 有权
    信息处理程序和信息处理装置

    公开(公告)号:US20100083187A1

    公开(公告)日:2010-04-01

    申请号:US12539820

    申请日:2009-08-12

    IPC分类号: G06F3/048

    摘要: A game apparatus as one example of an information processing apparatus includes an LCD, a touch panel provided to the LCD, and a CPU core. The CPU core displays a “Yes” button to which a command of allowing save of temporarily-stored sound data is assigned, on the LCD. When a designating operation of an arbitrary position within the displayed button is performed with a stick or the like, which position within the button is designated is specified through a touch panel, a condition is set to the command on the basis of the specified position, and information processing in relation to the command is executed according to the set condition.

    摘要翻译: 作为信息处理装置的一个示例的游戏装置包括LCD,提供给LCD的触摸面板和CPU核心。 CPU核心显示一个“是”按钮,在LCD上分配了允许保存临时存储的声音数据的命令。 当通过棒等进行显示按钮内的任意位置的指定操作时,通过触摸面板指定按钮内的哪个位置,根据指定的位置将条件设定为该命令, 并且根据设定条件执行与该命令有关的信息处理。