Method and apparatus for rendering computer graphic images of translucent and opaque objects
    1.
    发明授权
    Method and apparatus for rendering computer graphic images of translucent and opaque objects 有权
    用于渲染半透明和不透明物体的计算机图形图像的方法和装置

    公开(公告)号:US08446409B2

    公开(公告)日:2013-05-21

    申请号:US11787893

    申请日:2007-04-18

    摘要: A method and an apparatus provided for rendering three-dimensional computer graphic images which include both translucent and opaque objects. A list of objects which may be visible in the images is determined and for each pixel in the list a determination is made as to whether or not the object in the list may be visible at that pixel. A data tag is stored for a transparent object determined to be visible at the pixel, and the data tag and object data are passed to a texturing and shading unit when the translucent object is determined to be overwriting the location in a tag buffer already occupied by another data tag.

    摘要翻译: 提供用于渲染包括半透明和不透明对象的三维计算机图形图像的方法和装置。 确定可能在图像中可见的对象的列表,并且对于列表中的每个像素,确定列表中的对象是否可以在该像素处可见。 存储用于被确定为在像素处可见的透明对象的数据标签,并且当半透明对象被确定为覆盖已经占用的标签缓冲器中的位置时,数据标签和对象数据被传递到纹理和阴影单元 另一个数据标签。

    Demand based texture rendering in a tile based rendering system
    6.
    发明申请
    Demand based texture rendering in a tile based rendering system 审中-公开
    基于瓦片的渲染系统中基于需求的纹理渲染

    公开(公告)号:US20110254852A1

    公开(公告)日:2011-10-20

    申请号:US13065338

    申请日:2011-03-18

    IPC分类号: G09G5/00

    CPC分类号: G06T15/04

    摘要: A method and apparatus are provided for shading and texturing computer graphic images in a tile based rendering system using dynamically rendered textures. Scene space geometry is derived for a dynamically rendered texture and passed to a tiling unit which derives scene space geometry for a scene which references the textures. Scene space geometry for a scene that references the dynamically rendered texture is also derived and passed to the tiling unit. The tiling unit uses object data derived from the scene space geometry to detect reference to areas of dynamically rendered textures, as yet un-rendered. These are then dynamically rendered.

    摘要翻译: 提供了一种方法和装置,用于使用动态渲染的纹理在基于瓦片的渲染系统中对计算机图形图像进行着色和纹理化。 派生场景空间几何,用于动态渲染的纹理,并传递给平铺单元,该单元为引用纹理的场景导出场景空间几何。 引用动态渲染纹理的场景的场景空间几何也被导出并传递给平铺单元。 平铺单元使用从场景空间几何导出的对象数据来检测对未渲染的动态渲染纹理的区域的引用。 然后动态渲染。