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公开(公告)号:US11857876B2
公开(公告)日:2024-01-02
申请号:US17643467
申请日:2021-12-09
IPC分类号: A63F13/00 , A63F13/52 , A63F13/55 , A63F13/60 , A63F13/795
CPC分类号: A63F13/52 , A63F13/55 , A63F13/60 , A63F13/795
摘要: A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.
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公开(公告)号:US20210170281A1
公开(公告)日:2021-06-10
申请号:US17122670
申请日:2020-12-15
发明人: Michael D. Marr , Keith S. Kaplan
IPC分类号: A63F13/792 , A63F13/355 , A63F13/497
摘要: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
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公开(公告)号:US20200114268A1
公开(公告)日:2020-04-16
申请号:US16397599
申请日:2019-04-29
IPC分类号: A63F13/795 , G07F17/32 , A63F13/60 , A63F13/30
摘要: A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.
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公开(公告)号:US10322351B2
公开(公告)日:2019-06-18
申请号:US14712514
申请日:2015-05-14
IPC分类号: A63F13/00 , A63F13/795 , A63F13/30 , A63F13/60 , G07F17/32 , A63F13/847
摘要: A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.
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公开(公告)号:US10245509B2
公开(公告)日:2019-04-02
申请号:US14919444
申请日:2015-10-21
发明人: Michael D. Marr , Keith S. Kaplan
IPC分类号: A63F13/335 , H04L29/06 , A63F13/32
摘要: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
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公开(公告)号:US20230330542A1
公开(公告)日:2023-10-19
申请号:US18337304
申请日:2023-06-19
发明人: Michael D. Marr , Keith S. Kaplan
IPC分类号: A63F13/792 , A63F13/355 , A63F13/497
CPC分类号: A63F13/792 , A63F13/355 , A63F13/497
摘要: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
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7.
公开(公告)号:US10684911B2
公开(公告)日:2020-06-16
申请号:US16213945
申请日:2018-12-07
发明人: Michael D. Marr , Keith S. Kaplan
摘要: A method for monitoring the health of a compute resource includes determining a baseline for the amount of time required for the resource to complete a specific task, monitoring the resource to measure the amount of time actually used by the resource to complete the task in a given instance, comparing the baseline time to the measured time, and determining if the resource is operating within acceptable tolerances based on the comparison. An alert may be created or other remedial action may be taken if the resource is not operating within acceptable tolerances.
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公开(公告)号:US20200001187A1
公开(公告)日:2020-01-02
申请号:US16261974
申请日:2019-01-30
发明人: Michael D. Marr , Keith S. Kaplan
IPC分类号: A63F13/792
摘要: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
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公开(公告)号:US10376792B2
公开(公告)日:2019-08-13
申请号:US14712608
申请日:2015-05-14
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/795 , A63F13/30 , A63F13/60 , G07F17/32 , A63F13/847
摘要: A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable.
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公开(公告)号:US10315113B2
公开(公告)日:2019-06-11
申请号:US14712359
申请日:2015-05-14
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , A63F13/63 , A63F13/34 , A63F13/358 , A63F13/352 , A63F13/69
摘要: A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.
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