Focus-Based Debugging And Inspection For A Display System

    公开(公告)号:US20210157404A1

    公开(公告)日:2021-05-27

    申请号:US17164940

    申请日:2021-02-02

    Applicant: Apple Inc.

    Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.

    Entity agnostic animation tool
    4.
    发明授权

    公开(公告)号:US10210645B2

    公开(公告)日:2019-02-19

    申请号:US14732736

    申请日:2015-06-07

    Applicant: Apple Inc.

    Abstract: This disclosure relates generally to the field of image processing and, more particularly, to various techniques and animation tools for allowing 2D and 3D graphics rendering and animation infrastructures to be able to dynamically render customized animations—without the need for the customized animations to be explicitly tied to any particular graphical entity. These so-called entity agnostic animations may then be integrated into “mixed” graphical scenes (i.e., scenes with both two-dimensional and three-dimensional components), where they may be: applied to any suitable graphical entity; visualized in real-time by the programmer; edited dynamically by the programmer; and shared across various computing platforms and environments that support the entity agnostic animation tools described herein. The entity agnostic animations created by the techniques described herein may be output directly to the current scene file that a programmer is working on, or they may be output to standalone, reusable entity agnostic animation object files.

    INTEGRATING MACHINE LEARNING MODELS INTO AN INTERPRETED SOFTWARE DEVELOPMENT ENVIRONMENT

    公开(公告)号:US20180349114A1

    公开(公告)日:2018-12-06

    申请号:US15721722

    申请日:2017-09-29

    Applicant: Apple Inc.

    Abstract: The subject technology provides for parsing a line of code in a project of an integrated development environment (IDE). The subject technology executes indirectly, using the interpreter, the parsed line of code. The interpreter references a translated source code document generated by a source code translation component from a machine learning (ML) document written in a particular data format. The translated source code document includes code in a chosen programming language specific to the IDE, and the code of the translated source code document is executable by the interpreter. Further the subject technology provides, by the interpreter, an output of the executed parsed line of code.

    SYSTEM FOR ITERATIVELY TRAINING AN ARTIFICIAL INTELLIGENCE USING CLOUD-BASED METRICS

    公开(公告)号:US20170357910A1

    公开(公告)日:2017-12-14

    申请号:US15334692

    申请日:2016-10-26

    Applicant: Apple Inc.

    CPC classification number: G06N20/00 A63F13/67 G06F9/54

    Abstract: A method may include receiving, at an artificial intelligence cloud service, a plurality of artificial intelligence feedback communications from a plurality of devices, wherein each artificial intelligence feedback communication of the plurality of artificial intelligence feedback communications includes data generated by software application components running on respective ones of the plurality of devices, the software application components including respective current artificial intelligence models, deriving, from the data included with each artificial intelligence feedback communication, an associated artificial intelligence model update for each of the respective current artificial intelligence models on the plurality of devices, and transmitting, to the plurality of devices, a plurality of artificial intelligence model update communications, wherein each artificial intelligence model update communication of the plurality of artificial intelligence model update communications includes the derived associated artificial intelligence model update for updating a corresponding one of the respective current artificial intelligence models on the plurality of devices.

    Entity Agnostic Animation Tool
    9.
    发明申请
    Entity Agnostic Animation Tool 审中-公开
    实体不可知论动画工具

    公开(公告)号:US20160358366A1

    公开(公告)日:2016-12-08

    申请号:US14732736

    申请日:2015-06-07

    Applicant: Apple Inc.

    CPC classification number: G06T13/00 G06T2200/24 G06T2213/08 G06T2213/12

    Abstract: This disclosure relates generally to the field of image processing and, more particularly, to various techniques and animation tools for allowing 2D and 3D graphics rendering and animation infrastructures to be able to dynamically render customized animations—without the need for the customized animations to be explicitly tied to any particular graphical entity. These so-called entity agnostic animations may then be integrated into “mixed” graphical scenes (i.e., scenes with both two-dimensional and three-dimensional components), where they may be: applied to any suitable graphical entity; visualized in real-time by the programmer; edited dynamically by the programmer; and shared across various computing platforms and environments that support the entity agnostic animation tools described herein. The entity agnostic animations created by the techniques described herein may be output directly to the current scene file that a programmer is working on, or they may be output to standalone, reusable entity agnostic animation object files.

    Abstract translation: 本公开一般涉及图像处理领域,更具体地,涉及用于允许2D和3D图形渲染和动画基础设施能够动态地呈现定制的动画的各种技术和动画工具,而不需要明确地定制定制的动画 绑定到任何特定的图形实体。 然后可以将这些所谓的实体不可知动画集成到“混合”图形场景(即,具有二维和三维组件的场景)中,其中它们可以被应用于任何合适的图形实体; 由程序员实时可视化; 由程序员动态编辑; 并在各种支持本文所述实体不可知动画工具的计算平台和环境之间共享。 通过本文描述的技术创建的实体不可知动画可以直接输出到程序员正在处理的当前场景文件,或者它们可以被输出到独立的,可重复使用的实体不可知动画对象文件。

    Dynamic generation of texture atlases
    10.
    发明授权
    Dynamic generation of texture atlases 有权
    动态生成纹理地图集

    公开(公告)号:US09355464B2

    公开(公告)日:2016-05-31

    申请号:US14292742

    申请日:2014-05-30

    Applicant: Apple Inc.

    CPC classification number: G06T7/40 G06T1/60 G06T11/40

    Abstract: Systems, methods and program storage devices are disclosed, which comprise instructions to cause one or more processing units to analyze input images to a texture atlas and determine how each texture should be modified before being stored in the texture atlas to prevent undesirable drawing artifacts. For example, “tileable” images may be identified on a per-edge basis (e.g., by determining whether each edge pixel is above a certain opacity threshold). The tileable images may then be modified, e.g., by extruding a 1-pixel border identical to the outer row of pixels, before being stored in the texture atlas. “Character”-type sprites may also be identified on a per-edge basis (e.g., by determining whether each edge pixel is below the opacity threshold). The character-type sprites may then by modified by adding a single pixel transparent border around the outer rows of pixels before being stored in the texture atlas.

    Abstract translation: 公开了系统,方法和程序存储设备,其包括使一个或多个处理单元将输入图像分析到纹理图集的指令,并且确定在存储在纹理图集中之前应如何修改每个纹理以防止不期望的绘图伪像。 例如,可以在每个边缘基础上(例如,通过确定每个边缘像素是否高于某一不透明度阈值)来识别“瓦片”图像。 然后可以修改瓦片图像,例如通过在存储在纹理图集中之前挤出与外部像素行相同的1像素边界。 也可以在每个边缘基础上(例如,通过确定每个边缘像素是否低于不透明度阈值)来识别“字符”型精灵。 然后可以通过在存储在纹理图集中之前在像素的外部行周围添加单个像素透明边界来修改字符型精灵。

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