Displaying 3D content shared from other devices

    公开(公告)号:US10984607B1

    公开(公告)日:2021-04-20

    申请号:US16367524

    申请日:2019-03-28

    Applicant: Apple Inc.

    Abstract: One exemplary implementation involves performing operations at a device with one or more processors, a camera, and a computer-readable storage medium, such as a desktop computer, laptop computer, tablet, or mobile phone. The device receives a data object corresponding to three dimensional (3D) content from a separate device. The device receives input corresponding to a user selection to view the 3D content in a computer generated reality (CGR) environment, and in response, displays the CGR environment at the device. To display the CGR environment the device uses the camera to capture images and constructs the CGR environment using the data object and the captured images.

    ARTIFICIAL INTELLIGENCE CONTROLLER THAT PROCEDURALLY TAILORS ITSELF TO AN APPLICATION

    公开(公告)号:US20170357893A1

    公开(公告)日:2017-12-14

    申请号:US15334682

    申请日:2016-10-26

    Applicant: Apple Inc.

    CPC classification number: G06N20/00 A63F13/35 A63F13/67 A63F2300/5533

    Abstract: A method may include receiving a communication from a device at an artificial intelligence controller including state information for a software application component running on the device, the state information including information corresponding to at least one potential state change available to the software application component, and metrics associated with at least one end condition, interpreting the state information using the artificial intelligence controller, and selecting an artificial intelligence algorithm from a plurality of artificial intelligence algorithms for use by the software application component based on the interpreted state information; and transmitting, to the device, an artificial intelligence algorithm communication, the artificial intelligence algorithm communication indicating the selected artificial intelligence algorithm for use in the software application component on the device.

    Systems for automatically assembling tile maps and associated techniques

    公开(公告)号:US10115181B2

    公开(公告)日:2018-10-30

    申请号:US15263261

    申请日:2016-09-12

    Applicant: Apple Inc.

    Abstract: A method of assembling a tile map can include assigning each tile in a plurality of tiles to one or more color groups in correspondence with a measure of a color profile of the respective tile: A position of each tile in relation to one or more neighboring tiles can be determined from a position of a silhouette corresponding to each respective tile in relation to one or more neighboring silhouettes within a set containing a plurality of silhouettes. The plurality of tiles can be automatically assembled into a tile map, with a position of each tile in the tile map being determined from the color group to which the respective tile belongs and the determined position of the respective tile in relation to the one or more neighboring tiles. Tangible, non-transitory computer-readable media can include computer executable instructions that, when executed, cause a computing environment to implement disclosed methods.

    Procedural terrain generation systems and related methods

    公开(公告)号:US10580191B2

    公开(公告)日:2020-03-03

    申请号:US15216575

    申请日:2016-07-21

    Applicant: Apple Inc.

    Abstract: Systems and techniques for generating an artificial terrain map can select a plurality of component terrains for each of several terrain types. Values of a selection noise map ranging between a lower bound and an upper bound can be computed on a tile-by-tile basis. One or more noise bands within the range of selection-noise-map values can correspond to each terrain type. The noise map can be sampled on a tile-by-tile basis to determine a tile value for each tile. Each respective tile can be assigned to the noise band in which the tile value falls. A terrain value can be assigned to each respective tile in the selection noise map based on the noise band assigned to the respective tile. Generated maps in machine-readable form can be converted to a human-perceivable form, and/or to a modulated signal form conveyed over a communication connection.

    PROCEDURAL TERRAIN GENERATION SYSTEMS AND RELATED METHODS

    公开(公告)号:US20170358122A1

    公开(公告)日:2017-12-14

    申请号:US15216575

    申请日:2016-07-21

    Applicant: Apple Inc.

    CPC classification number: G06T15/04 G06T11/00 G06T15/10 G06T17/05

    Abstract: Systems and techniques for generating an artificial terrain map can select a plurality of component terrains for each of several terrain types. Values of a selection noise map ranging between a lower bound and an upper bound can be computed on a tile-by-tile basis. One or more noise bands within the range of selection-noise-map values can correspond to each terrain type. The noise map can be sampled on a tile-by-tile basis to determine a tile value for each tile. Each respective tile can be assigned to the noise band in which the tile value falls. A terrain value can be assigned to each respective tile in the selection noise map based on the noise band assigned to the respective tile. Generated maps in machine-readable form can be converted to a human-perceivable form, and/or to a modulated signal form conveyed over a communication connection.

    Entity agnostic animation tool
    7.
    发明授权

    公开(公告)号:US10210645B2

    公开(公告)日:2019-02-19

    申请号:US14732736

    申请日:2015-06-07

    Applicant: Apple Inc.

    Abstract: This disclosure relates generally to the field of image processing and, more particularly, to various techniques and animation tools for allowing 2D and 3D graphics rendering and animation infrastructures to be able to dynamically render customized animations—without the need for the customized animations to be explicitly tied to any particular graphical entity. These so-called entity agnostic animations may then be integrated into “mixed” graphical scenes (i.e., scenes with both two-dimensional and three-dimensional components), where they may be: applied to any suitable graphical entity; visualized in real-time by the programmer; edited dynamically by the programmer; and shared across various computing platforms and environments that support the entity agnostic animation tools described herein. The entity agnostic animations created by the techniques described herein may be output directly to the current scene file that a programmer is working on, or they may be output to standalone, reusable entity agnostic animation object files.

    SYSTEM FOR ITERATIVELY TRAINING AN ARTIFICIAL INTELLIGENCE USING CLOUD-BASED METRICS

    公开(公告)号:US20170357910A1

    公开(公告)日:2017-12-14

    申请号:US15334692

    申请日:2016-10-26

    Applicant: Apple Inc.

    CPC classification number: G06N20/00 A63F13/67 G06F9/54

    Abstract: A method may include receiving, at an artificial intelligence cloud service, a plurality of artificial intelligence feedback communications from a plurality of devices, wherein each artificial intelligence feedback communication of the plurality of artificial intelligence feedback communications includes data generated by software application components running on respective ones of the plurality of devices, the software application components including respective current artificial intelligence models, deriving, from the data included with each artificial intelligence feedback communication, an associated artificial intelligence model update for each of the respective current artificial intelligence models on the plurality of devices, and transmitting, to the plurality of devices, a plurality of artificial intelligence model update communications, wherein each artificial intelligence model update communication of the plurality of artificial intelligence model update communications includes the derived associated artificial intelligence model update for updating a corresponding one of the respective current artificial intelligence models on the plurality of devices.

    Entity Agnostic Animation Tool
    10.
    发明申请
    Entity Agnostic Animation Tool 审中-公开
    实体不可知论动画工具

    公开(公告)号:US20160358366A1

    公开(公告)日:2016-12-08

    申请号:US14732736

    申请日:2015-06-07

    Applicant: Apple Inc.

    CPC classification number: G06T13/00 G06T2200/24 G06T2213/08 G06T2213/12

    Abstract: This disclosure relates generally to the field of image processing and, more particularly, to various techniques and animation tools for allowing 2D and 3D graphics rendering and animation infrastructures to be able to dynamically render customized animations—without the need for the customized animations to be explicitly tied to any particular graphical entity. These so-called entity agnostic animations may then be integrated into “mixed” graphical scenes (i.e., scenes with both two-dimensional and three-dimensional components), where they may be: applied to any suitable graphical entity; visualized in real-time by the programmer; edited dynamically by the programmer; and shared across various computing platforms and environments that support the entity agnostic animation tools described herein. The entity agnostic animations created by the techniques described herein may be output directly to the current scene file that a programmer is working on, or they may be output to standalone, reusable entity agnostic animation object files.

    Abstract translation: 本公开一般涉及图像处理领域,更具体地,涉及用于允许2D和3D图形渲染和动画基础设施能够动态地呈现定制的动画的各种技术和动画工具,而不需要明确地定制定制的动画 绑定到任何特定的图形实体。 然后可以将这些所谓的实体不可知动画集成到“混合”图形场景(即,具有二维和三维组件的场景)中,其中它们可以被应用于任何合适的图形实体; 由程序员实时可视化; 由程序员动态编辑; 并在各种支持本文所述实体不可知动画工具的计算平台和环境之间共享。 通过本文描述的技术创建的实体不可知动画可以直接输出到程序员正在处理的当前场景文件,或者它们可以被输出到独立的,可重复使用的实体不可知动画对象文件。

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