Rendering a non-photorealistic image
    1.
    发明授权
    Rendering a non-photorealistic image 有权
    渲染非真实感的图像

    公开(公告)号:US06593924B1

    公开(公告)日:2003-07-15

    申请号:US09410947

    申请日:1999-10-04

    IPC分类号: G06T1560

    CPC分类号: G06T15/80 G06T15/02

    摘要: A non-photorealistic image is rendered from an original model in a process which includes selecting a normal in the original model, selecting a vector from a set of vectors, and substituting the vector for the normal to produce a non-photorealistic image corresponding to the original model. The vector may be selected from a subdivision surface that defines a set of vectors, or it may be selected from a set containing a vector pointing substantially toward a virtual light source and a parameterized vector pointing between the virtual light source and a virtual eyepoint.

    摘要翻译: 在包括选择原始模型中的法线,从一组向量中选择一个向量的过程中,从一个原始模型中渲染一个非逼真度的图像,并且用该向量代替该法线来产生对应于该图像的非照片写实图像 原型号 可以从限定一组向量的细分表面中选择向量,或者可以从包含基本上指向虚拟光源的矢量的集合中选择矢量,以及指向虚拟光源和虚拟眼点之间的参数化矢量。

    Subdividing geometry images in graphics hardware
    2.
    发明授权
    Subdividing geometry images in graphics hardware 有权
    在图形硬件中细分几何图像

    公开(公告)号:US08462159B2

    公开(公告)日:2013-06-11

    申请号:US13533232

    申请日:2012-06-26

    IPC分类号: G06T17/00

    摘要: A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory.

    摘要翻译: 系统可以包括图形存储器,数据总线,处理器和顶点着色器。 数据总线可以可操作地连接到图形存储器。 处理器可以经由数据总线将顶点数据发送到图形存储器。 顶点着色器可以从图形存储器读取顶点数据,并可将顶点数据细分为细分顶点数据。 顶点着色器还可以将细分顶点数据写入图形存储器。

    Single constraint at a time (SCAAT) tracking of a virtual reality (VR) display
    3.
    发明授权
    Single constraint at a time (SCAAT) tracking of a virtual reality (VR) display 失效
    虚拟现实(VR)显示的单次约束(SCAAT)跟踪

    公开(公告)号:US07657079B2

    公开(公告)日:2010-02-02

    申请号:US10185577

    申请日:2002-06-28

    CPC分类号: G06T7/73

    摘要: A system to capture an image and determine a position of an object utilizes a camera. A first processing module recognizes a set of predetermined landmarks, including a first landmark and remainder landmarks, in the image. A second processing module determines an actual location of the first landmark in the image, and applies at least one filtering scheme to estimate positions of the remainder landmarks in the image. A third processing module determines a pose of the object based on the actual location of the first landmark and the estimated positions of the remainder landmarks.

    摘要翻译: 捕获图像并确定对象的位置的系统利用相机。 第一处理模块在图像中识别包括第一地标和剩余地标的一组预定地标。 第二处理模块确定图像中第一地标的实际位置,并且应用至少一个滤波方案来估计图像中剩余地标的位置。 第三处理模块基于第一地标的实际位置和剩余地标的估计位置来确定物体的姿态。

    Determining a node path through a node graph
    4.
    发明授权
    Determining a node path through a node graph 失效
    通过节点图确定节点路径

    公开(公告)号:US07548241B2

    公开(公告)日:2009-06-16

    申请号:US10039425

    申请日:2002-01-04

    IPC分类号: G06T13/00

    CPC分类号: G06T17/20 Y10S345/959

    摘要: Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has changed, adjusting the node graph to compensate for a change in the platform performance, and re-performing the path finding process through the adjusted node graph to obtain the node path.

    摘要翻译: 通过节点图确定节点路径包括根据预定的平台性能修改节点图,通过节点图执行路径查找过程以获得节点路径,确定平台性能是否已改变,调整节点图以补偿 用于改变平台性能,并通过经调整的节点图重新执行路径查找过程以获得节点路径。

    Real-time digital three dimensional engraving
    5.
    发明授权
    Real-time digital three dimensional engraving 有权
    实时数字三维雕刻

    公开(公告)号:US07274372B1

    公开(公告)日:2007-09-25

    申请号:US09707344

    申请日:2000-11-06

    IPC分类号: G09G5/00

    CPC分类号: G06T15/02

    摘要: A real-time digital engraving technique gives the appearance of traditional copperplate engraving. The present system accepts a 3D mesh comprising vertex data and applies a novel algorithm to generate a digital engraving image based on the mesh. The present method works on any 3D model, generates the resulting image in real-time, allows the user to dynamically change views, and does not require user intervention.

    摘要翻译: 实时数字雕刻技术给出了传统铜版雕刻的外观。 本系统接受包含顶点数据的3D网格,并应用一种新颖的算法来生成基于网格的数字雕刻图像。 本方法适用于任何3D模型,实时生成结果图像,允许用户动态更改视图,不需要用户干预。

    Real-time multi-resolution shadows
    7.
    发明授权
    Real-time multi-resolution shadows 失效
    实时多分辨率阴影

    公开(公告)号:US06924798B2

    公开(公告)日:2005-08-02

    申请号:US09863217

    申请日:2001-05-22

    CPC分类号: G06T15/60

    摘要: A shadow is generated in a virtual three-dimensional space by adjusting a resolution of a 3D model, projecting elements of the 3D model onto a surface in the virtual 3D space, and rendering a shadow having the adjusted resolution of the 3D model on the surface using the projected elements.

    摘要翻译: 通过调整3D模型的分辨率,将3D模型的元素投影到虚拟3D空间中的表面上,并且在表面上渲染具有3D模型的调整分辨率的阴影,从而在虚拟三维空间中产生阴影 使用投影元素。

    Rendering a two-dimensional image
    8.
    发明授权
    Rendering a two-dimensional image 有权
    渲染二维图像

    公开(公告)号:US06762759B1

    公开(公告)日:2004-07-13

    申请号:US09454504

    申请日:1999-12-06

    IPC分类号: G06T1550

    摘要: A two-dimensional image is rendered from data for a three-dimensional model. This is done by rendering a shaded image based on the data and rendering an outline image, such as a wireframe image or a silhouette image, based on the data. The outline image is rendered with the shaded image to obtain the two-dimensional image.

    摘要翻译: 从三维模型的数据中提取二维图像。 这是通过基于数据渲染阴影图像并基于数据渲染诸如线框图像或剪影图像的轮廓图像来完成的。 使用阴影图像渲染轮廓图像以获得二维图像。

    Determining a node paththrough a node graph
    9.
    发明授权
    Determining a node paththrough a node graph 有权
    确定通过节点图的节点路径

    公开(公告)号:US09542774B2

    公开(公告)日:2017-01-10

    申请号:US13368675

    申请日:2012-02-08

    IPC分类号: G06T17/00 G06T17/20

    CPC分类号: G06T17/20 Y10S345/959

    摘要: Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has changed, adjusting the node graph to compensate for a change in the platform performance, and re-performing the path finding process through the adjusted node graph to obtain the node path.

    摘要翻译: 通过节点图确定节点路径包括根据预定的平台性能修改节点图,通过节点图执行路径查找过程以获得节点路径,确定平台性能是否已改变,调整节点图以补偿 用于改变平台性能,并通过经调整的节点图重新执行路径查找过程以获得节点路径。

    Determining a node path through a node graph
    10.
    发明授权
    Determining a node path through a node graph 有权
    通过节点图确定节点路径

    公开(公告)号:US08135566B2

    公开(公告)日:2012-03-13

    申请号:US12482209

    申请日:2009-06-10

    IPC分类号: G06F17/00

    CPC分类号: G06T17/20 Y10S345/959

    摘要: Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to obtain the node path, determining if the platform performance has changed, adjusting the node graph to compensate for a change in the platform performance, and re-performing the path finding process through the adjusted node graph to obtain the node path.

    摘要翻译: 通过节点图确定节点路径包括根据预定的平台性能修改节点图,通过节点图执行路径查找过程以获得节点路径,确定平台性能是否已改变,调整节点图以补偿 用于改变平台性能,并通过经调整的节点图重新执行路径查找过程以获得节点路径。