Method and system for depth pre-processing and geometry sorting using binning hardware

    公开(公告)号:US11195326B2

    公开(公告)日:2021-12-07

    申请号:US16137830

    申请日:2018-09-21

    IPC分类号: G06T15/80 G06T1/20 G06T15/00

    摘要: Described herein are techniques for improving the effectiveness of depth culling. In a first technique, a binner is used to sort primitives into depth bins. Each depth bin covers a range of depths. The binner transmits the depth bins to the screen space pipeline for processing in near-to-far order. Processing the near bins first results in the depth buffer being updated, allowing fragments for the primitives in the farther bins to be culled more aggressively than if the depth binning did not occur. In a second technique, a buffer is used to initiate two-pass processing through the screen space pipeline. In the first pass, primitives are sent down to update the depth block and are then culled. The fragments are processed normally in the second pass, with the benefit of the updated depth values.

    METHOD AND SYSTEM FOR DEPTH PRE-PROCESSING AND GEOMETRY SORTING USING BINNING HARDWARE

    公开(公告)号:US20200098169A1

    公开(公告)日:2020-03-26

    申请号:US16137830

    申请日:2018-09-21

    IPC分类号: G06T15/80 G06T15/00 G06T1/20

    摘要: Described herein are techniques for improving the effectiveness of depth culling. In a first technique, a binner is used to sort primitives into depth bins. Each depth bin covers a range of depths. The binner transmits the depth bins to the screen space pipeline for processing in near-to-far order. Processing the near bins first results in the depth buffer being updated, allowing fragments for the primitives in the farther bins to be culled more aggressively than if the depth binning did not occur. In a second technique, a buffer is used to initiate two-pass processing through the screen space pipeline. In the first pass, primitives are sent down to update the depth block and are then culled. The fragments are processed normally in the second pass, with the benefit of the updated depth values.

    OPACITY TEXTURE-DRIVEN TRIANGLE SPLITTING

    公开(公告)号:US20220189096A1

    公开(公告)日:2022-06-16

    申请号:US17118549

    申请日:2020-12-10

    IPC分类号: G06T15/06 G06T15/00 G06T17/00

    摘要: Techniques for performing ray tracing operations are provided. The techniques include dividing a primitive of a scene to generate primitive portions; identifying, from the primitive portions, and based on an opacity texture, one or more opaque primitive portions and one or more invisible primitive portions; generating box nodes for a bounding volume hierarchy corresponding to the opaque primitive portions, but not the invisible primitive portions; and inserting the generated box nodes into the bounding volume hierarchy.