Method of manufacturing an electrical component
    2.
    发明申请
    Method of manufacturing an electrical component 有权
    制造电气部件的方法

    公开(公告)号:US20070173048A1

    公开(公告)日:2007-07-26

    申请号:US10581552

    申请日:2004-12-01

    IPC分类号: H01L21/44

    摘要: There is disclosed a method of manufacturing an electrical component, involving bonding a thin metal foil to an insulating substrate and thereby forming a component blank, and laser machining at least the metal foil of said component blank to produce at least one trench for defining one or more foil tracks, said trench being at least equal in depth to the thickness of the foil so as to prevent current flow across the trench.

    摘要翻译: 公开了一种制造电气部件的方法,包括将薄金属箔接合到绝缘基板上,从而形成部件坯料,并激光加工至少所述部件坯件的金属箔,以产生至少一个沟槽,用于限定一个或 更多的箔轨道,所述沟槽至少与箔的厚度相等,以防止电流流过沟槽。

    GAMING SYSTEM
    3.
    发明申请
    GAMING SYSTEM 审中-公开
    游戏系统

    公开(公告)号:US20100087255A1

    公开(公告)日:2010-04-08

    申请号:US12433615

    申请日:2009-04-30

    IPC分类号: A63F9/24

    摘要: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.

    摘要翻译: 一种用于在具有连接到游戏服务器的客户端游戏机的基于计算机的游戏系统中操作游戏应用的方法和系统,其中:游戏应用程序的客户端模块在客户端游戏机中执行; 响应于玩家输入信号并依赖于在所述客户端模块中定义的游戏的逻辑规则确定游戏参数; 所述游戏应用程序的服务器模块响应于所述游戏参数传送到所述服务器模块而在游戏服务器中执行; 结果参数取决于所述服务器模块中定义的游戏条件,取决于所述传播的游戏参数并依赖于在游戏服务器中生成的随机数。

    Method Of Controlling An Update Of Game Code In A Gaming System
    5.
    发明申请
    Method Of Controlling An Update Of Game Code In A Gaming System 有权
    控制博弈系统中游戏代码更新的方法

    公开(公告)号:US20090075736A1

    公开(公告)日:2009-03-19

    申请号:US12140863

    申请日:2008-06-17

    IPC分类号: A63F9/24 A63F13/00

    摘要: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaining client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaining systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.

    摘要翻译: 公开了在主动游戏会话期间控制向新版游戏代码的迁移的方法。 在一个实施例中,在游戏服务器处接收新版游戏代码。 响应于从游戏服务器获取的客户端接收到游戏请求,确定主动游戏会话正在使用的当前版本代码。 如果新版本代码兼容,则主动游戏会话将迁移到新版本代码。 如果新版本代码包含与客户端相关的新子组件,则要执行的迁移由重新连接控制。 此外,公开了相关游戏服务器,获取系统,控制游戏系统中的游戏代码更新的方法以及游戏版本分发控制器。

    METHOD OF CONTROLLING AN UPDATE OF GAME CODE IN A GAMING SYSTEM
    7.
    发明申请
    METHOD OF CONTROLLING AN UPDATE OF GAME CODE IN A GAMING SYSTEM 有权
    控制游戏代码在游戏系统中的更新的方法

    公开(公告)号:US20130184080A1

    公开(公告)日:2013-07-18

    申请号:US13719824

    申请日:2012-12-19

    IPC分类号: A63F13/12

    摘要: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.

    摘要翻译: 公开了在主动游戏会话期间控制向新版游戏代码的迁移的方法。 在一个实施例中,在游戏服务器处接收新版游戏代码。 响应于从游戏服务器的游戏客户端接收到游戏请求,确定主动游戏会话正在使用的当前版本代码。 如果新版本代码兼容,则主动游戏会话将迁移到新版本代码。 如果新版本代码包含与客户端相关的新子组件,则要执行的迁移由重新连接控制。 此外,公开了相关游戏服务器,游戏系统,游戏系统中控制游戏代码更新的方法以及游戏版本分发控制器。

    Gaming System
    8.
    发明申请
    Gaming System 审中-公开
    游戏系统

    公开(公告)号:US20120172135A1

    公开(公告)日:2012-07-05

    申请号:US13413180

    申请日:2012-03-06

    IPC分类号: A63F9/24

    摘要: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.

    摘要翻译: 一种用于在具有连接到游戏服务器的客户端游戏机的基于计算机的游戏系统中操作游戏应用的方法和系统,其中:游戏应用程序的客户端模块在客户端游戏机中执行; 响应于玩家输入信号并依赖于在所述客户端模块中定义的游戏的逻辑规则确定游戏参数; 所述游戏应用程序的服务器模块响应于所述游戏参数传送到所述服务器模块而在游戏服务器中执行; 结果参数取决于所述服务器模块中定义的游戏条件,取决于所述传播的游戏参数并依赖于在游戏服务器中生成的随机数。

    GAMING INTERRUPTION AND RECONNECTION MANAGEMENT
    9.
    发明申请
    GAMING INTERRUPTION AND RECONNECTION MANAGEMENT 有权
    游戏中断和重新配置管理

    公开(公告)号:US20100151934A1

    公开(公告)日:2010-06-17

    申请号:US12497330

    申请日:2009-07-02

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32 G07F17/3239

    摘要: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.

    摘要翻译: 一种用于在具有计算机游戏机的计算机的游戏系统中管理中断和重新连接游戏会话的方法,系统和计算机程序产品,其设计用于执行游戏并且与远程数据存储器通信地连接,其中:执行游戏 包括确定一组相关联的游戏会话数据的至少一个实例; 保留用于识别游戏的每个执行实例的身份代码; 每个确定的相关联的游戏会话数据集合与所述身份代码相关联并存储在远程数据存储器中; 并且如果在游戏执行中发生中断,则当前游戏执行实例的身份代码与指示所述游戏执行已被中断的状态指示器相关联。