Approaches for simulating three-dimensional views
    1.
    发明授权
    Approaches for simulating three-dimensional views 有权
    模拟三维视图的方法

    公开(公告)号:US09591295B2

    公开(公告)日:2017-03-07

    申请号:US14035918

    申请日:2013-09-24

    Abstract: Approaches enable display of image content (e.g., still or video content), providing an appearance or view based at least in part upon a current relative position and/or orientation of the viewer with respect to the device, and changes in that relative position and/or orientation. Image content is rendered consistent with a viewing angle for the current relative position of the viewer. As that viewing angle changes, the content can be re-rendered or otherwise updated to display the image content from a perspective that reflects the change in viewing angle. Different adjustments can be applied to portions of the content based upon the change in viewing angle. These adjustments can include changes due to parallax or occlusion, which when added to the rendered content enhance the viewer experience and increase realism for content rendered on a two- or three-dimensional display screen.

    Abstract translation: 方法使得可以显示图像内容(例如静止或视频内容),至少部分地基于观看者相对于设备的当前相对位置和/或取向提供外观或视图,并且改变相对位置和 /或方位。 图像内容与观看者的当前相对位置的视角一致。 当视角改变时,内容可以被重新呈现或以其它方式更新,以从反映视角变化的角度显示图像内容。 基于视角的变化,可以对内容的部分进行不同的调整。 这些调整可以包括由于视差或遮挡引起的变化,当添加到呈现的内容时,增强观看者的体验并增加在二维或三维显示屏幕上呈现的内容的真实感。

    User interface techniques for simulating three-dimensional depth
    2.
    发明授权
    User interface techniques for simulating three-dimensional depth 有权
    用户界面技术,用于模拟三维深度

    公开(公告)号:US09367203B1

    公开(公告)日:2016-06-14

    申请号:US14046638

    申请日:2013-10-04

    CPC classification number: G06F3/04815 G06F1/1686

    Abstract: Systems and approaches provide for user interfaces (UIs) that are based on a user's viewing angle and/or motion and orientation of the computing device. The UI elements of the framework can be rendered based on head tracking and/or device motion/orientation data to provide a user the impression that the UI elements exist in an environment having three-dimensional (3D) depth. To further enhance the impression of 3D depth, UI elements positioned at depths perceived to be closer to the user can cast shadows upon UI elements positioned at depths appearing to be further away from the user. During the course of operating the computing device, the depths of certain UI elements can change. The UI elements can be rendered to correspond to such changes in depth, and shadows for the UI elements can be recast to be consistent with the rendered UI elements.

    Abstract translation: 系统和方法提供基于用户的视角和/或计算设备的运动和取向的用户界面(UI)。 可以基于头跟踪和/或设备运动/取向数据来呈现框架的UI元素,以向用户提供UI元素存在于具有三维(3D)深度的环境中的印象。 为了进一步增强3D深度的印象,位于感知到更接近用户的深度的UI元素可以在位于远离用户的深度处的UI元素上投射阴影。 在操作计算设备的过程中,某些UI元素的深度可以改变。 可以将UI元素呈现为与深度上的这种变化相对应,并且UI元素的阴影可以被重写为与呈现的UI元素一致。

    Generating virtual shadows for displayable elements

    公开(公告)号:US10049490B2

    公开(公告)日:2018-08-14

    申请号:US15390102

    申请日:2016-12-23

    Abstract: A computing device can present a plurality of displayable elements, some of which appear to be on top of or overlaying others. The computing device can determine which displayable elements should cast virtual shadows on which other displayable elements based, at least in part, on a respective virtual depth value associated with each of the displayable elements. In general, a displayable element with a higher depth value can cast a shadow on a displayable element with a lower depth value. The device can select a first displayable element for which a virtual shadow is to be generated. The device can acquire a graphical representation of the first displayable element. The computing device can then apply a blurring technique, a color filtering process, and a transparency filtering process to the graphical representation to generate a virtual shadow for the first displayable element. Then the device can draw or display the shadow.

    Generating virtual shadows for displayable elements
    4.
    发明授权
    Generating virtual shadows for displayable elements 有权
    生成可显示元素的虚拟阴影

    公开(公告)号:US09530243B1

    公开(公告)日:2016-12-27

    申请号:US14035897

    申请日:2013-09-24

    CPC classification number: G06T15/60 G06T15/503

    Abstract: A computing device can present a plurality of displayable elements, some of which appear to be on top of or overlaying others. The computing device can determine which displayable elements should cast virtual shadows on which other displayable elements based, at least in part, on a respective virtual depth value associated with each of the displayable elements. In general, a displayable element with a higher depth value can cast a shadow on a displayable element with a lower depth value. The device can select a first displayable element for which a virtual shadow is to be generated. The device can acquire a graphical representation of the first displayable element. The computing device can then apply a blurring technique, a color filtering process, and a transparency filtering process to the graphical representation to generate a virtual shadow for the first displayable element. Then the device can draw or display the shadow.

    Abstract translation: 计算设备可以呈现多个可显示元素,其中一些显示元素看起来在其他的顶部或覆盖其他元素上。 该计算设备可以基于至少部分地基于与每个可显示元件相关联的相应虚拟深度值来确定哪些可显示元件应该投射其上可显示元件的虚拟阴影。 通常,具有较高深度值的可显示元素可以在具有较低深度值的可显示元素上投射阴影。 设备可以选择要为其生成虚拟阴影的第一可显示元素。 设备可以获取第一可显示元件的图形表示。 然后,计算设备可以对图形表示应用模糊技术,颜色过滤处理和透明度过滤处理,以生成第一可显示元素的虚拟阴影。 然后设备可以绘制或显示阴影。

    SIMULATING THREE-DIMENSIONAL VIEWS USING PLANES OF CONTENT
    5.
    发明申请
    SIMULATING THREE-DIMENSIONAL VIEWS USING PLANES OF CONTENT 有权
    使用内容计算模拟三维视图

    公开(公告)号:US20150091903A1

    公开(公告)日:2015-04-02

    申请号:US14040357

    申请日:2013-09-27

    Abstract: Approaches enable image content (e.g., still or video content) to be displayed in such a way that the image content will appear, to a viewer, to include portions with different locations in physical space, with the relative positioning of those portions being determined at least in part upon a current relative position and/or orientation of the viewer with respect to the device, as well as changes in that relative position and/or orientation. For example, image content can be grouped or otherwise contained or assigned to different planes, levels, or other such groupings of content. The planes of content can enable image content included within those planes to be displayed to provide a viewer with an appearance or view of the content that appears to be positioned and/or displayed in 3D space. As that viewing angle changes, the content can be re-rendered or otherwise updated to display the image content from a perspective that reflects the change in viewing angle.

    Abstract translation: 方法使图像内容(例如,静止或视频内容)以使得图像内容将出现在观看者中的方式被显示以包括在物理空间中具有不同位置的部分,其中这些部分的相对定位被确定在 至少部分地基于观看者相对于设备的当前相对位置和/或方位,以及相对位置和/或方位的变化。 例如,图像内容可以被分组或以其他方式包含或分配给不同的平面,级别或其他这样的内容分组。 内容的平面可以使得包括在这些平面内的图像内容能够被显示,以向观看者提供看起来在3D空间中定位和/或显示的内容的外观或视图。 当视角改变时,内容可以被重新呈现或以其它方式更新,以从反映视角变化的角度显示图像内容。

    APPROACHES FOR SIMULATING THREE-DIMENSIONAL VIEWS
    6.
    发明申请
    APPROACHES FOR SIMULATING THREE-DIMENSIONAL VIEWS 有权
    模拟三维视图的方法

    公开(公告)号:US20150085076A1

    公开(公告)日:2015-03-26

    申请号:US14035918

    申请日:2013-09-24

    Abstract: Approaches enable image content (e.g., still or video content) to be displayed to provide a viewer with an appearance or view of the content that is based at least in part upon a current relative position and/or orientation of the viewer with respect to the device, as well as changes in that relative position and/or orientation. For example, positional data can be used to render image content from a perspective that is consistent with a viewing angle for the current relative position of the viewer. As that viewing angle changes, the content can be re-rendered or otherwise updated to display the image content from a perspective that reflects the change in viewing angle. The content can include various portions, and different adjustments can be applied to each portion based upon these and/or other such changes. These adjustments can include, for example, changes due to parallax or occlusion, which when added to the rendered content in response to relative movement between a viewer and a device can enhance the experience of the viewer and increase realism for content rendered on a two- or three-dimensional display screen.

    Abstract translation: 方法使得能够显示图像内容(例如,静态或视频内容)以向观看者提供内容的外观或视图,该内容至少部分地基于观看者的当前相对位置和/或取向相对于 设备,以及相对位置和/或方向的变化。 例如,位置数据可以用于从与观看者的当前相对位置的视角相一致的观点来呈现图像内容。 当视角改变时,内容可以被重新呈现或以其它方式更新,以从反映视角变化的角度显示图像内容。 内容可以包括各种部分,并且可以基于这些和/或其他这样的改变对每个部分应用不同的调整。 这些调整可以包括例如由于视差或遮挡引起的变化,其当响应于观看者和设备之间的相对移动而被添加到呈现的内容时可以增强观看者的体验并且增加对二维图像上呈现的内容的真实感, 或三维显示屏幕。

    Simulating three-dimensional views using depth relationships among planes of content
    7.
    发明授权
    Simulating three-dimensional views using depth relationships among planes of content 有权
    使用内容平面之间的深度关系模拟三维视图

    公开(公告)号:US09437038B1

    公开(公告)日:2016-09-06

    申请号:US14038548

    申请日:2013-09-26

    Abstract: Approaches enable image content (e.g., still or video content) to be displayed in such a way that the image content will appear, to a viewer, to include portions with different locations in physical space, with the relative positioning of those portions being determined at least in part upon a current relative position and/or orientation of the viewer with respect to the device, as well as changes in that relative position and/or orientation. For example, relationship pairs for image content capable of being displayed on a display screen can be determined. Based on the relationship pairs, a node hierarchy that includes position information for planes of content that include the image content can be determined. The position information can be to render a view of the image content based on the relative position, direction, and/or orientation between the viewer and device to provide a two- or three-dimensional representation of that image content that is appropriate for that viewing angle, giving the impression of a three-dimensional view or display even when the display is in two dimensions.

    Abstract translation: 方法使图像内容(例如,静止或视频内容)以使得图像内容将出现在观看者中的方式被显示以包括在物理空间中具有不同位置的部分,其中这些部分的相对定位被确定在 至少部分地基于观看者相对于设备的当前相对位置和/或方位,以及相对位置和/或方位的变化。 例如,可以确定能够在显示屏幕上显示的图像内容的关系对。 基于关系对,可以确定包括用于包括图像内容的内容的平面的位置信息的节点层级。 位置信息可以是基于观看者和设备之间的相对位置,方向和/或方向呈现图像内容的视图,以提供适合于该观看的图像内容的二维或三维表示 角度,即使在显示器是二维的情况下也给人三维视图或显示的印象。

    Simulating three-dimensional views using planes of content
    8.
    发明授权
    Simulating three-dimensional views using planes of content 有权
    使用内容平面模拟三维视图

    公开(公告)号:US09224237B2

    公开(公告)日:2015-12-29

    申请号:US14040357

    申请日:2013-09-27

    Abstract: Approaches enable image content (e.g., still or video content) to be displayed in such a way that the image content will appear, to a viewer, to include portions with different locations in physical space, with the relative positioning of those portions being determined at least in part upon a current relative position and/or orientation of the viewer with respect to the device, as well as changes in that relative position and/or orientation. For example, image content can be grouped or otherwise contained or assigned to different planes, levels, or other such groupings of content. The planes of content can enable image content included within those planes to be displayed to provide a viewer with an appearance or view of the content that appears to be positioned and/or displayed in 3D space. As that viewing angle changes, the content can be re-rendered or otherwise updated to display the image content from a perspective that reflects the change in viewing angle.

    Abstract translation: 方法使图像内容(例如,静止或视频内容)以使得图像内容将出现在观看者中的方式被显示以包括在物理空间中具有不同位置的部分,其中这些部分的相对定位被确定在 至少部分地基于观看者相对于设备的当前相对位置和/或取向以及该相对位置和/或方位的变化。 例如,图像内容可以被分组或以其他方式包含或分配给不同的平面,级别或其他这样的内容分组。 内容的平面可以使得包括在这些平面内的图像内容能够被显示,以向观看者提供看起来在3D空间中定位和/或显示的内容的外观或视图。 当视角改变时,内容可以被重新呈现或以其它方式更新,以从反映视角变化的角度显示图像内容。

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