摘要:
An augmented reality environment allows interaction between virtual and real objects. Beamforming techniques are applied to signals acquired by an array of microphones to allow for simultaneous spatial tracking and signal acquisition from multiple users. Localization information such as from other sensors in the environment may be used to select a particular set of beamformer coefficients and resulting beampattern focused on a signal source. Alternately, a series of beampatterns may be used iteratively to localize the signal source in a computationally efficient fashion. The beamformer coefficients may be pre-computed.
摘要:
An augmented reality environment allows interaction between virtual and real objects. Beamforming techniques are applied to signals acquired by an array of microphones to allow for simultaneous spatial tracking and signal acquisition from multiple users. Localization information such as from other sensors in the environment may be used to select a particular set of beamformer coefficients and resulting beampattern focused on a signal source. Alternately, a series of beampatterns may be used iteratively to localize the signal source in a computationally efficient fashion. The beamformer coefficients may be pre-computed.
摘要:
The location of a sound within a given spatial volume may be used in applications such as augmented reality environments. An artificial neural network processes time-difference-of-arrival data (TDOA) from a known microphone array to determine a spatial location of the sound. The neural network may be located locally or available as a cloud service. The artificial neural network is trained with perturbed and non-perturbed TDOA data.
摘要:
Systems and techniques for providing feedback to users within an environment that interact with user interfaces (UIs) that are projected within the environment. For instance, the systems and techniques may project a UI that includes one or more selectable portions, such as keys, icons, sliders, dials, or any other type of control. After projecting the UI, the systems and techniques may identify the user attempting to interact with the UI. In response, the systems and techniques may provide feedback to the user indicating that the user has engaged the UI. For instance, the systems and techniques may visually alter the projected UI, may output a sound via one or more speakers within the environment, or may provide the feedback in any other manner.
摘要:
A sequence of 3D hand poses may be used to define a hand gesture, and different hand gestures may be represented by different sequences of poses. One or more hand gestures may be used to generate a virtual input device. Another one or more hand gestures may subsequently be used to provide input via the virtual input device.
摘要:
Devices and techniques are described for automatically calibrating a device such as a camera, projector, or both using a video stream. The device undergoing calibration is coupled to a computing device and configured to acquire video comprising a plurality of images. These images, at least some of the time, include targets having known characteristics present in an environment. From these acquired images calibration data comprising parameters such as intrinsic parameters, extrinsic parameters, or both, may be determined. The calibration data may be embedded or otherwise associated with the video stream as calibration matrix metadata.
摘要:
Techniques are described for performing automatic focusing of a projected image on a mobile projection surface. Specific regions of the projected image are identified that are likely to be desired to stay in optimal focus, and attributes of those specific regions, such as sharpness and contrast, can be used to determine the need to refocus the image. Advanced knowledge of the image data being projected can be utilized to determine the specific regions of the projected image that require monitoring for optimal focusing.
摘要:
A display system having a modulated light source is configured to include one or more non-visible wavelengths as part of the display sequence. In one implementation a color wheel, configured to modulate the wavelengths emitted by a projector, includes an infrared (IR) segment, allowing for projection of an IR image. The wavelength modulated non-visible light may be spatially modulated to generate a structured light pattern, for signaling, to synchronization with other devices, and so forth.
摘要:
An augmented reality environment allows interaction between virtual and real objects. Multiple microphone arrays of different physical sizes are used to acquire signals for spatial tracking of one or more sound sources within the environment. A first array with a larger size may be used to track an object beyond a threshold distance, while a second array having a size smaller than the first may be used to track the object up to the threshold distance. By selecting different sized arrays, accuracy of the spatial location is improved.
摘要:
An augmented reality environment allows interaction between virtual and real objects. By monitoring user actions with the augmented reality environment various functions are provided to users. Users may buy or sell items with a gesture, check inventory of objects in the augmented reality environment, view advertisements, and so forth.