PRIORITIZED RENDERING OF OBJECTS IN A VIRTUAL UNIVERSE
    1.
    发明申请
    PRIORITIZED RENDERING OF OBJECTS IN A VIRTUAL UNIVERSE 失效
    虚拟大学中对象的优化渲染

    公开(公告)号:US20100156899A1

    公开(公告)日:2010-06-24

    申请号:US12339418

    申请日:2008-12-19

    IPC分类号: G06T17/00 G06F3/048

    CPC分类号: G06T13/00

    摘要: An invention for prioritized rendering of objects in a virtual universe is provided. In one embodiment, there is a prioritization tool including a value component configured to assign a value to each of a set of items within an inventory of an avatar. A priority component is configured to compare a set of objects in the virtual universe to the value assigned to each of the set of items within the inventory of the avatar to determine a priority of each of the set of objects in the virtual universe. A rendering component is configured to render the set of objects in the virtual universe based on the priority of each of the set of objects in the virtual universe.

    摘要翻译: 提供了用于在虚拟宇宙中优先渲染对象的发明。 在一个实施例中,存在优先化工具,其包括被配置为向化身的库存中的一组项目中的每一个分配值的值分量。 优先级组件被配置为将虚拟宇宙中的一组对象与分配给化身的清单中的每组项目的值进行比较,以确定虚拟宇宙中每组对象的优先级。 渲染组件被配置为基于虚拟Universe中的每组对象的优先级来渲染虚拟Universe中的对象集合。

    OPTIMIZATION OF APPLICATION DELIVERY IN A VIRTUAL UNIVERSE
    2.
    发明申请
    OPTIMIZATION OF APPLICATION DELIVERY IN A VIRTUAL UNIVERSE 审中-公开
    虚拟大学应用交付优化

    公开(公告)号:US20100332644A1

    公开(公告)日:2010-12-30

    申请号:US12491450

    申请日:2009-06-25

    IPC分类号: G06F15/173

    摘要: An approach is provided for optimizing delivery of virtual universe applications to users of said virtual universe applications. In one embodiment, there is an optimizing tool, including a ranking component configured to rank types of communication methods based on frequency of utilization of said communication methods by a user. The optimization tool further includes a determining component configured to determine a most desirable optimization technique for each available communication method used the most by said user.

    摘要翻译: 提供了一种方法来优化虚拟Universe应用程序到所述虚拟Universe应用程序的用户的传递。 在一个实施例中,存在优化工具,包括被配置为基于用户对所述通信方法的使用频率对通信方法的类型进行排序的排序组件。 优化工具还包括确定组件,其被配置为为所述用户最多使用的每个可用通信方法确定最期望的优化技术。

    EXPIRING VIRTUAL CONTENT FROM A CACHE IN A VIRTUAL UNINERSE
    3.
    发明申请
    EXPIRING VIRTUAL CONTENT FROM A CACHE IN A VIRTUAL UNINERSE 有权
    虚拟内容中的虚拟内容

    公开(公告)号:US20100199047A1

    公开(公告)日:2010-08-05

    申请号:US12363758

    申请日:2009-01-31

    IPC分类号: G06F3/048 G06F12/08 G06F15/16

    CPC分类号: G06F12/122 G06F17/30902

    摘要: An invention that expires cached virtual content in a virtual universe is provided. In one embodiment, there is an expiration tool, including an identification component configured to identify virtual content associated with an avatar in the virtual universe; an analysis component configured to analyze a behavior of the avatar in a region of the virtual universe; and an expiration component configured to expire cached virtual content associated with the avatar based on the behavior of the avatar in the region of the virtual universe.

    摘要翻译: 提供了在虚拟宇宙中到期缓存的虚拟内容的发明。 在一个实施例中,存在期满工具,包括被配置为识别与虚拟宇宙中的化身相关联的虚拟内容的识别组件; 分析组件,被配置为分析虚拟宇宙的区域中的化身的行为; 以及过期组件,其被配置为基于所述虚拟宇宙区域中的化身的行为来过期与所述化身相关联的高速缓存的虚拟内容。

    PRE-FETCHING VIRTUAL CONTENT IN A VIRTUAL UNIVERSE
    4.
    发明申请
    PRE-FETCHING VIRTUAL CONTENT IN A VIRTUAL UNIVERSE 有权
    虚拟大学中的虚拟内容

    公开(公告)号:US20100164947A1

    公开(公告)日:2010-07-01

    申请号:US12345634

    申请日:2008-12-31

    IPC分类号: G06T15/00

    CPC分类号: G06T13/40 G06Q10/10

    摘要: An invention that pre-fetches virtual content in a virtual universe is provided. In one embodiment, there is a pre-fetching tool, including a ranking component configured to rank each of a plurality of members belonging to a social network of an avatar according to predefined ranking criteria. The pre-fetching tool further includes a pre-fetching component configured to pre-fetch a virtual content within a proximity of each of the plurality of members belonging to the social network of the avatar based on the ranking.

    摘要翻译: 提供了在虚拟宇宙中预取虚拟内容的发明。 在一个实施例中,存在一种预取工具,其包括排列组件,其被配置为根据预定义的排序标准对属于化身的社交网络的多个成员中的每一个进行排名。 预取工具还包括预取组件,其被配置为基于排名预先获取属于该化身的社交网络的多个成员中的每一个附近的虚拟内容。

    Expiring virtual content from a cache in a virtual universe
    6.
    发明授权
    Expiring virtual content from a cache in a virtual universe 有权
    从虚拟宇宙中的缓存中释放虚拟内容

    公开(公告)号:US08694734B2

    公开(公告)日:2014-04-08

    申请号:US12363758

    申请日:2009-01-31

    IPC分类号: G06F12/00 G06F15/167

    CPC分类号: G06F12/122 G06F17/30902

    摘要: An invention that expires cached virtual content in a virtual universe is provided. In one embodiment, there is an expiration tool, including an identification component configured to identify virtual content associated with an avatar in the virtual universe; an analysis component configured to analyze a behavior of the avatar in a region of the virtual universe; and an expiration component configured to expire cached virtual content associated with the avatar based on the behavior of the avatar in the region of the virtual universe.

    摘要翻译: 提供了在虚拟宇宙中到期缓存的虚拟内容的发明。 在一个实施例中,存在期满工具,包括被配置为识别与虚拟宇宙中的化身相关联的虚拟内容的识别组件; 分析组件,被配置为分析虚拟宇宙的区域中的化身的行为; 以及过期组件,其被配置为基于所述虚拟宇宙区域中的化身的行为来过期与所述化身相关联的高速缓存的虚拟内容。

    Pre-fetching virtual environment in a virtual universe based on previous traversals
    7.
    发明授权
    Pre-fetching virtual environment in a virtual universe based on previous traversals 有权
    基于以前的遍历,在虚拟Universe中预取虚拟环境

    公开(公告)号:US08312223B2

    公开(公告)日:2012-11-13

    申请号:US12342543

    申请日:2008-12-23

    IPC分类号: G06F12/02

    CPC分类号: G06T13/40 G06Q30/02

    摘要: An approach is provided for pre-fetching of virtual content in a virtual universe based on previous traversals. In one embodiment, there is a pre-fetching tool, including a ranking component configured to rank each of a plurality of parcels of locations previously visited by an avatar according to predefined ranking criteria. The pre-fetching tool further includes a pre-fetching component configured to pre-fetch a virtual content of said parcels of locations based on the ranking.

    摘要翻译: 提供了一种基于先前遍历在虚拟世界中预取虚拟内容的方法。 在一个实施例中,存在预取工具,包括排序组件,其被配置为根据预定义的排序标准对先前由化身人员先前访问的位置的多个地块中的每一个进行排名。 预取工具还包括预取组件,其被配置为基于排名预取所述包裹的所述包裹的虚拟内容。

    Prioritized rendering of objects in a virtual universe
    8.
    发明授权
    Prioritized rendering of objects in a virtual universe 失效
    虚拟宇宙中对象的优先渲染

    公开(公告)号:US08681144B2

    公开(公告)日:2014-03-25

    申请号:US12339418

    申请日:2008-12-19

    IPC分类号: G06T17/00

    CPC分类号: G06T13/00

    摘要: An invention for prioritized rendering of objects in a virtual universe is provided. In one embodiment, there is a prioritization tool including a value component configured to assign a value to each of a set of items within an inventory of an avatar. A priority component is configured to compare a set of objects in the virtual universe to the value assigned to each of the set of items within the inventory of the avatar to determine a priority of each of the set of objects in the virtual universe. A rendering component is configured to render the set of objects in the virtual universe based on the priority of each of the set of objects in the virtual universe.

    摘要翻译: 提供了用于在虚拟宇宙中优先渲染对象的发明。 在一个实施例中,存在优先化工具,其包括被配置为向化身的库存中的一组项目中的每一个分配值的值组件。 优先级组件被配置为将虚拟宇宙中的一组对象与分配给虚拟空间清单中的每组项目的值进行比较,以确定虚拟Universe中每组对象的优先级。 渲染组件被配置为基于虚拟Universe中的每组对象的优先级来渲染虚拟Universe中的对象集合。

    PRE-FETCHING ITEMS IN A VIRTUAL UNIVERSE BASED ON AVATAR COMMUNICATIONS
    10.
    发明申请
    PRE-FETCHING ITEMS IN A VIRTUAL UNIVERSE BASED ON AVATAR COMMUNICATIONS 有权
    基于AVATAR通信的虚拟大学中的预制项目

    公开(公告)号:US20100306652A1

    公开(公告)日:2010-12-02

    申请号:US12473306

    申请日:2009-05-28

    IPC分类号: G06F3/048

    摘要: The present invention pre-fetches objects, textures and scripts (collectively referred to herein as items) through analysis of the communications of an avatar. Furthermore, if an object, texture or script is not pre-fetched upon arrival to a region the virtual universe's object, texture and script download system is augmented to prioritize objects the user may be interested in based on the avatar's communications and previously stated priorities. The present invention may improve user experience of virtual world by prioritizing the download and caching of objects, textures, and scripts that are likely to interest the user. Such a prioritization enhances the user experience by reducing wait times for the rendering of objects of interest.

    摘要翻译: 本发明通过分析化身的通信来预取对象,纹理和脚本(在此统称为项目)。 此外,如果物体,纹理或脚本在到达某个区域时未被预取,则虚拟宇宙的对象,纹理和脚本下载系统被扩充以根据化身的通信和先前所述的优先级来优先化用户可能感兴趣的对象。 本发明可以通过优先考虑用户可能感兴趣的对象,纹理和脚本的下载和缓存来提高虚拟世界的用户体验。 这样的优先级通过减少感兴趣对象的渲染的等待时间来增强用户体验。