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公开(公告)号:US20140106888A1
公开(公告)日:2014-04-17
申请号:US13772248
申请日:2013-02-20
申请人: APPLE INC.
IPC分类号: A63F13/12
CPC分类号: A63F13/12 , A63F13/332 , A63F13/44 , A63F13/70
摘要: System of structuring match data updates in multiplayer games includes a plurality of portable electronic devices and a server. Each device may execute a match and store match data. A current device, which is one of the devices, controls the current turn in the match. The current device may establish exchanges that occur during the current turn which includes at least one of: (i) sending a request to at least one of the devices, (ii) receiving a request from at least one of the devices, (iii) receiving a reply to a request from at least one of the devices, and (iv) sending a reply to a request to at least one of the devices. The server is communicatively coupled with the devices to synchronize the match data stored on each of the devices when the current device updates the match data stored on the current device. Other embodiments are described.
摘要翻译: 在多人游戏中构造匹配数据更新的系统包括多个便携式电子设备和服务器。 每个设备可以执行匹配并存储匹配数据。 当前设备是其中一个设备,用于控制当前的比赛。 当前设备可以建立在当前回合期间发生的交换,其包括以下中的至少一个:(i)向至少一个设备发送请求,(ii)从至少一个设备接收请求,(iii) 从至少一个设备接收对请求的回复,以及(iv)向至少一个设备发送对请求的回复。 当当前设备更新存储在当前设备上的匹配数据时,服务器与设备通信地耦合以同步存储在每个设备上的匹配数据。 描述其他实施例。
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公开(公告)号:US10416771B2
公开(公告)日:2019-09-17
申请号:US15648263
申请日:2017-07-12
申请人: Apple Inc.
发明人: Christina E. Warren
IPC分类号: G06F3/041 , G06F3/043 , G06F3/01 , G06F3/0354
摘要: A haptic output system configured to generate haptic effects, through a user input surface, by varying one or more haptic output characteristics of one or more haptic elements (e.g., vibrating elements, electrostatic elements, thermal elements, and so on) based on substantially real-time touch input and/or force input information. In this manner, the haptic output system effectively simulates the presence of a physical object (e.g., having textures, edges, features, mechanical responses, and so on) on the user input surface.
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公开(公告)号:US20180039331A1
公开(公告)日:2018-02-08
申请号:US15648263
申请日:2017-07-12
申请人: Apple Inc.
发明人: Christina E. Warren
IPC分类号: G06F3/01 , G06F3/041 , G06F3/0354
CPC分类号: G06F3/016 , G06F3/03547 , G06F3/041 , G06F3/043 , G06F2203/04105
摘要: A haptic output system configured to generate haptic effects, through a user input surface, by varying one or more haptic output characteristics of one or more haptic elements (e.g., vibrating elements, electrostatic elements, thermal elements, and so on) based on substantially real-time touch input and/or force input information. In this manner, the haptic output system effectively simulates the presence of a physical object (e.g., having textures, edges, features, mechanical responses, and so on) on the user input surface.
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公开(公告)号:US20150314197A1
公开(公告)日:2015-11-05
申请号:US14709330
申请日:2015-05-11
申请人: Apple Inc.
发明人: Daniel T. Kurtz , Nathan D. Taylor , Samir Bajaj , Arnol Pattekar , Liam A. Weiner , Christina E. Warren
CPC分类号: A63F13/46 , A63F13/12 , A63F13/30 , A63F13/327 , A63F13/332 , A63F13/798 , A63F13/92 , A63F2300/556 , A63F2300/558 , A63F2300/61
摘要: A method of implementing challenges in single-player games starts with a server receiving a challenge from a first mobile device and transmitting the challenge to a second mobile device. The challenge may include a high score or an achievement of a single-player game obtained on the first mobile device, The server may determine that a new high score is obtained on the second mobile device that is equal or greater than the high score included in the challenge or that the achievement is completed on the second mobile device. The server may then transmit a notification to the first mobile device that the challenge has been completed. If the server determines that the new high score is obtained, the notification may include a new challenge from the second mobile device to the first mobile device and the new challenge may include the new high score. Other embodiments are also described.
摘要翻译: 在单人游戏中执行挑战的方法首先从服务器接收来自第一移动设备的挑战并将挑战传送到第二移动设备。 挑战可以包括在第一移动设备上获得的单人游戏的高分或成就。服务器可以确定在第二移动设备上获得等于或大于包括在第二移动设备中的高分数的新高分 所述挑战或所述成就在所述第二移动设备上完成。 服务器然后可以向第一移动设备发送通知已经完成了挑战。 如果服务器确定获得新的高分,则通知可以包括从第二移动设备到第一移动设备的新挑战,并且新的挑战可以包括新的高分。 还描述了其它实施例。
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