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公开(公告)号:US12242706B2
公开(公告)日:2025-03-04
申请号:US17812965
申请日:2022-07-15
Applicant: Apple Inc.
Inventor: David A. Lipton , Ryan S. Burgoyne , Michelle Chua , Zachary Z. Becker , Karen N. Wong , Eric G. Thivierge , Mahdi Nabiyouni , Eric Chiu , Tyler L. Casella
IPC: G06F3/04815 , G02B27/01 , G06F3/01
Abstract: A three-dimensional preview of content can be generated and presented at an electronic device in a three-dimensional environment. The three-dimensional preview of content can be presented concurrently with a two-dimensional representation of the content in a content generation environment presented in the three-dimensional environment. While the three-dimensional preview of content is presented in the three-dimensional environment, one or more affordances can be provided for interacting with the one or more computer-generated virtual objects of the three-dimensional preview. The one or more affordances may be displayed with the three-dimensional preview of content in the three-dimensional environment. The three-dimensional preview of content may be presented on a three-dimensional tray and the one or more affordances may be presented in a control bar or other grouping of controls outside the perimeter of the tray and/or along the perimeter of the tray.
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公开(公告)号:US20240104818A1
公开(公告)日:2024-03-28
申请号:US18241600
申请日:2023-09-01
Applicant: Apple Inc.
Inventor: Karen N. Wong , Eric G. Thivierge , Gregory Duquesne , Jee Young Park , Jeremy R. Bernstein , Zachary Z. Becker
CPC classification number: G06T13/40 , G06T15/08 , G06T2200/24
Abstract: A method includes determining a set of one or more visual appearance values that indicate a visual appearance of an object that is to be placed in an environment. The method includes selecting, based on the set of one or more visual appearance values, a rig that allows the object to be manipulated to exhibit movement in the environment. The method includes applying the rig to the object by associating joints of the rig with respective portions of the object. The method includes animating the object within the environment by manipulating the joints of the rig associated with the object.
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