SYSTEM AND METHOD FOR RESOURCE ALLOCATION BASED ON RESOURCE ATTRIBUTES AND ELECTRONIC FEEDBACK

    公开(公告)号:US20230252380A1

    公开(公告)日:2023-08-10

    申请号:US17667670

    申请日:2022-02-09

    IPC分类号: G06Q10/06

    CPC分类号: G06Q10/06315 G06Q10/06393

    摘要: Systems, computer program products, and methods are described herein for the allocation of resources based on resource attributes and electronic feedback. The present invention may be configured to maintain a database of users, resources, and resource scores; determine resource clusters comprising a group of users with similar resource scores; determine for each user a cluster family, and distribute resources to each user based on the cluster family. The present invention may also be configured to include in the database a list of attribute scores and determine attribute clusters. The present invention may also be configured to determine a similarity between resources and distribute resources based on the similarity between resources.

    SYSTEM AND METHOD FOR IMPLICIT ITEM EMBEDDING WITHIN A SIMULATED ELECTRONIC ENVIRONMENT

    公开(公告)号:US20240364977A1

    公开(公告)日:2024-10-31

    申请号:US18138919

    申请日:2023-04-25

    摘要: Systems, computer program products, and methods are described herein for implicit item embedding within a simulated electronic environment. In various embodiments, the invention includes utilizing a hybrid recommendation engine, the invention suggests product placements based on user data and preferences of a specific user. During the initial warm-up period, either user-based or product-based collaborative filtering is applied to assign the user to a collaborative user group until more information about the user becomes available. The hybrid recommendation engine is enhanced through a collaborative clustering component, which involves assigning the user to the collaborative user group via user-based collaborative filtering based on their similar user characteristics, product interests, or product preferences. The invention dynamically alters digital content streamed to the user's device. An implicit product placement module integrates recommended products within the entertainment content, providing a seamless and personalized experience for the user.

    NATURAL LANGUAGE GENERATION SYSTEM FOR AUTOMATED TRANSLATION OF DIGITAL MULTIMEDIA

    公开(公告)号:US20240355317A1

    公开(公告)日:2024-10-24

    申请号:US18135800

    申请日:2023-04-18

    摘要: Systems, computer program products, and methods are described herein for automated translation of digital multimedia. The present disclosure is configured to receive, from a user input device, a search request; determine the response for the search query in a first natural language, wherein the response comprises digital multimedia; reconfigure the response for display on the user input device in the preferred natural language, wherein reconfiguring further comprises: determining an intermediate natural language based on a lexical similarity with the preferred natural language; translating, using a first natural language translation subsystem, the response from the first natural language to the intermediate language; and translating, using a second natural language translation subsystem, the response from the intermediate language to the preferred natural language; and display the reconfigured response on the user input device in the preferred natural language.

    System and method for authenticating an avatar associated with a user within a metaverse using biometric indicators

    公开(公告)号:US20240163284A1

    公开(公告)日:2024-05-16

    申请号:US18054754

    申请日:2022-11-11

    IPC分类号: H04L9/40

    CPC分类号: H04L63/0861

    摘要: A system for extracting a plurality of biometric indicators from a user profile stored in a memory of a server, wherein the plurality of biometric indicators is derived from the user using facial recognition and fingerprint analysis. The system embeds the extracted plurality of biometric indicators into an avatar associated with the user. Upon receiving a request from the avatar to access a virtual reality (VR) environment, the system determines one or more biometric indicators from the plurality of biometric indicators embedded into the avatar. The system determines a match by comparing the determined one or more biometric indicators with the corresponding biometric indicators from the user profile stored in the memory. In response to determining the match, the system authenticates the avatar and approves the request to allow the avatar to access the virtual environment.