Dialog manager for interactive dialog with computer user
    1.
    发明授权
    Dialog manager for interactive dialog with computer user 有权
    与计算机用户交互式对话框的对话框管理器

    公开(公告)号:US07610556B2

    公开(公告)日:2009-10-27

    申请号:US10099348

    申请日:2002-03-14

    IPC分类号: G06F3/00

    CPC分类号: G10L15/1822 G10L15/22

    摘要: A dialog manager module accesses a dialog model, a discourse model and a domain model to render information to a computer user through the course of a dialog exchange with the computer user. Actions are performed according to a set of rules during the dialog. Each of the rules comprise an action to perform as a function of the current dialog state and a filled form of slots of semantic information of the user input.

    摘要翻译: 对话管理器模块访问对话模型,话语模型和域模型,以通过与计算机用户进行对话交换的过程向计算机用户呈现信息。 在对话期间根据一组规则执行操作。 每个规则包括作为当前对话状态的函数执行的动作和用户输入的语义信息的填充形式的槽。

    Conversational interface agent
    4.
    发明授权
    Conversational interface agent 有权
    会话界面代理

    公开(公告)号:US07391421B2

    公开(公告)日:2008-06-24

    申请号:US11196893

    申请日:2005-08-04

    IPC分类号: G06T15/00

    CPC分类号: G06T13/40 G10L2021/105

    摘要: A video rewrite technique for rendering a talking head or agent completely simulates a conversation by including a waiting or listening state. Smooth transitions are provided to and from a talking state.

    摘要翻译: 用于呈现谈话头或者代理的视频重写技术通过包括等待或收听状态来完全模拟对话。 提供平稳的过渡到和从谈话状态。

    Perceptually based approach for planar shape morphing
    5.
    发明授权
    Perceptually based approach for planar shape morphing 失效
    基于感知的平面形状变形方法

    公开(公告)号:US07358978B2

    公开(公告)日:2008-04-15

    申请号:US10918840

    申请日:2004-08-13

    IPC分类号: G09G5/00

    CPC分类号: G06T13/80 G06T2210/44

    摘要: An approach for morphing between planar shapes is disclosed. Correspondences are established between perceptual feature points that are extracted from both source and target shapes. A similarity metric between two feature points is defined using the intrinsic properties of their local neighborhoods. The optimal correspondence is found by an efficient dynamic programming technique. This approach treats shape noise by allowing the discarding of small feature points, which introduces skips in the traversal of the dynamic programming graph. Intermediate shapes are obtained by interpolating the overall shapes constructed by feature points and the detailed information of the shapes respectively.

    摘要翻译: 公开了一种在平面形状之间变形的方法。 在从源和目标形状提取的知觉特征点之间建立对应关系。 两个特征点之间的相似性度量使用其本地邻域的固有属性来定义。 通过有效的动态规划技术找到最佳对应关系。 这种方法通过允许丢弃小特征点来处理形状噪声,这引起了遍历动态规划图的跳跃。 通过内插由特征点构成的整体形状和形状的详细信息来获得中间形状。

    Perceptually based approach for planar shape morphing
    6.
    发明申请
    Perceptually based approach for planar shape morphing 失效
    基于感觉的平面形状变形方法

    公开(公告)号:US20060033759A1

    公开(公告)日:2006-02-16

    申请号:US10918840

    申请日:2004-08-13

    IPC分类号: G09G5/00

    CPC分类号: G06T13/80 G06T2210/44

    摘要: An approach for morphing between planar shapes is disclosed. Correspondences are established between perceptual feature points that are extracted from both source and target shapes. A similarity metric between two feature points is defined using the intrinsic properties of their local neighborhoods. The optimal correspondence is found by an efficient dynamic programming technique. This approach treats shape noise by allowing the discarding of small feature points, which introduces skips in the traversal of the dynamic programming graph. Intermediate shapes are obtained by interpolating the overall shapes constructed by feature points and the detailed information of the shapes respectively.

    摘要翻译: 公开了一种在平面形状之间变形的方法。 在从源和目标形状提取的知觉特征点之间建立对应关系。 两个特征点之间的相似性度量使用其本地邻域的固有属性来定义。 通过有效的动态规划技术找到最佳对应关系。 这种方法通过允许丢弃小特征点来处理形状噪声,这引起了遍历动态规划图的跳跃。 通过内插由特征点构成的整体形状和形状的详细信息来获得中间形状。

    Real-time rendering of light-scattering media
    9.
    发明授权
    Real-time rendering of light-scattering media 有权
    实时渲染光散射介质

    公开(公告)号:US08190403B2

    公开(公告)日:2012-05-29

    申请号:US11830794

    申请日:2007-07-30

    IPC分类号: G06F17/10

    CPC分类号: G06T15/55

    摘要: A real-time algorithm for rendering of an inhomogeneous scattering media such as smoke under dynamic low-frequency environment lighting is described. An input media animation is represented as a sequence of density fields, each of which is decomposed into a weighted sum of a set of radial basis functions (RBFs) and an optional residual field. Source radiances from single and optionally multiple scattering are directly computed at only the RBF centers and then approximated at other points in the volume using an RBF-based interpolation. Unique approximation techniques are introduced in the computational algorithms to simplify and speed up the computation of source radiance contributed by single and multiple scattering. Using the computed source radiances, a ray marching technique using slice-based integration of radiance along each viewing ray may be performed to render the final image.

    摘要翻译: 描述了在动态低频环境照明下渲染非均匀散射介质(如烟雾)的实时算法。 输入媒体动画被表示为密度字段序列,每个密度字段被分解成一组径向基函数(RBF)和可选残余字段的加权和。 仅从RBF中心直接计算来自单个和任选多个散射的源辐射,然后使用基于RBF的插值在体积中的其他点处近似。 在计算算法中引入了独特的近似技术,以简化和加快由单次和多次散射贡献的源辐射的计算。 使用计算的源辐射,可以执行使用沿着每个观察射线的基于片段的辐射积分的射线行进技术来渲染最终图像。

    INVERSE TEXTURE SYNTHESIS
    10.
    发明申请
    INVERSE TEXTURE SYNTHESIS 有权
    反向纹理合成

    公开(公告)号:US20090244083A1

    公开(公告)日:2009-10-01

    申请号:US12059041

    申请日:2008-03-31

    IPC分类号: G09G5/00

    CPC分类号: G06T11/001

    摘要: A “texture generator” uses an inverse texture synthesis solution that runs in the opposite direction to traditional forward synthesis techniques to construct 2D texture compactions for use by a graphics processing unit (GPU) of a computer system. These small 2D texture compactions generally summarize an original globally variant texture or image, and are used to reconstruct the original texture or image, or to re-synthesize new textures or images under user-supplied constraints. In various embodiments, the texture generator uses the texture compaction to provide real-time synthesis of globally variant textures on a GPU, where texture memory is generally too small for large textures. Further, the texture generator provides an optimization framework for inverse texture synthesis which ensures that each input region is properly encoded in the output compaction. In addition, the texture generator also computes orientation fields for anisotropic textures containing both low- and high-frequency regions.

    摘要翻译: “纹理生成器”使用逆向纹理合成解决方案,其以与传统的前向合成技术相反的方向运行,以构建2D纹理压缩以供计算机系统的图形处理单元(GPU)使用。 这些小的2D纹理压缩通常总结原始的全局变体纹理或图像,并用于重构原始纹理或图像,或者在用户提供的约束条件下重新合成新的纹理或图像。 在各种实施例中,纹理生成器使用纹理压缩以在GPU上提供全局变体纹理的实时合成,其中纹理存储器通常对于大纹理来说太小。 此外,纹理生成器提供用于逆纹理合成的优化框架,其确保每个输入区域在输出压缩中被适当地编码。 此外,纹理生成器还计算包含低频和高频区域的各向异性纹理的取向场。