REALISTIC ILLUMINATION OF A CHARACTER FOR A SCENE

    公开(公告)号:US20210185213A1

    公开(公告)日:2021-06-17

    申请号:US16716238

    申请日:2019-12-16

    Abstract: A system for illuminating a character for a scene includes a computing platform communicatively coupled to a lighting source and a camera, the computing platform including a hardware processor and a system memory storing a software code. The hardware processor executes the software code to identify a background for the scene, generate, using the lighting source, a simulation of the background on a surface illuminated by the lighting source, and utilize the simulation of the background generated on the surface illuminated by the lighting source to illuminate the character for the scene. The hardware processor also executes the software code to track, using the camera, a plurality of parameters of the camera during recording of an image of the illuminated character and the simulation of the background, and to remove the simulation of the background from the image based on the plurality of parameters of the camera.

    Configuration for indicating image capture device position

    公开(公告)号:US10885657B2

    公开(公告)日:2021-01-05

    申请号:US16177302

    申请日:2018-10-31

    Abstract: A process determines a position of an image capture device with respect to a physical object. The position corresponds to a vantage point for an initial image capture of the physical object performed by the image capture device at a first time. Further, the process generates an image corresponding to the position. In addition, the process displays the image on the image capture device. Finally, the process outputs one or more feedback indicia that direct a user to orient the image capture device to the image for a subsequent image capture at a second time within a predetermined tolerance threshold of the vantage point.

    Realistic illumination of a character for a scene

    公开(公告)号:US11496691B2

    公开(公告)日:2022-11-08

    申请号:US16716238

    申请日:2019-12-16

    Abstract: A system for illuminating a character for a scene includes a computing platform communicatively coupled to a lighting source and a camera, the computing platform including a hardware processor and a system memory storing a software code. The hardware processor executes the software code to identify a background for the scene, generate, using the lighting source, a simulation of the background on a surface illuminated by the lighting source, and utilize the simulation of the background generated on the surface illuminated by the lighting source to illuminate the character for the scene. The hardware processor also executes the software code to track, using the camera, a plurality of parameters of the camera during recording of an image of the illuminated character and the simulation of the background, and to remove the simulation of the background from the image based on the plurality of parameters of the camera.

    System and method for providing dynamic virtual reality ground effects

    公开(公告)号:US10671154B1

    公开(公告)日:2020-06-02

    申请号:US16226495

    申请日:2018-12-19

    Abstract: One or more embodiments of the present disclosure include a system for providing dynamic virtual reality ground effects. The system includes a user interface surface and multiple motors coupled to the user interface surface. At least one of the motors is coupled to a virtual reality component of an electronic device. A first motor of the multiple motors is driven by movement of the user interface surface and is used to generate a feedback electrical signal in response to the movement of the user interface surface. A second motor of the multiple motors is driven using the feedback electrical signal.

    SYSTEMS AND METHODS FOR TRACKING OBJECTS IN A FIELD OF VIEW

    公开(公告)号:US20210400174A1

    公开(公告)日:2021-12-23

    申请号:US17463970

    申请日:2021-09-01

    Abstract: Systems and methods for tracking objects in a field of view are disclosed. In one embodiment a method may include capturing, via a camera, a real-world object in the field of view; generating a first object data associating the real-world object with a first position of the real-world object in a real-world environment at a first time; generating a virtual object representative of the real-world object depicting the real-world object in the first position at the first time; generating a second object data associating the real-world object with a second position of the real-world object in the real-world environment at a second time, determining a displacement value of the real-world object between the first position and the second position, modifying the virtual object to include an indication that the real-world object has been displaced when the displacement value is greater than a threshold value.

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