Virtual-World Simulator
    1.
    发明申请

    公开(公告)号:US20220020204A1

    公开(公告)日:2022-01-20

    申请号:US16929912

    申请日:2020-07-15

    Abstract: In one implementation, a virtual-world simulator includes a computing platform having a hardware processor and a memory storing a software code, a tracking system communicatively coupled to the computing platform, and a projection device communicatively coupled to the computing platform. The hardware processor is configured to execute the software code to obtain a map of a geometry of a real-world venue including the virtual-world simulator, to identify one or more virtual effects for display in the real-world venue, and to use the tracking system to track a moving perspective of one of a user in the real-world venue or a camera in the real-world venue. The hardware processor is further configured to execute the software code to control the projection device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.

    Virtual-world simulator
    4.
    发明授权

    公开(公告)号:US11210843B1

    公开(公告)日:2021-12-28

    申请号:US16929912

    申请日:2020-07-15

    Abstract: In one implementation, a virtual-world simulator includes a computing platform having a hardware processor and a memory storing a software code, a tracking system communicatively coupled to the computing platform, and a projection device communicatively coupled to the computing platform. The hardware processor is configured to execute the software code to obtain a map of a geometry of a real-world venue including the virtual-world simulator, to identify one or more virtual effects for display in the real-world venue, and to use the tracking system to track a moving perspective of one of a user in the real-world venue or a camera in the real-world venue. The hardware processor is further configured to execute the software code to control the projection device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.

    Virtual-World Simulator
    7.
    发明申请

    公开(公告)号:US20220076484A1

    公开(公告)日:2022-03-10

    申请号:US17530301

    申请日:2021-11-18

    Abstract: In one implementation, a virtual-world simulator includes a computing platform having a hardware processor and a memory storing a software code, a tracking system communicatively coupled to the computing platform, and a projection device communicatively coupled to the computing platform. The hardware processor is configured to execute the software code to obtain a map of a geometry of a real-world venue including the virtual-world simulator, to identify one or more virtual effects for display in the real-world venue, and to use the tracking system to track a moving perspective of one of a user in the real-world venue or a camera in the real-world venue. The hardware processor is further configured to execute the software code to control the projection device to simulate a virtual-world by conforming the identified one or more virtual effects to the geometry of the real-world venue from a present vantage point of the tracked moving perspective.

    SYSTEMS AND METHODS FOR TRACKING OBJECTS IN A FIELD OF VIEW

    公开(公告)号:US20210400174A1

    公开(公告)日:2021-12-23

    申请号:US17463970

    申请日:2021-09-01

    Abstract: Systems and methods for tracking objects in a field of view are disclosed. In one embodiment a method may include capturing, via a camera, a real-world object in the field of view; generating a first object data associating the real-world object with a first position of the real-world object in a real-world environment at a first time; generating a virtual object representative of the real-world object depicting the real-world object in the first position at the first time; generating a second object data associating the real-world object with a second position of the real-world object in the real-world environment at a second time, determining a displacement value of the real-world object between the first position and the second position, modifying the virtual object to include an indication that the real-world object has been displaced when the displacement value is greater than a threshold value.

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