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公开(公告)号:US07221379B2
公开(公告)日:2007-05-22
申请号:US10766515
申请日:2004-01-27
申请人: David H. Mullins , Steven Clay Hunter , Robert H. Russ , William A. Wise , William F. Sheffler , Christian D. Hoffman
发明人: David H. Mullins , Steven Clay Hunter , Robert H. Russ , William A. Wise , William F. Sheffler , Christian D. Hoffman
CPC分类号: G06T19/20 , G06T2219/2016 , G06T2219/2021
摘要: A graphical user interface for a computer system includes a display portion configured to display a representation of a first three-dimensional object and a second three-dimensional object, wherein the first three-dimensional object has an associated first volume, and wherein the second three-dimensional object has an associated second volume, and a control icon associated with the first three-dimensional object, wherein a user can specify a modification to the first three-dimensional object in a first dimension via the control icon, wherein the display portion is also configured to display a representation of a modified first three-dimensional object, wherein the modified first three-dimensional object comprises the first three-dimensional object that is modified in the first dimension in response to the modification and that is modified in a second dimension in response to the modification and to a volume preservation value.
摘要翻译: 用于计算机系统的图形用户界面包括被配置为显示第一三维物体和第二三维物体的表示的显示部分,其中所述第一三维物体具有相关联的第一体积,并且其中所述第二三维物体 维数对象具有关联的第二卷和与第一三维对象相关联的控制图标,其中用户可以经由控制图标指定对第一维度中的第一三维对象的修改,其中显示部分是 还被配置为显示修改的第一三维对象的表示,其中所述修改的第一三维对象包括响应于所述修改在所述第一维度中被修改并且在第二维度中被修改的所述第一三维对象 响应于修改和体积保存值。
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公开(公告)号:US07221380B2
公开(公告)日:2007-05-22
申请号:US10841804
申请日:2004-05-06
申请人: Steven Clay Hunter , David H. Mullins, II , Robert H. Russ , William A. Wise , William F. Sheffler , Christian D. Hoffman
发明人: Steven Clay Hunter , David H. Mullins, II , Robert H. Russ , William A. Wise , William F. Sheffler , Christian D. Hoffman
CPC分类号: G06T19/20 , G06T2219/2016 , G06T2219/2021
摘要: A graphical user interface for a computer system includes a display portion configured to display a representation of a first three-dimensional object, wherein the first three-dimensional object has an associated first volume, and a control icon associated with the first three-dimensional object, wherein the control icon is configured to allow a user to specify a bend amount to the first three-dimensional object in a first dimension, wherein the display portion is also configured to display a representation of a bent first three-dimensional object, wherein the bent first three-dimensional object comprises the first three-dimensional object that is bent lengthwise in response to the bend amount, and that may have an adjusted thickness in response to the bend amount.
摘要翻译: 用于计算机系统的图形用户界面包括被配置为显示第一三维对象的表示的显示部分,其中所述第一三维对象具有关联的第一卷,以及与所述第一三维对象相关联的控制图标 ,其中所述控制图标被配置为允许用户在第一维度中指定到所述第一三维物体的弯曲量,其中所述显示部分还被配置为显示弯曲的第一三维物体的表示,其中 弯曲的第一三维物体包括响应于弯曲量而纵向弯曲的第一三维物体,并且可以响应于弯曲量具有调节的厚度。
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公开(公告)号:US07876326B2
公开(公告)日:2011-01-25
申请号:US12436057
申请日:2009-05-05
IPC分类号: G06T15/70
CPC分类号: G06T13/40
摘要: A system and method enables animators to efficiently pose character models' feet. An initial foot model position is received. The initial foot model position specifies a foot model contact point. One or more foot roll parameters are specified that change the relative angle between at least a portion of the foot model and an initial orientation of an alignment plane. Foot roll parameters specify the rotation of the foot model around foot model contact points. Foot roll parameters can include heel roll, ball roll, and toe roll, which specify the rotation of the foot model around contact points on the heel, ball, and toe, respectively, of a foot model. To maintain the position of the foot model contact point, the foot model position is adjusted based on the foot roll parameter. The repositioned foot model is realigned with alignment plane, which restores contact at the foot model contact point.
摘要翻译: 一个系统和方法使动画师能够有效地构建角色模型的脚。 接收到初始脚模型位置。 初始脚模型位置指定脚模型接触点。 指定一个或多个脚卷参数,其改变脚模型的至少一部分与对准平面的初始取向之间的相对角度。 脚卷参数指定脚模型在脚型模型接触点周围的旋转。 脚卷参数可以包括脚后跟,滚球和脚趾辊,其分别指定脚模型在足部模型的跟部,球和脚趾上的接触点周围的旋转。 为了保持脚模型接触点的位置,基于脚卷参数调整脚模型位置。 重新定位的脚模型与对准平面重新对齐,其在脚模型接触点处恢复接触。
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公开(公告)号:US20100085364A1
公开(公告)日:2010-04-08
申请号:US12436057
申请日:2009-05-05
IPC分类号: G06T13/00
CPC分类号: G06T13/40
摘要: A system and method enables animators to efficiently pose character models' feet. An initial foot model position is received. The initial foot model position specifies a foot model contact point. One or more foot roll parameters are specified that change the relative angle between at least a portion of the foot model and an initial orientation of an alignment plane. Foot roll parameters specify the rotation of the foot model around foot model contact points. Foot roll parameters can include heel roll, ball roll, and toe roll, which specify the rotation of the foot model around contact points on the heel, ball, and toe, respectively, of a foot model. To maintain the position of the foot model contact point, the foot model position is adjusted based on the foot roll parameter. The repositioned foot model is realigned with alignment plane, which restores contact at the foot model contact point.
摘要翻译: 一个系统和方法使动画师能够有效地构建角色模型的脚。 接收到初始脚模型位置。 初始脚模型位置指定脚模型接触点。 指定一个或多个脚卷参数,其改变脚模型的至少一部分与对准平面的初始取向之间的相对角度。 脚卷参数指定脚模型在脚型模型接触点周围的旋转。 脚卷参数可以包括脚后跟,滚球和脚趾辊,其分别指定脚模型在足部模型的跟部,球和脚趾上的接触点周围的旋转。 为了保持脚模型接触点的位置,基于脚卷参数调整脚模型位置。 重新定位的脚模型与对准平面重新对齐,其在脚模型接触点处恢复接触。
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公开(公告)号:US08154544B1
公开(公告)日:2012-04-10
申请号:US12180383
申请日:2008-07-25
申请人: Gordon Cameron , Robert H. Russ , Adam Woodbury
发明人: Gordon Cameron , Robert H. Russ , Adam Woodbury
IPC分类号: G06T15/00
CPC分类号: G06T19/20 , G06T2210/21 , G06T2219/2021
摘要: An embodiment of the invention creates contact deformations in objects by combining two deformations. A collider contacting an object defines a primary deformation that modifies at least a portion of the object in contact with the collider. A secondary deformation based at least in part on user-provided parameters is added in the vicinity of the primary deformation to deform nearby portions of the objects that are not in contact with the collider, providing an aesthetic contact effect. A secondary deformation specification defines the general shape of the secondary deformation. The secondary deformation specification is associated with a location based on the location of the primary deformation. In an embodiment, the modification of the object due to the secondary deformation specification is modulated by attributes of the collision points, the primary deformation, user-specified weightings, and/or weight maps.
摘要翻译: 本发明的一个实施例通过组合两个变形来创建物体中的接触变形。 与对象接触的碰撞器定义了主要变形,其修改与对撞机接触的对象的至少一部分。 至少部分地根据用户提供的参数的二次变形被添加到主变形附近,以使得与对准机不接触的物体的附近部分变形,从而提供美观的接触效果。 二次变形规范定义了二次变形的一般形状。 二次变形规格与基于主变形位置的位置相关联。 在一个实施例中,由二次变形规范引起的对象的修改由碰撞点的属性,主变形,用户指定的权重和/或权重映射来调制。
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