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公开(公告)号:US11134034B2
公开(公告)日:2021-09-28
申请号:US16564505
申请日:2019-09-09
Applicant: Disney Enterprises, Inc.
Inventor: Michael P. Goslin , Eric C. Haseltine , Timothy M. Panec , Jason Yeung , Hunter Gibson
IPC: H04L12/58
Abstract: The systems and methods presented herein describe integrating artificial intelligence chatbots into a communication between real-world users. A context of a shared communication session between the real-world users may be determined. In response to a user selection, a contextually relevant communication may be presented in communication session. The contextually relevant communication may be responsive to the context of the communication session and/or may convey a persona of an entity, such as a movie character.
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公开(公告)号:US20210075747A1
公开(公告)日:2021-03-11
申请号:US16564505
申请日:2019-09-09
Applicant: Disney Enterprises, Inc.
Inventor: Michael P. Goslin , Eric C. Haseltine , Timothy M. Panec , Jason Yeung , Hunter Gibson
IPC: H04L12/58
Abstract: The systems and methods presented herein describe integrating artificial intelligence chatbots into a communication between real-world users. A context of a shared communication session between the real-world users may be determined. In response to a user selection, a contextually relevant communication may be presented in communication session. The contextually relevant communication may be responsive to the context of the communication session and/or may convey a persona of an entity, such as a movie character.
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3.
公开(公告)号:US10785621B1
公开(公告)日:2020-09-22
申请号:US16525917
申请日:2019-07-30
Applicant: Disney Enterprises, Inc.
Inventor: Corey D. Drake , Hunter Gibson , Jason Yeung , Michael P. Goslin
Abstract: This disclosure relates to systems and methods to provide an interactive space based on vehicle-to-vehicle communications. A vehicle may store experience information and/or other information. The experience information may define virtual content to be presented to a user residing in the vehicle to create an interactive space. The virtual content may be associated with an experience location in a real-world environment. Responsive to a vehicle location of the vehicle being at or near the experience location, the user may be presented with views of the virtual content. The user may interact with the virtual content causing an update of the experience information. Upon detection of presence of a second vehicle, the vehicle may communicate the updated experience information to the second vehicle.
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公开(公告)号:US10706634B1
公开(公告)日:2020-07-07
申请号:US16513169
申请日:2019-07-16
Applicant: Disney Enterprises, Inc.
Inventor: Elliott Baumbach , Nathan Nocon , Hunter Gibson
Abstract: A system has an augmented reality device and an unmanned aerial vehicle. The augmented reality device captures, from a perspective view of the augmented reality device, real-world imagery of a user within an augmented reality environment. Further, the augmented reality device generates virtual imagery to overlay the real-world imagery captured by the augmented reality image capture device from the perspective view of the augmented reality device. Finally, the augmented reality device determines a position and an orientation of an augmented reality device accessory within a common coordinate space. Moreover, the unmanned aerial vehicle captures, from a perspective view of the unmanned aerial vehicle, real-world imagery of the user within the augmented reality environment. The unmanned aerial vehicle determines a position of the unmanned aerial vehicle within the common coordinate space. Further, the unmanned aerial vehicle generates virtual imagery to overlay the real-world imagery captured by the unmanned aerial vehicle.
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5.
公开(公告)号:US20200098179A1
公开(公告)日:2020-03-26
申请号:US16141460
申请日:2018-09-25
Applicant: Disney Enterprises, Inc.
Inventor: R. Hunter Gough , Hunter Gibson , Tri Desa , Christopher Painter , Brittany Bruegel , Maxwell McCoy
IPC: G06T19/00
Abstract: This disclosure presents systems and methods to provide a shared augmented reality experience across multiple presentation devices. A first presentation device may display an AR marker, and may use a map of the physical environment to correctly orient the AR marker with an orientation of an anchor object. A second presentation device may then scan the marker, which places the anchor object in the position and orientation in their perceived views of the virtual environment in accordance with the marker. Once the location of the anchor object is established, networking between the first and second devices can be used to place other virtual objects in the virtual environment.
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公开(公告)号:US10918951B1
公开(公告)日:2021-02-16
申请号:US16570147
申请日:2019-09-13
Applicant: Disney Enterprises, Inc.
Inventor: Hunter Gibson , Janice Rosenthal , Nathan Nocon , Michael Goslin , Elliott Baumbach , Jason Yeung
Abstract: Systems and methods to provide a game based on common media consumption are described herein. Exemplary implementations may: obtain sets of consumption information for users of a game; identify common media content that has been consumed by two or more users from the sets of consumption information for the two or more users; responsive to requests from users to play the game together, obtain game information that corresponds to the common media content; effectuate presentation of the game on computing platforms of the users based on the game information; and/or perform other operations.
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7.
公开(公告)号:US10818089B2
公开(公告)日:2020-10-27
申请号:US16141460
申请日:2018-09-25
Applicant: Disney Enterprises, Inc.
Inventor: R. Hunter Gough , Hunter Gibson , Tri Desa , Christopher Painter , Brittany Bruegel , Maxwell McCoy
Abstract: This disclosure presents systems and methods to provide a shared augmented reality experience across multiple presentation devices. A first presentation device may display an AR marker, and may use a map of the physical environment to correctly orient the AR marker with an orientation of an anchor object. A second presentation device may then scan the marker, which places the anchor object in the position and orientation in their perceived views of the virtual environment in accordance with the marker. Once the location of the anchor object is established, networking between the first and second devices can be used to place other virtual objects in the virtual environment.
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