Systems for Providing Services in a Voice Conferencing Environment
    4.
    发明申请
    Systems for Providing Services in a Voice Conferencing Environment 审中-公开
    在语音会议环境中提供服务的系统

    公开(公告)号:US20150304372A1

    公开(公告)日:2015-10-22

    申请号:US14443747

    申请日:2013-11-13

    Abstract: A system according to the invention is highly scalable and includes at least one server cluster comprising a plurality of voice conferencing servers. The at least one cluster further includes one or more performance management systems for handling various tasks such as licensing tasks, real-time and historical performance monitoring, cascading, availability, failover, load balancing, and/or performance optimization.

    Abstract translation: 根据本发明的系统是高度可扩展的,并且包括包括多个语音会议服务器的至少一个服务器集群。 所述至少一个集群还包括用于处理诸如许可任务,实时和历史性能监视,级联,可用性,故障转移,负载平衡和/或性能优化之类的各种任务的一个或多个性能管理系统。

    JITTER BUFFER CONTROL BASED ON MONITORING OF DELAY JITTER AND CONVERSATIONAL DYNAMICS
    5.
    发明申请
    JITTER BUFFER CONTROL BASED ON MONITORING OF DELAY JITTER AND CONVERSATIONAL DYNAMICS 审中-公开
    基于延迟抖动和对流动态监测的抖动缓冲器控制

    公开(公告)号:US20170034026A1

    公开(公告)日:2017-02-02

    申请号:US15302945

    申请日:2015-04-09

    Abstract: Some implementations involve analyzing audio packets received during a time interval that corresponds with a conversation analysis segment to determine network jitter dynamics data and conversational interactivity data. The network jitter dynamics data may provide an indication of jitter in a network that relays the audio data packets. The conversational interactivity data may provide an indication of interactivity between participants of a conversation represented by the audio data. A jitter buffer size may be controlled according to the network jitter dynamics data and the conversational interactivity data. The time interval may include a plurality of talkspurts.

    Abstract translation: 一些实现涉及分析在与对话分析段对应的时间间隔期间接收的音频分组,以确定网络抖动动态数据和会话交互数据。 网络抖动动态数据可以提供中继音频数据分组的网络中的抖动指示。 会话交互数据可以提供由音频数据表示的会话的参与者之间的交互性的指示。 可以根据网络抖动动态数据和对话交互数据来控制抖动缓冲器大小。 时间间隔可以包括多个通话器。

    Switching to a Second Audio Interface Between a Computer Apparatus and an Audio Apparatus
    7.
    发明申请
    Switching to a Second Audio Interface Between a Computer Apparatus and an Audio Apparatus 审中-公开
    切换到计算机设备和音频设备之间的第二音频接口

    公开(公告)号:US20160302004A1

    公开(公告)日:2016-10-13

    申请号:US15094040

    申请日:2016-04-08

    Abstract: An audio apparatus is configured to switch, when there exists a first audio interface between the audio apparatus and a computer apparatus, to using a second audio interface between the audio apparatus and the computer apparatus, the second audio interface being different from the first audio interface. The switching comprises: receiving, via the first audio interface, combined audio data and non-audio data, the non-audio data comprising a request to switch to using the second audio interface; obtaining the request from the data; and, in response to obtaining the request, transmitting to the computer apparatus a confirmation of switching to using the second audio interface. The audio apparatus and the computer apparatus are described and claimed.

    Abstract translation: 音频装置被配置为当音频装置和计算机装置之间存在第一音频接口时,在音频装置和计算机装置之间使用第二音频接口,第二音频接口不同于第一音频接口 。 切换包括:通过第一音频接口接收组合的音频数据和非音频数据,非音频数据包括切换到使用第二音频接口的请求; 从数据获取请求; 并且响应于获得所述请求,向所述计算机设备发送切换到使用所述第二音频接口的确认。 音频设备和计算机设备被描述和要求保护。

    AUDIO SPATIAL RENDERING APPARATUS AND METHOD
    8.
    发明申请
    AUDIO SPATIAL RENDERING APPARATUS AND METHOD 有权
    音频空间渲染设备和方法

    公开(公告)号:US20150382127A1

    公开(公告)日:2015-12-31

    申请号:US14768676

    申请日:2014-01-30

    CPC classification number: H04S7/30 H04S2400/11 H04S2420/01

    Abstract: An audio spatial rendering apparatus and method are disclosed. In one embodiment, The audio spatial rendering apparatus includes a rendering unit for spatially rendering an audio stream so that the reproduced far-end sound is perceived by a listener as originating from at least one virtual spatial position, a real position obtaining unit for obtaining a real spatial position of a real sound source, a comparator for comparing the real spatial position with the at least one virtual spatial position; and an adjusting unit for, where the real spatial position is within a predetermined range around at least one virtual spatial position, or vice versa, adjusting the parameters of the rendering unit so that the at least one virtual spatial position is changed.

    Abstract translation: 公开了一种音频空间渲染装置和方法。 在一个实施例中,音频空间渲染装置包括用于空间渲染音频流的渲染单元,使得再现的远端声音被听者感知为源于至少一个虚拟空间位置,实际位置获取单元用于获得 实际声源的实际空间位置,用于将真实空间位置与至少一个虚拟空间位置进行比较的比较器; 以及调整单元,其中实际空间位置在围绕至少一个虚拟空间位置的预定范围内,反之亦然,调整渲染单元的参数使得至少一个虚拟空间位置改变。

    PLACEMENT OF TALKERS IN 2D OR 3D CONFERENCE SCENE
    9.
    发明申请
    PLACEMENT OF TALKERS IN 2D OR 3D CONFERENCE SCENE 有权
    二维或三维会议场景中的演员放置

    公开(公告)号:US20150296086A1

    公开(公告)日:2015-10-15

    申请号:US14384780

    申请日:2013-03-21

    CPC classification number: H04M3/568 H04S5/00 H04S2400/11

    Abstract: The present document relates to setting up and managing two-dimensional or three-dimensional scenes for audio conferences. A conference controller (111, 175) configured to place an upstream audio signal (123, 173) associated with a conference participant within a 2D or 3D conference scene to be rendered to a listener (211) is described. An X-point conference scene with X different spatial talker locations (212) is set up within the conference scene, wherein the X talker locations (212) are positioned within a cone around a midline (215) in front of a head of the listener (211). A generatrix (216) of the cone and the midline (215) form an angle which is smaller than or equal to a pre-determined maximum cone angle. The upstream audio signal (123, 173) is assigned to one of the talker locations (212) and metadata identifying the assigned talker location (212) are generated, thus enabling a spatialized audio signal.

    Abstract translation: 本文件涉及设置和管理用于音频会议的二维或三维场景。 被配置为将与会议参与者相关联的上游音频信号(123,173)放置在要呈现给收听者(211)的2D或3D会议场景内的会议控制器(111,175)。 在会议场景内设置具有X个不同空间讲话者位置(212)的X点会议场景,其中X个讲话者位置(212)位于听众头部前方的中线(215)周围的锥体内 (211)。 锥体和中线(215)的母线(216)形成小于或等于预定最大锥角的角度。 上游音频信号(123,173)被分配给一个讲话者位置(212),并且生成了识别所分配的讲话者位置(212)的元数据,从而实现空间化的音频信号。

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