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公开(公告)号:US10832690B2
公开(公告)日:2020-11-10
申请号:US16719648
申请日:2019-12-18
Inventor: Sripal S. Mehta , Thomas Ziegler , Giles Baker , Jeffrey Riedmiller , Prinyar Saungsomboon
Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US09997164B2
公开(公告)日:2018-06-12
申请号:US14781882
申请日:2014-03-19
Inventor: Robert Andrew France , Thomas Ziegler , Sripal S. Mehta , Andrew Jonathan Dowell , Prinyar Saungsomboon , Michael David Dwyer , Farhad Farahani , Nicolas R. Tsingos , Freddie Sanchez
CPC classification number: G10L19/008 , G06F3/165 , G10L19/167 , G10L19/20 , H04S3/008 , H04S7/30 , H04S2400/01 , H04S2400/13 , H04S2400/15 , H04S2420/03
Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US09483228B2
公开(公告)日:2016-11-01
申请号:US14305575
申请日:2014-06-16
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Prinyar Saungsomboon , S. Spencer Hooks , Joshua Brandon Lando , Stewart Murrie , Eric Whelan Yeargan
IPC: G06F17/00 , G06F3/16 , H04S7/00 , G11B27/031 , H04H60/02
Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined. Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.
Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,确定收听者与某些或所有真实世界对象或人物之间的发射器 - 收听者关系。 产生包括音频内容部分和非音频数据部分的音频对象。 至少部分地基于发射器侦听器关系生成至少一个音频对象。
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公开(公告)号:US20150057779A1
公开(公告)日:2015-02-26
申请号:US14305575
申请日:2014-06-16
Applicant: Dolby Laboratories Licensing Corporation
Inventor: Prinyar Saungsomboon , S. Spencer Hooks , Joshua Brandon Lando , Stewart Murrie , Eric Whelan Yeargan
IPC: G06F3/16
Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.
Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,收听者与某些或所有真实世界对象或个人之间的发射器 - 收听者关系被确定包括音频内容的音频对象 产生部分和非音频数据部分。 至少部分地基于发射器侦听器关系生成至少一个音频对象。
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公开(公告)号:US20250124933A1
公开(公告)日:2025-04-17
申请号:US19000460
申请日:2024-12-23
Inventor: Sripal S. Mehta , Thomas Ziegler , Giles Baker , Jeffrey Riedmiller , Prinyar Saungsomboon
Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US11769514B2
公开(公告)日:2023-09-26
申请号:US17679693
申请日:2022-02-24
Inventor: Sripal S. Mehta , Thomas Ziegler , Giles Baker , Jeffrey Riedmiller , Prinyar Saungsomboon
CPC classification number: G10L19/008 , G06F3/165 , G10L19/20 , H04S3/008 , H04S7/30 , G10L19/167 , H04S2400/01 , H04S2400/13 , H04S2400/15 , H04S2420/03
Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US10553225B2
公开(公告)日:2020-02-04
申请号:US16391038
申请日:2019-04-22
Inventor: Sripal S. Mehta , Thomas Ziegler , Giles Baker , Jeffrey Riedmiller , Prinyar Saungsomboon
Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US12277943B2
公开(公告)日:2025-04-15
申请号:US18470165
申请日:2023-09-19
Inventor: Sripal S. Mehta , Thomas Ziegler , Giles Baker , Jeffrey Riedmiller , Prinyar Saungsomboon
Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US12277942B2
公开(公告)日:2025-04-15
申请号:US18346464
申请日:2023-07-03
Inventor: Robert Andrew France , Thomas Ziegler , Sripal S. Mehta , Andrew Jonathan Dowell , Prinyar Saungsomboon , Michael David Dwyer , Farhad Farahani , Nicolas R. Tsingos , Freddie Sanchez
Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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公开(公告)号:US11727945B2
公开(公告)日:2023-08-15
申请号:US17392146
申请日:2021-08-02
Inventor: Robert Andrew France , Thomas Ziegler , Sripal S. Mehta , Andrew Jonathan Dowell , Prinyar Saungsomboon , Michael David Dwyer , Farhad Farahani , Nicolas R. Tsingos , Freddie Sanchez
CPC classification number: G10L19/008 , G06F3/165 , G10L19/20 , H04S3/008 , H04S7/30 , G10L19/167 , H04S2400/01 , H04S2400/13 , H04S2400/15 , H04S2420/03
Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
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