Live engine
    3.
    发明授权
    Live engine 有权
    直播引擎

    公开(公告)号:US09483228B2

    公开(公告)日:2016-11-01

    申请号:US14305575

    申请日:2014-06-16

    Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined. Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.

    Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,确定收听者与某些或所有真实世界对象或人物之间的发射器 - 收听者关系。 产生包括音频内容部分和非音频数据部分的音频对象。 至少部分地基于发射器侦听器关系生成至少一个音频对象。

    Live Engine
    4.
    发明申请
    Live Engine 有权
    现场引擎

    公开(公告)号:US20150057779A1

    公开(公告)日:2015-02-26

    申请号:US14305575

    申请日:2014-06-16

    Abstract: Non-media data relating to real-world objects or persons are collected from a scene while media data from the same scene are collected. The media data comprise audio data only or audiovisual data, whereas the non-media data comprise telemetry data and/or non-telemetry data. Based at least in part on the non-media data relating to the real-world objects or persons in the scene, emitter-listener relationships between a listener and some or all of the real-world objects or persons are determined Audio objects comprising audio content portions and non-audio data portions are generated. At least one audio object is generated based at least in part on the emitter-listener relationships.

    Abstract translation: 从场景收集与现实世界对象或人物有关的非媒体数据,同时收集来自相同场景的媒体数据。 媒体数据仅包括音频数据或视听数据,而非媒体数据包括遥测数据和/或非遥测数据。 至少部分地基于与场景中的真实世界对象或人物有关的非媒体数据,收听者与某些或所有真实世界对象或个人之间的发射器 - 收听者关系被确定包括音频内容的音频对象 产生部分和非音频数据部分。 至少部分地基于发射器侦听器关系生成至少一个音频对象。

    METHODS AND SYSTEMS FOR RENDERING OBJECT BASED AUDIO

    公开(公告)号:US20250124933A1

    公开(公告)日:2025-04-17

    申请号:US19000460

    申请日:2024-12-23

    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.

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