摘要:
Two different and separate audio data streams are processed through a personal computer (PC) system or other computing device so that the separate and distinct audio data streams are heard through separate sound transducers. In a preferred embodiment, chat messages received over a network during execution of a multiplayer game are processed separately from sounds produced by the multiplayer game, enabling a user to hear the game sounds from speakers, separate and distinct from verbal chat messages, which are heard through earphone(s). The earphone(s) are included in a headset, as well as a microphone that enables the user to produce verbal data that are conveyed to a hardware control unit that is connected to the PC system through a universal serial bus (USB) port. The chat audio data are converted into an analog audio signal that is heard by the user in the headphone(s) and is spatially separate and distinct from the game audio data heard through the speakers. Included on the control unit are switches that enable the user to selectively direct verbal data either to the chat session or to a voice recognition engine that converts the verbal data into commands used for controlling the game.
摘要:
To provide enhanced quality of service (QoS) communication capability, a wireless network is implemented in which different channels are used for conveying different types of data and in which wireless devices are selectively operated in either an infrastructure or ad hoc mode automatically selected to make best use of the available communication bandwidth. For example, a wireless device for a computer can be operated selectively as a client wireless device that is in communication with a legacy access point in an infrastructure mode on one channel, while using one or more different channels to communicate selectively in either ad hoc mode or infrastructure mode with client devices. To make efficient use of wireless devices, IEEE 802.11a or 802.11g wireless devices are used for communicating audio/video data on one channel, while an IEEE 802.11b wireless device is used on a different channel for communicating web page data.
摘要:
A method and system for using a peripheral device identifier obtained from a peripheral device to determine a network address from a database, or generate the network address based on the identifier. Information related to the peripheral device is obtained from a remote device at the network address. The method includes automatically transferring at least one identifier from the peripheral device to a host device when the peripheral device is connected to the host device. The step of transferring is preferably done during or after enumeration of the peripheral device, such as occurs when a USB device is connected to a computer. The identifier is used as an index to automatically determine a network address from a database on the host device or a remote device, or to automatically generate a network address. Then, communication occurs between the host device and a remote device or other source of the information indicated by the network address. For example, the host device may download a device driver for the peripheral device from the remote device or from another peripheral device connected to the host device indicated by the network address.
摘要:
Systems and methods for associating a device to a peripheral that is communicating to a game console or computing device. The peripheral is initially bound to a port of the game console or computing device. The device binds to the game console or computing device via an automatic or user-initiated sequence and then correlated to the port assigned to the peripheral. Data that is associated with the peripheral is communicated to the device after being correlated. The device and peripheral may also be associated based on a user profile. When the user signs-in to the game console or computing device, the device is associated to the peripheral via a peripheral identifier and configuration information in the profile.
摘要:
An input device, such as game peripheral, for a computing device, such as a game console, may have some components that may be powered by AC power only, and some components that may be powered by either AC power or battery power. The switch from AC power to battery power, or vice versa, can be made on-the-fly, in realtime, without disrupting the underlying software application that is being run on the computing device.