Enabling separate chat and selective enablement of microphone
    1.
    发明授权
    Enabling separate chat and selective enablement of microphone 有权
    启用麦克风的单独聊天和选择性启用

    公开(公告)号:US06928329B1

    公开(公告)日:2005-08-09

    申请号:US09515559

    申请日:2000-02-29

    IPC分类号: G06F3/16 G06F17/00 G10L15/26

    摘要: Two different and separate audio data streams are processed through a personal computer (PC) system or other computing device so that the separate and distinct audio data streams are heard through separate sound transducers. In a preferred embodiment, chat messages received over a network during execution of a multiplayer game are processed separately from sounds produced by the multiplayer game, enabling a user to hear the game sounds from speakers, separate and distinct from verbal chat messages, which are heard through earphone(s). The earphone(s) are included in a headset, as well as a microphone that enables the user to produce verbal data that are conveyed to a hardware control unit that is connected to the PC system through a universal serial bus (USB) port. The chat audio data are converted into an analog audio signal that is heard by the user in the headphone(s) and is spatially separate and distinct from the game audio data heard through the speakers. Included on the control unit are switches that enable the user to selectively direct verbal data either to the chat session or to a voice recognition engine that converts the verbal data into commands used for controlling the game.

    摘要翻译: 通过个人计算机(PC)系统或其他计算设备来处理两个不同和单独的音频数据流,使得通过单独的声音换能器来听到单独和不同的音频数据流。 在优选实施例中,在执行多玩家游戏期间通过网络接收的聊天消息与多玩家游戏产生的声音分开处理,使得用户能够听到来自扬声器的游戏声音,与听到的语音聊天消息分开且不同 通过耳机。 耳机包括在耳机中,以及麦克风,使得用户能够产生通过通用串行总线(USB)端口传送到连接到PC系统的硬件控制单元的口头数据。 聊天音频数据被转换成用户在耳机中听到的模拟音频信号,并且在空间上分离并且不同于通过扬声器听到的游戏音频数据。 包括在控制单元上的是交换机,其使得用户能够将言语数据有选择地引导到聊天会话或将语言数据转换成用于控制游戏的命令的语音识别引擎。

    Method and apparatus for wireless routing on a plurality of different wireless channels
    2.
    发明授权
    Method and apparatus for wireless routing on a plurality of different wireless channels 有权
    用于在多个不同无线信道上进行无线路由的方法和装置

    公开(公告)号:US07522551B2

    公开(公告)日:2009-04-21

    申请号:US10701762

    申请日:2003-11-04

    IPC分类号: H04W4/00

    摘要: To provide enhanced quality of service (QoS) communication capability, a wireless network is implemented in which different channels are used for conveying different types of data and in which wireless devices are selectively operated in either an infrastructure or ad hoc mode automatically selected to make best use of the available communication bandwidth. For example, a wireless device for a computer can be operated selectively as a client wireless device that is in communication with a legacy access point in an infrastructure mode on one channel, while using one or more different channels to communicate selectively in either ad hoc mode or infrastructure mode with client devices. To make efficient use of wireless devices, IEEE 802.11a or 802.11g wireless devices are used for communicating audio/video data on one channel, while an IEEE 802.11b wireless device is used on a different channel for communicating web page data.

    摘要翻译: 为了提供增强的服务质量(QoS)通信能力,实现了一种无线网络,其中使用不同的信道来传送不同类型的数据,并且其中无线设备被选择性地以自动选择的基础设施或自组织模式操作以最佳化 使用可用的通信带宽。 例如,用于计算机的无线设备可以被选择性地作为在一个信道上与基础设施模式中的传统接入点通信的客户端无线设备,同时使用一个或多个不同信道以任意一种方式选择性地进行通信 或基础设施模式与客户端设备。 为了有效利用无线设备,IEEE 802.11a或802.11g无线设备用于在一个通道上传送音频/视频数据,而IEEE 802.11b无线设备用于不同的通道上用于传送网页数据。

    Method and system to access software pertinent to an electronic peripheral device at an address based on a peripheral device identifier

    公开(公告)号:US07076536B2

    公开(公告)日:2006-07-11

    申请号:US09746637

    申请日:2000-12-21

    IPC分类号: G06F15/177

    摘要: A method and system for using a peripheral device identifier obtained from a peripheral device to determine a network address from a database, or generate the network address based on the identifier. Information related to the peripheral device is obtained from a remote device at the network address. The method includes automatically transferring at least one identifier from the peripheral device to a host device when the peripheral device is connected to the host device. The step of transferring is preferably done during or after enumeration of the peripheral device, such as occurs when a USB device is connected to a computer. The identifier is used as an index to automatically determine a network address from a database on the host device or a remote device, or to automatically generate a network address. Then, communication occurs between the host device and a remote device or other source of the information indicated by the network address. For example, the host device may download a device driver for the peripheral device from the remote device or from another peripheral device connected to the host device indicated by the network address.

    Automatic power switching in game peripheral
    5.
    发明申请
    Automatic power switching in game peripheral 有权
    游戏外设自动切换电源

    公开(公告)号:US20080197716A1

    公开(公告)日:2008-08-21

    申请号:US11708724

    申请日:2007-02-20

    IPC分类号: H02B1/24

    摘要: An input device, such as game peripheral, for a computing device, such as a game console, may have some components that may be powered by AC power only, and some components that may be powered by either AC power or battery power. The switch from AC power to battery power, or vice versa, can be made on-the-fly, in realtime, without disrupting the underlying software application that is being run on the computing device.

    摘要翻译: 用于诸如游戏控制台的计算设备的诸如游戏外围设备的输入设备可以具有仅由AC功率供电的一些组件,以及可由AC电力或电池电力供电的一些组件。 从AC电源切换到电池电源,反之亦然,可以实时进行,而不会中断计算设备上正在运行的底层软件应用程序。