Method and apparatus for generating directional and force vector in an
input device
    1.
    发明授权
    Method and apparatus for generating directional and force vector in an input device 失效
    用于在输入装置中产生方向和力矢量的方法和装置

    公开(公告)号:US5670955A

    公开(公告)日:1997-09-23

    申请号:US381633

    申请日:1995-01-31

    摘要: A thumbpad input device that enables a user to generate direction and speed by manipulating a round elastic pad. The underside of the pad is lined with a set of uniformly spaced contacts positioned in a circular pattern. Each contact is paired with a corresponding switch that is coupled to a circuit board. When a user presses down on the pad, one or more contacts close their respective switches. The pad contacts and switches are designed so that the number of closed switches varies with the magnitude of the force applied to the pad. The thumbpad input device has a micro controller that monitors the switches. It determines the most clockwise closed switch and the most counter-clockwise closed switch. Presumptively, these two closed switches define the two endpoints of an arc of all closed switches. These endpoints are then forwarded to a host processor. The host processor processes these endpoints to calculate the direction and speed of the symbol which correspond with the user's manipulation of the rubber pad.

    摘要翻译: 拇指板输入装置,其使用户能够通过操纵圆形弹性垫来产生方向和速度。 垫的下侧衬有一组以圆形图案定位的均匀间隔的接触。 每个触点与耦合到电路板的相应开关配对。 当用户按下垫子时,一个或多个触点闭合各自的开关。 焊盘触点和开关被设计成使得闭合开关的数量随着施加到焊盘的力的大小而变化。 拇指板输入设备具有监控开关的微控制器。 它确定了最顺时针的闭合开关和最逆时针的闭合开关。 推测地,这两个闭合开关定义了所有闭合开关的弧的两个端点。 然后将这些端点转发到主机处理器。 主机处理器处理这些端点以计算与用户对橡胶垫的操纵相对应的符号的方向和速度。

    Auto-configuring operation modes for network elements
    2.
    发明授权
    Auto-configuring operation modes for network elements 有权
    自动配置网元的运行模式

    公开(公告)号:US07664050B2

    公开(公告)日:2010-02-16

    申请号:US11461759

    申请日:2006-08-01

    IPC分类号: H04L12/28

    摘要: A method to automatically configure a network device is provided. Without user intervention, configuration messages are generated and transmitted on physical interfaces associated with the network device. Acknowledgements to the configuration messages provide connectivity information that is utilized to instruct the network device to operate in a first, second, or third operational mode. The network device loads instructions associated with each mode to allow the network device to automatically provide connectivity based on the network configuration or topology of the domain or segment associated with the network device.

    摘要翻译: 提供了一种自动配置网络设备的方法。 没有用户干预,在与网络设备相关联的物理接口上生成和传输配置消息。 对配置消息的确认提供了用于指示网络设备在第一,第二或第三操作模式下操作的连接信息。 网络设备加载与每个模式相关联的指令,以允许网络设备基于与网络设备相关联的域或段的网络配置或拓扑来自动提供连接。

    AUTO-CONFIGURING OPERATION MODES FOR NETWORK ELEMENTS
    3.
    发明申请
    AUTO-CONFIGURING OPERATION MODES FOR NETWORK ELEMENTS 有权
    网络元件的自动配置操作模式

    公开(公告)号:US20070253344A1

    公开(公告)日:2007-11-01

    申请号:US11461759

    申请日:2006-08-01

    IPC分类号: H04L12/28

    摘要: A method to automatically configure a network device is provided. Without user intervention, configuration messages are generated and transmitted on physical interfaces associated with the network device. Acknowledgements to the configuration messages provide connectivity information that is utilized to instruct the network device to operate in a first, second, or third operational mode. The network device loads instructions associated with each mode to allow the network device to automatically provide connectivity based on the network configuration or topology of the domain or segment associated with the network device.

    摘要翻译: 提供了一种自动配置网络设备的方法。 没有用户干预,在与网络设备相关联的物理接口上生成和传输配置消息。 对配置消息的确认提供了用于指示网络设备在第一,第二或第三操作模式下操作的连接信息。 网络设备加载与每个模式相关联的指令,以允许网络设备基于与网络设备相关联的域或段的网络配置或拓扑来自动提供连接。

    Use of online messaging to facilitate selection of participants in game play
    4.
    发明授权
    Use of online messaging to facilitate selection of participants in game play 失效
    使用在线消息来促进游戏玩家的选择

    公开(公告)号:US07686693B2

    公开(公告)日:2010-03-30

    申请号:US11090826

    申请日:2005-03-24

    IPC分类号: A63F13/00 A63F9/24

    摘要: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

    摘要翻译: 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。

    Use of online messaging to facilitate selection of participants in game play
    5.
    发明授权
    Use of online messaging to facilitate selection of participants in game play 有权
    使用在线消息来促进游戏玩家的选择

    公开(公告)号:US07240093B1

    公开(公告)日:2007-07-03

    申请号:US09515793

    申请日:2000-02-29

    IPC分类号: G06F15/16 A63F13/00 A63F9/24

    摘要: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

    摘要翻译: 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。

    Use of online messaging to facilitate selection of participants in game play
    6.
    发明授权
    Use of online messaging to facilitate selection of participants in game play 有权
    使用在线消息来促进游戏玩家的选择

    公开(公告)号:US08475279B2

    公开(公告)日:2013-07-02

    申请号:US12750446

    申请日:2010-03-30

    IPC分类号: A63F13/00 A63F9/24

    摘要: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

    摘要翻译: 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。

    Automatic and selective assignment of channels to recipients of voice chat data
    7.
    发明授权
    Automatic and selective assignment of channels to recipients of voice chat data 有权
    自动和选择性地将频道分配给语音聊天数据的收件人

    公开(公告)号:US06807562B1

    公开(公告)日:2004-10-19

    申请号:US09515966

    申请日:2000-02-29

    IPC分类号: G06F1516

    摘要: A method and system for selecting contacts to participate in a voice chat session over a communications network, such as the Internet, and for assigning contacts to a plurality of chat channels both automatically and manually. In a multiplayer game application, the method enables a player to host a chat session by providing a list of contacts from which the host can choose other player who will be invited to join the chat session and thereafter, to participate in the game. Upon joining the chat session, players are automatically assigned to chat channels, for example, based on an order in which they join the session. Optionally, chat channel assignments may be pre-assigned by the host, or reassigned by individual users after the initial automatic assignment. In addition, players can be selectively assigned to a “team” channel. The system employs an online messaging service to provide the list of contacts for each player, and implements a gaming utility application that enables the users to easily host and join chat sessions, and selectively control channel assignments. The system further includes a channel controller device that is connected to each user's computer and enables each user to selectively control which other players are able to hear them during a voice chat session, which is particularly advantageous during the playing of multiplayer games over the Internet or other network. Each of the channel controller devices is connected to a headset that includes a pair of headphones and a microphone.

    摘要翻译: 一种用于选择联系人以通过诸如因特网的通信网络参与语音聊天会话的方法和系统,并且用于将联系人自动和手动地分配给多个聊天频道。 在多人游戏应用程序中,该方法使玩家可以通过提供一个联系人列表来主持聊天会话,主机可以从该列表中选择要被邀请加入聊天会话的其他玩家,此后参与游戏。 参加聊天会话后,玩家被自动分配到聊天频道,例如,根据他们加入会话的顺序。 可选地,聊天频道分配可以由主机预分配,或者在初始自动分配之后由个体用户重新分配。 此外,玩家可以选择性地分配到“团队”频道。 该系统采用在线消息服务来提供每个播放器的联系人列表,并且实现游戏实用程序应用程序,使得用户能够容易地主持和加入聊天会话,并且选择性地控制频道分配。 该系统还包括连接到每个用户的计算机的通道控制器设备,并且使得每个用户能够选择性地控制在语音聊天会话期间哪些其他玩家能够听到它们,这在通过互联网播放多人游戏期间特别有利,或者 其他网络 每个通道控制器设备连接到包括一对耳机和麦克风的耳机。

    Distance control for displaying a cursor
    8.
    发明授权
    Distance control for displaying a cursor 失效
    用于显示光标的距离控制

    公开(公告)号:US5657050A

    公开(公告)日:1997-08-12

    申请号:US591979

    申请日:1996-01-30

    摘要: A cursor is displayed with one of several different cursor orientations depending on the current position to which the cursor points on a display screen. The "cursor orientation" refers to the alignment of the cursor relative to an edge of the display screen. When the cursor points to a position that is within a predetermined distance from one of the edges of the display screen, the cursor is not visible on the display screen. Upon detecting that the cursor is not visible on the display screen, the cursor is displayed with a different cursor orientation such that the cursor is visible on the display screen. Preferably, the cursor orientation is selected so that when the cursor is displayed with the new cursor orientation, the entire cursor is visible on the display screen.

    摘要翻译: 根据光标在显示屏上指向的当前位置,光标显示有几个不同的光标方向之一。 “光标方向”是指光标相对于显示屏边缘的对齐。 当光标指向距离显示屏幕的边缘之一的预定距离内的位置时,光标在显示屏幕上不可见。 当检测到显示屏幕上的光标不可见时,光标以不同的光标方向显示,使得光标在显示屏幕上可见。 优选地,选择光标方向,使得当以新的光标方向显示光标时,整个光标在显示屏幕上是可见的。

    USE OF ONLINE MESSAGING TO FACILITATE SELECTION OF PARTICIPANTS IN GAME PLAY
    9.
    发明申请
    USE OF ONLINE MESSAGING TO FACILITATE SELECTION OF PARTICIPANTS IN GAME PLAY 有权
    使用在线消息来促进游戏中参与者的选择

    公开(公告)号:US20100184517A1

    公开(公告)日:2010-07-22

    申请号:US12750446

    申请日:2010-03-30

    IPC分类号: G06F17/00 A63F9/24

    摘要: A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

    摘要翻译: 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。

    Method and apparatus for wireless routing on a plurality of different wireless channels
    10.
    发明授权
    Method and apparatus for wireless routing on a plurality of different wireless channels 有权
    用于在多个不同无线信道上进行无线路由的方法和装置

    公开(公告)号:US07522551B2

    公开(公告)日:2009-04-21

    申请号:US10701762

    申请日:2003-11-04

    IPC分类号: H04W4/00

    摘要: To provide enhanced quality of service (QoS) communication capability, a wireless network is implemented in which different channels are used for conveying different types of data and in which wireless devices are selectively operated in either an infrastructure or ad hoc mode automatically selected to make best use of the available communication bandwidth. For example, a wireless device for a computer can be operated selectively as a client wireless device that is in communication with a legacy access point in an infrastructure mode on one channel, while using one or more different channels to communicate selectively in either ad hoc mode or infrastructure mode with client devices. To make efficient use of wireless devices, IEEE 802.11a or 802.11g wireless devices are used for communicating audio/video data on one channel, while an IEEE 802.11b wireless device is used on a different channel for communicating web page data.

    摘要翻译: 为了提供增强的服务质量(QoS)通信能力,实现了一种无线网络,其中使用不同的信道来传送不同类型的数据,并且其中无线设备被选择性地以自动选择的基础设施或自组织模式操作以最佳化 使用可用的通信带宽。 例如,用于计算机的无线设备可以被选择性地作为在一个信道上与基础设施模式中的传统接入点通信的客户端无线设备,同时使用一个或多个不同信道以任意一种方式选择性地进行通信 或基础设施模式与客户端设备。 为了有效利用无线设备,IEEE 802.11a或802.11g无线设备用于在一个通道上传送音频/视频数据,而IEEE 802.11b无线设备用于不同的通道上用于传送网页数据。