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公开(公告)号:US20240009568A1
公开(公告)日:2024-01-11
申请号:US18331065
申请日:2023-06-07
申请人: Electronic Arts Inc.
发明人: Kevin Todd Alderman , John Preston Glenn , Brent Travis McLeod , Carlos Emmanuel Reyes Pineda , Rayme Christopher Vinson
IPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378
CPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378 , A63F2300/1025 , A63F2300/306 , A63F2300/307
摘要: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
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公开(公告)号:US20220023759A1
公开(公告)日:2022-01-27
申请号:US17392990
申请日:2021-08-03
申请人: Electronic Arts Inc.
发明人: Kevin Todd Alderman , John Preston Glenn , Brent Travis McLeod , Carlos Emmanuel Reyes Pineda , Rayme Christopher Vinson
IPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378
摘要: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
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公开(公告)号:US11673048B2
公开(公告)日:2023-06-13
申请号:US17392990
申请日:2021-08-03
申请人: Electronic Arts Inc.
发明人: Kevin Todd Alderman , John Preston Glenn , Brent Travis McLeod , Carlos Emmanuel Reyes Pineda , Rayme Christopher Vinson
IPC分类号: A63F13/23 , A63F13/5378 , A63F13/5372
CPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378 , A63F2300/1025 , A63F2300/306 , A63F2300/307
摘要: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
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公开(公告)号:US11097189B2
公开(公告)日:2021-08-24
申请号:US16526635
申请日:2019-07-30
申请人: Electronic Arts Inc.
发明人: Kevin Todd Alderman , John Preston Glenn , Brent Travis McLeod , Carlos Emmanuel Reyes Pineda , Rayme Christopher Vinson
IPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378
摘要: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
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公开(公告)号:US12090402B2
公开(公告)日:2024-09-17
申请号:US18331065
申请日:2023-06-07
申请人: Electronic Arts Inc.
发明人: Kevin Todd Alderman , John Preston Glenn , Brent Travis McLeod , Carlos Emmanuel Reyes Pineda , Rayme Christopher Vinson
IPC分类号: A63F13/23 , A63F13/5372 , A63F13/5378
CPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378 , A63F2300/1025 , A63F2300/306 , A63F2300/307
摘要: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
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公开(公告)号:US20210031106A1
公开(公告)日:2021-02-04
申请号:US16526635
申请日:2019-07-30
申请人: Electronic Arts Inc.
发明人: Kevin Todd Alderman , John Preston Glenn , Brent Travis McLeod , Carlos Emmanel Reyes Pineda , Rayme Christopher Vinson
IPC分类号: A63F13/5372 , A63F13/23 , A63F13/5378
摘要: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
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