摘要:
This application discloses a virtual object control method performed by an electronic device. The method includes: displaying an environment picture, a virtual environment including a bonus draw prop; obtaining, in response to a target virtual object being located in an interactive distance range of the bonus draw prop, a teleportation skill from the bonus draw prop; displaying, when a skill display condition is met, a teleportation skill control used for triggering the teleportation skill; and moving the target virtual object from a first position to a second position in response to receiving a trigger operation for the teleportation skill associated with the teleportation skill control. In this way, the human-computer interaction efficiency in a process of controlling the target virtual object to move is improved.
摘要:
In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
摘要:
A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
摘要:
An information processing apparatus includes a touch panel, for example, set on a display screen. For example, the display screen displays a three-dimensional game screen showing a relatively narrower range of a virtual three-dimensional game world and a two-dimensional map screen showing a relatively wider range of the virtual three-dimensional game world simultaneously or through change. When an object existing in the virtual three-dimensional game world is moved, an input trace is obtained from an input to the map screen by utilizing the touch panel. The object is moved along the obtained input trace, and a scene in which the object is moving is displayed on the three-dimensional game screen.
摘要:
This invention relates to a digital pet software product, which comprises a storage unit and a digital pet program stored in the storage unit. The digital pet program is configured to be installed in a portable electronic device. When the portable electronic device executes the digital pet program, the portable electronic device performs a plurality of operations. The operations comprise generating a digital pet displayed on a display unit of the portable electronic device; and obtaining a geographic position that is variable. The geographic position of the digital pet represents a current position where the digital pet is in a real environment.
摘要:
In a virtual three-dimensional space, an overhead image of a region in the virtual three-dimensional space is shot by a virtual camera provided in the virtual three-dimensional space. Next, it is determined whether or not the information about a color included in the shot overhead image satisfies a predetermined condition. Image data of the overhead image which it is determined in the result of the determination does not satisfy the predetermined condition is accumulated in a predetermined storage medium, thereby generating resource data. The above processing is repeated until all overhead images corresponding to a predetermined region in the virtual three-dimensional space are shot.
摘要:
Provided is an information processing system capable of, while avoiding running out of storage capacity, increasing the possibility that a program executed in the information processing system can use data according to a calculated position, even when the information processing system cannot receive data from a device. An item communication section (72) receives, from a server that stores data used in the program in association with a position, data associated with a position in a first-size area containing a position calculated by a positioning section (60). An item notification section (74) notifies to outside when a position associated with data received by the item communication section (72) is present in a second-size area, which contains a position calculated by the positioning section (60) and is smaller than the first-size area. An application executing section (66) executes a program using data received by the item communication section (72).
摘要:
In a baseball game when a base that cannot be displayed on a field display image exists, an icon corresponding to the base is displayed on a straight line, within the field display image, linking a fielder character to the base.
摘要:
A method includes, at a server, comparing (a) a geographic position of a mobile wireless device held by a person who is a target in a game with (b) an indication of a targeted position related to the target as shown on a mobile wireless device being held by a person who is an attacker in the game. The method further includes, depending on a result of the comparing of the geographic position and the indication, recording that the attacker has hit the target in the game.
摘要:
In a virtual three-dimensional space, an overhead image of a region in the virtual three-dimensional space is shot by a virtual camera provided in the virtual three-dimensional space. Next, it is determined whether or not the information about a color included in the shot overhead image satisfies a predetermined condition. Image data of the overhead image which it is determined in the result of the determination does not satisfy the predetermined condition is accumulated in a predetermined storage medium, thereby generating resource data. The above processing is repeated until all overhead images corresponding to a predetermined region in the virtual three-dimensional space are shot.