摘要:
Apparatus, methods, and computer program products are disclosed that accesses coefficient vectors each of which represent an entity within a persistent virtual environment. Each accessed coefficient vector includes coefficients having coefficient values related to the represented entity. The coefficients represent a temporal profile of the entity in the persistent virtual environment. This aspect assigns a coefficient weight to at least one of the coefficients. and partitions the coefficient vectors responsive to the coefficient weight and at least one of the coefficients of each of the coefficient vectors into clusters. Finally, the technology presents a recommendation responsive to the clusters. Furthermore, a compatibility metric can be determined by comparing weighted coefficient vectors of two entities, and the compatibility metric can also be presented.
摘要:
A system and method for providing text of interest to a player from text messages in an online game is provided. A player profile for a player participating in an online game is maintained. Text messages from sources in the online game are received substantially simultaneously within a buffer for a limited text area of a display during an online game session. A main conversation in which the player is involved with one of the sources from the text messages is identified and removed from the buffer. The text messages in the buffer not identified as the main conversation are analyzed for text of interest to the player included in the player profile. The text of interest is provided in the limited text area in the display interspersed with the main conversation concurrent to receipt of each text message within which the text of interest was included.
摘要:
Apparatus, methods, and computer program products are disclosed that accumulate a presence history of an entity within a persistent virtual environment by repeated gathering of virtual presence information. The virtual presence information includes an entity identification value and a sampling time value. Once the virtual presence information is collected, the technology performs a general least-squares-fit to a set of basis functions on a portion of the presence history to create a coefficient vector. The coefficient vector represents a temporal profile consistent with the presence history and includes coefficients responsive to the general least-squares-fit. Once the coefficient vector is created, the technology characterizes the entity responsive to its coefficient vector and presents the characterization of the entity.
摘要:
A system and method for providing text of interest to a player from text messages in an online game is provided. A player profile for a player participating in an online game is maintained. Text messages from sources in the online game are received substantially simultaneously within a buffer for a limited text area of a display during an online game session. A main conversation in which the player is involved with one of the sources from the text messages is identified and removed from the buffer. The text messages in the buffer not identified as the main conversation are analyzed for text of interest to the player included in the player profile. The text of interest is provided in the limited text area in the display interspersed with the main conversation concurrent to receipt of each text message within which the text of interest was included.
摘要:
Apparatus, methods, and a computer-usable storage medium storing instructions that, when executed by a computer, cause the computer to enable a presentation device to automatically accommodate conversations in a social space. This system monitors a first playback position in a time dimension of an experiential data stream on a local device for at least one local audience member, and monitors one or more utterances received by the local device. Then, the system enables the presentation of the experiential data stream in response to the step of monitoring.
摘要:
Apparatus, methods, and a computer-usable storage medium storing instructions that, when executed by a computer, cause the computer to present replacement/additional content in conjunction with an experiential data stream by maintaining a first playback position in the experiential data stream, detect proximity of the first playback position to an insertion coordinate associated with the replacement/additional content, and present content at the insertion coordinate from the replacement/additional instead of from the experiential data stream content.
摘要:
A system and method for presenting location-based communication in an online game relative to a player from a communication source is provided. A communication to a recipient from within a simulated three-dimensional environment of an online game is accepted. A source co-located with the recipient of the communication is determined. An apparent proximity and direction of the source relative to the recipient is evaluated. A recipient specific adjustor to the communication is applied. Presentation of the communication is modified by the apparent proximity and direction of the source to the recipient in the display based on the adjustor applied.
摘要:
Apparatus, methods, and computer program products are disclosed that access a first coefficient vector that represents a first temporal profile and a second coefficient vector that represents a second temporal profile. The first and second temporal profiles represent presence histories of a first entity and a second entity within a persistent virtual environment. Once the coefficient vectors are accessed, the technology generates a predictive function responsive to the coefficient vectors. The predictive function provides a likelihood with respect to a future time that the first entity and the second entity will be temporally compatible. The technology then presents a representation of said predictive function or information derived from said predictive function.
摘要:
One embodiment of the present invention provides a system that facilitates location-aware, mixed-reality gaming platform. During operation, the system determines a layout of a user's surrounding. The system further detects the user's location and/or nearby objects. Next, the system associates virtual content to the determined layout and associates a set of game rules with the virtual content. Subsequently, the system produces a visual and/or audio representation of a game based on the game rules and virtual content to the user, thereby allowing the user to play a game that corresponds to his surrounding and location.
摘要:
A system facilitates traversing digital records with dimensional attributes. The system stores a number of digital records. The system further associates a respective digital record with a number of attributes, wherein a respective attribute can be specified in a number of levels of abstraction. The system allows a user to control a presentation of the stored digital records based on their attributes. The user can set one or more criteria for the attributes of the digital records to be presented by: specifying the value of at least one fixed attribute of the digital records to be presented, changing at least one non-fixed attribute of the digital records to be presented, and/or specifying a level of abstraction for the fixed and/or non-fixed attribute of the digital records to be presented. The system then presents a set of digital records to the user based on the attribute criteria set by the user.