Method, apparatus, and program product for clustering entities in a persistent virtual environment
    1.
    发明授权
    Method, apparatus, and program product for clustering entities in a persistent virtual environment 有权
    用于在持久虚拟环境中实体的聚类的方法,装置和程序产品

    公开(公告)号:US08328639B2

    公开(公告)日:2012-12-11

    申请号:US11319902

    申请日:2005-12-28

    IPC分类号: G06E1/00

    摘要: Apparatus, methods, and computer program products are disclosed that accesses coefficient vectors each of which represent an entity within a persistent virtual environment. Each accessed coefficient vector includes coefficients having coefficient values related to the represented entity. The coefficients represent a temporal profile of the entity in the persistent virtual environment. This aspect assigns a coefficient weight to at least one of the coefficients. and partitions the coefficient vectors responsive to the coefficient weight and at least one of the coefficients of each of the coefficient vectors into clusters. Finally, the technology presents a recommendation responsive to the clusters. Furthermore, a compatibility metric can be determined by comparing weighted coefficient vectors of two entities, and the compatibility metric can also be presented.

    摘要翻译: 公开了装置,方法和计算机程序产品,其访问各自表示持久虚拟环境中的实体的系数向量。 每个被访问的系数向量包括具有与表示实体相关的系数值的系数。 系数表示持久虚拟环境中实体的时间特征。 该方面将系数权重分配给至少一个系数。 并且将系数向量响应于系数权重和系数向量中的每一个的系数中的至少一个分组成簇。 最后,该技术提出了响应群集的建议。 此外,可以通过比较两个实体的加权系数向量来确定兼容性度量,并且还可以呈现兼容性度量。

    System and method for managing a multiplicity of text messages in an online game
    2.
    发明授权
    System and method for managing a multiplicity of text messages in an online game 有权
    用于在线游戏中管理多个文本消息的系统和方法

    公开(公告)号:US08616970B2

    公开(公告)日:2013-12-31

    申请号:US12099059

    申请日:2008-04-07

    IPC分类号: A63F9/24

    摘要: A system and method for providing text of interest to a player from text messages in an online game is provided. A player profile for a player participating in an online game is maintained. Text messages from sources in the online game are received substantially simultaneously within a buffer for a limited text area of a display during an online game session. A main conversation in which the player is involved with one of the sources from the text messages is identified and removed from the buffer. The text messages in the buffer not identified as the main conversation are analyzed for text of interest to the player included in the player profile. The text of interest is provided in the limited text area in the display interspersed with the main conversation concurrent to receipt of each text message within which the text of interest was included.

    摘要翻译: 提供了一种用于在在线游戏中从文本消息向玩家提供感兴趣的文本的系统和方法。 保持参与在线游戏的玩家的玩家简档。 来自在线游戏中的来源的文本消息在网络游戏会话期间在显示器的有限文本区域的缓冲器内基本同时被接收。 识别播放器与文本消息中的一个源的主要对话,并从缓冲区中删除。 分析缓冲区中未被识别为主要会话的文本消息,用于播放器配置文件中包含的播放器感兴趣的文本。 感兴趣的文本在与主要对话中散布的显示器的有限文本区域中提供,同时接收到包含感兴趣的文本的每个文本消息。

    Method, apparatus, and program product for modeling presence in a persistent virtual environment
    3.
    发明授权
    Method, apparatus, and program product for modeling presence in a persistent virtual environment 有权
    用于在持久虚拟环境中建模存在的方法,装置和程序产品

    公开(公告)号:US08562440B2

    公开(公告)日:2013-10-22

    申请号:US11320225

    申请日:2005-12-28

    IPC分类号: A63F9/24 A63F13/00 G06F17/18

    摘要: Apparatus, methods, and computer program products are disclosed that accumulate a presence history of an entity within a persistent virtual environment by repeated gathering of virtual presence information. The virtual presence information includes an entity identification value and a sampling time value. Once the virtual presence information is collected, the technology performs a general least-squares-fit to a set of basis functions on a portion of the presence history to create a coefficient vector. The coefficient vector represents a temporal profile consistent with the presence history and includes coefficients responsive to the general least-squares-fit. Once the coefficient vector is created, the technology characterizes the entity responsive to its coefficient vector and presents the characterization of the entity.

    摘要翻译: 公开了装置,方法和计算机程序产品,其通过重复收集虚拟存在信息来累积持久虚拟环境中的实体的存在历史。 虚拟呈现信息包括实体标识值和采样时间值。 一旦收集了虚拟呈现信息,该技术对存在历史的一部分上的一组基础函数执行一般的最小二乘拟合,以创建系数向量。 系数向量表示与存在历史一致的时间分布,并且包括响应于一般最小二乘拟合的系数。 一旦创建了系数向量,技术就会根据其系数向量表征实体,并呈现实体的特性。

    System And Method For Managing A Multiplicity Of Text Messages In An Online Game
    4.
    发明申请
    System And Method For Managing A Multiplicity Of Text Messages In An Online Game 有权
    用于在线游戏中管理多个文本消息的系统和方法

    公开(公告)号:US20090253513A1

    公开(公告)日:2009-10-08

    申请号:US12099059

    申请日:2008-04-07

    IPC分类号: A63F9/24

    摘要: A system and method for providing text of interest to a player from text messages in an online game is provided. A player profile for a player participating in an online game is maintained. Text messages from sources in the online game are received substantially simultaneously within a buffer for a limited text area of a display during an online game session. A main conversation in which the player is involved with one of the sources from the text messages is identified and removed from the buffer. The text messages in the buffer not identified as the main conversation are analyzed for text of interest to the player included in the player profile. The text of interest is provided in the limited text area in the display interspersed with the main conversation concurrent to receipt of each text message within which the text of interest was included.

    摘要翻译: 提供了一种用于在在线游戏中从文本消息向玩家提供感兴趣的文本的系统和方法。 保持参与在线游戏的玩家的玩家简档。 来自在线游戏中的来源的文本消息在网络游戏会话期间在显示器的有限文本区域的缓冲器内基本同时被接收。 识别播放器与文本消息中的一个源的主要对话,并从缓冲区中删除。 分析缓冲区中未被识别为主要会话的文本消息,用于播放器配置文件中包含的播放器感兴趣的文本。 感兴趣的文本在与主要对话中散布的显示器的有限文本区域中提供,同时接收到包含感兴趣的文本的每个文本消息。

    System And Method For Providing Adjustable Attenuation Of Location-Based Communication In An Online Game
    7.
    发明申请
    System And Method For Providing Adjustable Attenuation Of Location-Based Communication In An Online Game 审中-公开
    在网络游戏中提供基于位置的通信可调节衰减的系统和方法

    公开(公告)号:US20090253512A1

    公开(公告)日:2009-10-08

    申请号:US12099053

    申请日:2008-04-07

    IPC分类号: A63F9/24

    摘要: A system and method for presenting location-based communication in an online game relative to a player from a communication source is provided. A communication to a recipient from within a simulated three-dimensional environment of an online game is accepted. A source co-located with the recipient of the communication is determined. An apparent proximity and direction of the source relative to the recipient is evaluated. A recipient specific adjustor to the communication is applied. Presentation of the communication is modified by the apparent proximity and direction of the source to the recipient in the display based on the adjustor applied.

    摘要翻译: 提供了一种用于在通信源中相对于播放器在线游戏中呈现基于位置的通信的系统和方法。 接受来自在在线游戏的模拟三维环境内的接收者的通信。 确定与通信的接收方共处的源。 评估源相对于接收者的明显接近度和方向。 应用通信的接收者特定调整器。 基于所应用的调整器,通过显示器的接收者的明显接近度和方向来改变通信的呈现。

    Method, apparatus, and program product for predicting virtual presence in a persistent virtual enviornment
    8.
    发明授权
    Method, apparatus, and program product for predicting virtual presence in a persistent virtual enviornment 有权
    用于预测持久虚拟环境中的虚拟存在的方法,装置和程序产品

    公开(公告)号:US09433868B2

    公开(公告)日:2016-09-06

    申请号:US11320224

    申请日:2005-12-28

    摘要: Apparatus, methods, and computer program products are disclosed that access a first coefficient vector that represents a first temporal profile and a second coefficient vector that represents a second temporal profile. The first and second temporal profiles represent presence histories of a first entity and a second entity within a persistent virtual environment. Once the coefficient vectors are accessed, the technology generates a predictive function responsive to the coefficient vectors. The predictive function provides a likelihood with respect to a future time that the first entity and the second entity will be temporally compatible. The technology then presents a representation of said predictive function or information derived from said predictive function.

    摘要翻译: 公开了一种装置,方法和计算机程序产品,其访问表示第一时间分布的第一系数向量和表示第二时间分布的第二系数向量。 第一和第二时间简档表示持久虚拟环境中的第一实体和第二实体的存在历史。 一旦系数向量被访问,该技术产生响应于系数向量的预测函数。 预测函数提供了关于第一实体和第二实体将在时间上兼容的未来时间的可能性。 该技术然后呈现所述预测函数或从所述预测函数导出的信息的表示。

    Location-aware mixed-reality gaming platform
    9.
    发明授权
    Location-aware mixed-reality gaming platform 有权
    位置感知混合现实游戏平台

    公开(公告)号:US08231465B2

    公开(公告)日:2012-07-31

    申请号:US12035264

    申请日:2008-02-21

    IPC分类号: G06T15/00

    摘要: One embodiment of the present invention provides a system that facilitates location-aware, mixed-reality gaming platform. During operation, the system determines a layout of a user's surrounding. The system further detects the user's location and/or nearby objects. Next, the system associates virtual content to the determined layout and associates a set of game rules with the virtual content. Subsequently, the system produces a visual and/or audio representation of a game based on the game rules and virtual content to the user, thereby allowing the user to play a game that corresponds to his surrounding and location.

    摘要翻译: 本发明的一个实施例提供一种便于位置感知,混合现实的游戏平台的系统。 在操作期间,系统确定用户周围的布局。 该系统还检测用户的位置和/或附近的物体。 接下来,系统将虚拟内容与确定的布局相关联,并将一组游戏规则与虚拟内容相关联。 随后,系统基于游戏规则和虚拟内容向用户生成游戏的视觉和/或音频表示,从而允许用户播放对应于他的周围和位置的游戏。

    Method and system for traversing digital records with multiple dimensional attributes
    10.
    发明授权
    Method and system for traversing digital records with multiple dimensional attributes 有权
    用于遍历具有多维属性的数字记录的方法和系统

    公开(公告)号:US08099679B2

    公开(公告)日:2012-01-17

    申请号:US12031357

    申请日:2008-02-14

    IPC分类号: G06F3/048

    CPC分类号: G06F17/30265

    摘要: A system facilitates traversing digital records with dimensional attributes. The system stores a number of digital records. The system further associates a respective digital record with a number of attributes, wherein a respective attribute can be specified in a number of levels of abstraction. The system allows a user to control a presentation of the stored digital records based on their attributes. The user can set one or more criteria for the attributes of the digital records to be presented by: specifying the value of at least one fixed attribute of the digital records to be presented, changing at least one non-fixed attribute of the digital records to be presented, and/or specifying a level of abstraction for the fixed and/or non-fixed attribute of the digital records to be presented. The system then presents a set of digital records to the user based on the attribute criteria set by the user.

    摘要翻译: 系统便于利用维度属性遍历数字记录。 系统存储多个数字记录。 该系统进一步将相应的数字记录与许多属性相关联,其中相应的属性可以以抽象级数来指定。 该系统允许用户基于其属性来控制所存储的数字记录的呈现。 用户可以通过以下方式为要呈现的数字记录的属性设置一个或多个标准:指定要呈现的数字记录的至少一个固定属性的值,将数字记录的至少一个非固定属性改变为 和/或指定要呈现的数字记录的固定和/或非固定属性的抽象级别。 然后,系统基于用户设置的属性标准向用户呈现一组数字记录。