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公开(公告)号:US11138255B2
公开(公告)日:2021-10-05
申请号:US15717551
申请日:2017-09-27
Applicant: Facebook, Inc.
Inventor: Peter Henry Martinazzi , Christian Xavier Dalonzo , Jennifer A. Burge , Xiaobin Wu , Chih Shao Lee , Puneet Sethi , Jennifer Terra Hansen
IPC: G06F16/438 , G06F16/951 , G06T11/60 , H04L12/58 , G06K9/00 , G06F3/0484 , H04L29/06 , H04L29/08
Abstract: The present disclosure is directed toward systems, computer-readable media, and methods for providing customized media effects for use in media communications. For example, systems and methods described herein utilize search terms along with contextual information associated with a client-computing device and characteristic information associated with a digital media item to identify pre-generated media effects and to generate dynamic media effects. Systems and methods described herein score and rank the identified and generated media effects to as to provide listings of media effects that are most likely to appeal to a user of the client-computing device.
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公开(公告)号:US11075869B1
公开(公告)日:2021-07-27
申请号:US16773105
申请日:2020-01-27
Applicant: Facebook, Inc.
Inventor: Peter Henry Martinazzi , Richard Kenneth Zadoronzny , Jennifer A. Burge , Christian Xavier Dalonzo
IPC: H04L12/58
Abstract: Techniques to configure the network distribution of media compositions for transmission are described. An apparatus may comprise a user interface component of a messaging client on a client device operative to receive a media composition via a composition interface, the messaging client associated with a user account with a messaging system; and receive a transmission command via the composition interface; and a messaging component operative to transmit a media composition package from the client device to the messaging system in response to the transmission command, the media composition package comprising the media composition, the media composition package addressed to a media composition distribution group for the user account, the media composition distribution group determined based on, at least in part, a messaging history for the user account with the messaging system. Other embodiments are described and claimed.
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公开(公告)号:US20220080324A1
公开(公告)日:2022-03-17
申请号:US17537277
申请日:2021-11-29
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Richard Kenneth Zadorozny , Jeremy Harrison Goldberg , Peter Henry Martinazzi , Lei Guang , Yang Li , Jennifer A. Burge
IPC: A63F13/87 , G06Q50/00 , A63F13/79 , A63F13/2145 , A63F13/48 , A63F13/92 , A63F13/35 , G06F21/10 , A63F13/795 , A63F13/49
Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
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4.
公开(公告)号:US20190095436A1
公开(公告)日:2019-03-28
申请号:US15717551
申请日:2017-09-27
Applicant: Facebook, Inc.
Inventor: Peter Henry Martinazzi , Christian Xavier Dalonzo , Jennifer A. Burge , Xiaobin Wu , Chih Shao Lee , Puneet Sethi , Jennifer Terra Hansen
Abstract: The present disclosure is directed toward systems, computer-readable media, and methods for providing customized media effects for use in media communications. For example, systems and methods described herein utilize search terms along with contextual information associated with a client-computing device and characteristic information associated with a digital media item to identify pre-generated media effects and to generate dynamic media effects. Systems and methods described herein score and rank the identified and generated media effects to as to provide listings of media effects that are most likely to appeal to a user of the client-computing device.
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公开(公告)号:US20170147182A1
公开(公告)日:2017-05-25
申请号:US14951666
申请日:2015-11-25
Applicant: Facebook, Inc.
Inventor: Peter Henry Martinazzi , Richard Kenneth Zadorozny , Jennifer A. Burge , Xiao Ou Wang , Benjamin Eric Hiller
IPC: G06F3/0481 , H04L29/08 , G06F3/0484 , H04L12/58
CPC classification number: H04L67/02 , H04L51/04 , H04L51/16 , H04L51/32 , H04L67/025 , H04L67/04 , H04L67/125 , H04L67/20 , H04L67/306 , H04L67/42
Abstract: Techniques to remotely configure interface settings for messaging clients are described. In one embodiment, an apparatus may comprise a messaging component operative to receive a user interface configuration object at a first messaging client on the first client device, the first messaging client on the first client device associated with a first user account with a messaging system, the user interface configuration object indicating a user interface setting specified at a second messaging client on a second client device, the second messaging client on the second client device associated with a second user account with the messaging system; and a user interface component operative to store the user interface setting in association with a message thread associated with the first user account and the second user account; and display a message thread interface for the message thread based on the user interface setting. Other embodiments are described and claimed.
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6.
公开(公告)号:US20200007484A1
公开(公告)日:2020-01-02
申请号:US16558247
申请日:2019-09-02
Applicant: Facebook, Inc.
Inventor: Peter Henry Martinazzi , Richard Kenneth Zadorozny , Jennifer A. Burge , Christian Xavier Dalonzo
IPC: H04L12/58
Abstract: Techniques to configure the network distribution of media compositions for transmission are described. An apparatus may comprise a user interface component of a messaging client on a client device operative to receive a media composition via a composition interface, the messaging client associated with a user account with a messaging system; and receive a transmission command via the composition interface; and a messaging component operative to transmit a media composition package from the client device to the messaging system in response to the transmission command, the media composition package comprising the media composition, the media composition package addressed to a media composition distribution group for the user account, the media composition distribution group determined based on, at least in part, a messaging history for the user account with the messaging system. Other embodiments are described and claimed.
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公开(公告)号:US20170142055A1
公开(公告)日:2017-05-18
申请号:US14943807
申请日:2015-11-17
Applicant: FACEBOOK, INC.
Inventor: Peter Henry Martinazzi , Richard Kenneth Zadorozny , Jennifer A. Burge , Christian Xavier Dalonzo
IPC: H04L12/58 , G06F3/0482 , G06F3/0484
CPC classification number: H04L51/22 , G06F3/0481 , H04L51/28 , H04L51/36
Abstract: Techniques to configure the network distribution of media compositions for reception are described. An apparatus may comprise a user interface component operative to display a messaging interface in association with a first user account with a messaging system, the messaging interface comprising a visual indicator for a second user account with the messaging system, the visual indicator comprising a media composition availability indicator, the media composition availability indicator associated with an inclusion of the first user account in a media composition distribution group for the second user account; receive a user selection of the media composition availability indicator in the messaging interface; and display the media composition in response to the user selection of the media composition availability indicator; and a messaging component operative to receive a media composition package associated with the first user account, the media composition package comprising the media composition. Other embodiments are described and claimed.
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公开(公告)号:US11185787B2
公开(公告)日:2021-11-30
申请号:US16702253
申请日:2019-12-03
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Richard Kenneth Zadorozny , Jeremy Harrison Goldberg , Peter Henry Martinazzi , Lei Guang , Li Yang , Jennifer A. Burge
IPC: A63F9/24 , A63F13/87 , G06Q50/00 , A63F13/79 , A63F13/2145 , A63F13/48 , A63F13/92 , A63F13/35 , G06F21/10 , A63F13/795 , A63F13/49 , H04L29/06
Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
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公开(公告)号:US10518181B2
公开(公告)日:2019-12-31
申请号:US15475801
申请日:2017-03-31
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Richard Kenneth Zadorozny , Jeremy Harrison Goldberg , Peter Henry Martinazzi , Lei Guang , Li Yang , Jennifer A. Burge
Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
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公开(公告)号:US20180280812A1
公开(公告)日:2018-10-04
申请号:US15475801
申请日:2017-03-31
Applicant: Facebook, Inc.
Inventor: Andrea Vaccari , Richard Kenneth Zadorozny , Jeremy Harrison Goldberg , Peter Henry Martinazzi , Lei Guang , Li Yang , Jennifer A. Burge
IPC: A63F13/87 , H04L29/06 , G06Q50/00 , A63F13/79 , A63F13/2145
Abstract: This disclosure is directed to enabling access to a game instance through a messenger application. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving the messenger application.
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