ENHANCED PROTOCOL AND ARCHITECTURE FOR LOW BANDWIDTH FORCE FEEDBACK GAME CONTROLLER
    2.
    发明申请
    ENHANCED PROTOCOL AND ARCHITECTURE FOR LOW BANDWIDTH FORCE FEEDBACK GAME CONTROLLER 有权
    低带宽反馈游戏控制器的增强协议和架构

    公开(公告)号:US20090122006A1

    公开(公告)日:2009-05-14

    申请号:US11939218

    申请日:2007-11-13

    IPC分类号: G09G5/08

    摘要: Haptic features are stored in a haptic device by preloading or otherwise downloading them, e.g., wirelessly, into the haptic device at the time of manufacture, immediately prior to game play, during game play, and/or at any other time. Haptic features may be activated, deactivated, modified or replaced at any time. All or a subset of the haptic features may be selected as an active play list, which may be modified as necessary. A host may manage some or all device memory and the haptic features stored therein. Haptic features stored in haptic devices and control information provided by the host are used by the haptic device to execute haptic effects. The haptic device may sustain haptic effects between control messages from the host. New communication messages may be added to an underlying communication protocol to support haptic effects. New messages may use header portions of communication packets as payload portions.

    摘要翻译: 触觉特征通过在制造时,在玩游戏之前,玩游戏期间和/或在任何其他时间预先加载或以其它方式将其例如无线地预先载入或以其他方式下载到触觉装置中来存储在触觉装置中。 可以随时激活,停用,修改或更换触觉特征。 触觉特征的全部或子集可以被选择为活动播放列表,其可以根据需要进行修改。 主机可以管理一些或所有设备存储器以及存储在其中的触觉特征。 由触觉装置存储的触觉特征和由主机提供的控制信息由触觉装置用于执行触觉效果。 触觉设备可以在来自主机的控制消息之间维持触觉效果。 可以将新的通信消息添加到底层通信协议以支持触觉效果。 新消息可以使用通信分组的报头部分作为有效载荷部分。

    Enhanced protocol and architecture for low bandwidth force feedback game controller
    5.
    发明授权
    Enhanced protocol and architecture for low bandwidth force feedback game controller 有权
    用于低带宽力反馈游戏控制器的增强协议和架构

    公开(公告)号:US08117364B2

    公开(公告)日:2012-02-14

    申请号:US11939218

    申请日:2007-11-13

    IPC分类号: G06F9/30

    摘要: Haptic features are stored in a haptic device by preloading or otherwise downloading them, e.g., wirelessly, into the haptic device at the time of manufacture, immediately prior to game play, during game play, and/or at any other time. Haptic features may be activated, deactivated, modified or replaced at any time. All or a subset of the haptic features may be selected as an active play list, which may be modified as necessary. A host may manage some or all device memory and the haptic features stored therein. Haptic features stored in haptic devices and control information provided by the host are used by the haptic device to execute haptic effects. The haptic device may sustain haptic effects between control messages from the host. New communication messages may be added to an underlying communication protocol to support haptic effects. New messages may use header portions of communication packets as payload portions.

    摘要翻译: 触觉特征通过在制造时,在玩游戏之前,玩游戏期间和/或在任何其他时间预先加载或以其它方式将其例如无线地预先载入或以其他方式下载到触觉装置中来存储在触觉装置中。 可以随时激活,停用,修改或更换触觉特征。 触觉特征的全部或子集可以被选择为活动播放列表,其可以根据需要进行修改。 主机可以管理一些或所有设备存储器以及存储在其中的触觉特征。 由触觉装置存储的触觉特征和由主机提供的控制信息由触觉装置用于执行触觉效果。 触觉设备可以在来自主机的控制消息之间维持触觉效果。 可以将新的通信消息添加到底层通信协议以支持触觉效果。 新消息可以使用通信分组的报头部分作为有效载荷部分。

    Dynamic Selection Of Sensitivity Of Tilt Functionality
    6.
    发明申请
    Dynamic Selection Of Sensitivity Of Tilt Functionality 审中-公开
    倾斜功能灵敏度的动态选择

    公开(公告)号:US20090325710A1

    公开(公告)日:2009-12-31

    申请号:US12163345

    申请日:2008-06-27

    IPC分类号: A63F9/24

    摘要: Disclosed is a gaming system having a processing device and a remote input device that is operationally coupled to the processing device. The remote input device may include a motion sensor. The resolution of the motion sensor may be set dynamically from the game software, such that both gross and fine gestures can have the maximum effect. By enabling the game software to assess and control the resolution requirements, and enabling the input device to adjust and respond accordingly, relatively fine gestures, as well as relatively gross gestures, can be discerned and depicted with better accuracy and precision.

    摘要翻译: 公开了具有处理装置和可操作地耦合到处理装置的远程输入装置的游戏系统。 远程输入设备可以包括运动传感器。 可以从游戏软件动态地设置运动传感器的分辨率,使得粗略和精细手势可以具有最大的效果。 通过使游戏软件能够评估和控制分辨率要求,并使输入设备能够相应地进行调整和响应,可以更准确和精确地识别和描绘相对较好的手势以及较大的手势。

    Dynamic Selection Of Sensor Sensitivity In A Game Input System
    7.
    发明申请
    Dynamic Selection Of Sensor Sensitivity In A Game Input System 审中-公开
    在游戏输入系统中动态选择传感器灵敏度

    公开(公告)号:US20090325705A1

    公开(公告)日:2009-12-31

    申请号:US12165481

    申请日:2008-06-30

    IPC分类号: A63F13/06 A63F9/24

    摘要: Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player.

    摘要翻译: 远程游戏外设中的传感器参数是动态的。 远程游戏外围设备可以包含经由至少一个传感器测量远程游戏外围设备的运动的一个或多个传感器。 该信息被传送给游戏服务器。 然后,游戏服务器确定传感器灵敏度设置是否适合于游戏中该点的远程游戏外设的预期运动。 游戏服务器可以在游戏过程中的任何时间发送传感器灵敏度调整,以将传感器灵敏度级别设置调整到可能以最小的数据丢失来捕获游戏外设的运动的设置。 灵敏度级别的动态调整也可用于向游戏玩家提供校正反馈。

    VISUAL FEEDBACK IN ELECTRONIC ENTERTAINMENT SYSTEM
    9.
    发明申请
    VISUAL FEEDBACK IN ELECTRONIC ENTERTAINMENT SYSTEM 审中-公开
    电子娱乐系统中的视觉反馈

    公开(公告)号:US20120077171A1

    公开(公告)日:2012-03-29

    申请号:US13309285

    申请日:2011-12-01

    IPC分类号: G10H1/36

    摘要: The presentation of visual feedback in an electronic entertainment system is disclosed. One disclosed embodiment relates to a method of providing user feedback in an electronic entertainment system, wherein the method comprises inviting an input from a user, receiving a user input via a hand-held remote input device, performing a comparison of the user input received to an expected input, assigning a rating to the user input received based upon the comparison to the expected input, and adjusting light emitted by one or more lights sources on the input device based upon the rating.

    摘要翻译: 公开了电子娱乐系统中视觉反馈的呈现。 一个公开的实施例涉及一种在电子娱乐系统中提供用户反馈的方法,其中所述方法包括邀请用户的输入,经由手持式远程输入设备接收用户输入,执行接收到的用户输入的比较 预期输入,基于与预期输入的比较来为接收到的用户输入分配评级,以及基于评级调整输入设备上的一个或多个光源发射的光。

    Visual feedback in electronic entertainment system
    10.
    发明授权
    Visual feedback in electronic entertainment system 失效
    电子娱乐系统的视觉反馈

    公开(公告)号:US08098831B2

    公开(公告)日:2012-01-17

    申请号:US12121180

    申请日:2008-05-15

    IPC分类号: H04R29/00

    摘要: The presentation of visual feedback in an electronic entertainment system is disclosed. One disclosed embodiment relates to a method of providing user feedback in an electronic entertainment system, wherein the method comprises inviting an input from a user, receiving a user input via a hand-held remote input device, performing a comparison of the user input received to an expected input, assigning a rating to the user input received based upon the comparison to the expected input, and adjusting light emitted by one or more lights sources on the input device based upon the rating.

    摘要翻译: 公开了电子娱乐系统中视觉反馈的呈现。 一个公开的实施例涉及一种在电子娱乐系统中提供用户反馈的方法,其中所述方法包括邀请用户的输入,经由手持式远程输入设备接收用户输入,执行接收到的用户输入的比较 预期输入,基于与预期输入的比较来为接收到的用户输入分配评级,以及基于评级调整输入设备上的一个或多个光源发射的光。