IDF weighting of LSH bands for live reference ingestion
    2.
    发明授权
    IDF weighting of LSH bands for live reference ingestion 有权
    用于实时参考摄取的LSH带的IDF加权

    公开(公告)号:US09208154B1

    公开(公告)日:2015-12-08

    申请号:US14458387

    申请日:2014-08-13

    Applicant: Google Inc.

    Abstract: Down scoring overcrowded bands via IDF weighting scores provides a soft way to reduce the effect of common bands from Locality Sensitive Hashing (LSH) processes. An index component indexes live video references of a live streaming infrastructure pathway process in a reference index. A scoring component scores a set of bands with a set of inverse document frequency (IDF) weighting scores in the reference index. A high score is generated for bands that are featured in a small number of references and a low score is generated for bands featured in a high number of references.

    Abstract translation: 通过IDF加权分数的下划线过度拥挤的频带提供了一种柔性的方法来减少局部敏感哈希(LSH)过程中常用频带的影响。 索引组件在参考索引中索引实况流基础设施路径进程的实时视频参考。 评分组件在参考指标中以一组逆文档频率(IDF)加权分数对一组频带进行评分。 对于以少量参考为特征的频带,产生高分,并且对于大量参考中的频带生成低分数。

    Classifying music by genre using discrete cosine transforms
    3.
    发明授权
    Classifying music by genre using discrete cosine transforms 有权
    使用离散余弦变换对流派进行音乐分类

    公开(公告)号:US09055376B1

    公开(公告)日:2015-06-09

    申请号:US13791131

    申请日:2013-03-08

    Applicant: Google Inc.

    CPC classification number: H04R3/00 G06F17/30743 H04R2430/03

    Abstract: Systems and methods are provided herein relating to audio classification. Genres of music can be identified by detecting unique spectral features inherent to those genres. One example genre detected is techno music. Two dimensional discrete cosine transforms can be generated for consecutive windows of the spectrogram or chromagram. A max value of the energy of portions of the two dimensional discrete cosine transforms can be determined. The max value can be normalized and aggregated with max values related to neighboring windows. If the aggregate scores meet a genre threshold, the audio sample, or portions thereof, can be associated with a genre of music.

    Abstract translation: 本文提供了与音频分类有关的系统和方法。 可以通过检测这些类型固有的独特光谱特征来识别音乐类型。 检测到的一个例子是技术音乐。 可以为光谱图或色谱图的连续窗口生成二维离散余弦变换。 可以确定二维离散余弦变换的部分的能量的最大值。 最大值可以与相邻窗口相关的最大值进行归一化和聚合。 如果聚合分数满足类型阈值,则音频样本或其部分可以与音乐类型相关联。

    IDF weighting of LSH bands for live reference ingestion
    5.
    发明授权
    IDF weighting of LSH bands for live reference ingestion 有权
    用于实时参考摄取的LSH带的IDF加权

    公开(公告)号:US08838609B1

    公开(公告)日:2014-09-16

    申请号:US13648511

    申请日:2012-10-10

    Applicant: Google Inc.

    Abstract: Down scoring overcrowded bands via IDF weighting scores provides a soft way to reduce the effect of common bands from Locality Sensitive Hashing (LSH) processes. An index component indexes live video references of a live streaming infrastructure pathway process in a reference index. A scoring component scores a set of bands with a set of inverse document frequency (IDF) weighting scores in the reference index. A high score is generated for bands that are featured in a small number of references and a low score is generated for bands featured in a high number of references.

    Abstract translation: 通过IDF加权分数的下划线过度拥挤的频带提供了一种柔性的方法来减少局部敏感哈希(LSH)过程中常用频带的影响。 索引组件在参考索引中索引实况流基础设施路径进程的实时视频参考。 评分组件在参考指标中以一组逆文档频率(IDF)加权分数对一组频带进行评分。 对于以少量参考为特征的频带,产生高分,并且对于大量参考中的频带生成低分数。

    ANSWERING QUESTIONS USING ENVIRONMENTAL CONTEXT
    6.
    发明申请
    ANSWERING QUESTIONS USING ENVIRONMENTAL CONTEXT 审中-公开
    使用环境语境解答问题

    公开(公告)号:US20140074466A1

    公开(公告)日:2014-03-13

    申请号:US13626439

    申请日:2012-09-25

    Applicant: GOOGLE INC.

    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for receiving audio data encoding an utterance and environmental data, obtaining a transcription of the utterance, identifying an entity using the environmental data, submitting a query to a natural language query processing engine, wherein the query includes at least a portion of the transcription and data that identifies the entity, and obtaining one or more results of the query.

    Abstract translation: 方法,系统和装置,包括在计算机存储介质上编码的计算机程序,用于接收编码话语和环境数据的音频数据,获得话语的转录,使用环境数据识别实体,向自然语言提交查询 查询处理引擎,其中查询包括识别实体的转录和数据的至少一部分,以及获得查询的一个或多个结果。

    Pitch shift and time stretch resistant audio matching
    9.
    发明授权
    Pitch shift and time stretch resistant audio matching 有权
    音调偏移和时间舒适的音频匹配

    公开(公告)号:US09213703B1

    公开(公告)日:2015-12-15

    申请号:US13670453

    申请日:2012-11-06

    Applicant: Google Inc.

    Abstract: Systems and methods are provided herein relating to audio matching. Descriptors can be generated based on anchor points and interest points that characterize the local neighborhood surrounding the anchor point. Characterizing the local spectrogram neighborhood surrounding anchor points can be more robust to pitch shift distortions and time stretch distortions. Those anchor points surrounded by a lack of spectral activity or even spectral activity can be filtered from further examination. Using these pitch shift and time stretch resistant audio features within descriptors can provide for more accurate and efficient audio matching.

    Abstract translation: 本文提供了与音频匹配有关的系统和方法。 描述符可以基于表征锚点周围的局部邻域的锚点和兴趣点来生成。 表征锚点附近的局部光谱图邻域对于俯仰偏移失真和时间拉伸失真可以更加鲁棒。 由光谱活动不足或光谱活动所包围的那些锚点可以从进一步的检查中滤除。 在描述符中使用这些音调移位和时间延伸的音频特征可以提供更精确和高效的音频匹配。

    Interactive game based on user generated music content
    10.
    发明授权
    Interactive game based on user generated music content 有权
    基于用户生成的音乐内容的互动游戏

    公开(公告)号:US08895830B1

    公开(公告)日:2014-11-25

    申请号:US13647345

    申请日:2012-10-08

    Applicant: Google Inc.

    CPC classification number: A63F13/814 A63F13/65 A63F2300/5533

    Abstract: Systems and methods are provided herein relating to interactive gaming within a media sharing service. Game data, such as sets of notes extracted from the audio track of user generated videos or from audio samples, can be generated based on videos containing musical content or from audio content. A device can use the game data to facilitate an interactive game during playback of the user generated videos or audio samples. Players can press buttons, for example, corresponding to notes as the video with musical content is played within the game interface. Players can be scored for accuracy, and can play with other players in a multiplayer environment. In this sense, user generated video content or audio content can be transformed and used within a gaming interface to increase interaction and engagement between users in a media sharing service.

    Abstract translation: 本文提供了与媒体共享服务内的交互式游戏相关的系统和方法。 可以基于包含音乐内容的视频或从音频内容生成诸如从用户生成的视频的音轨或从音频样本中提取的音符集的游戏数据。 设备可以使用游戏数据来促进在播放用户生成的视频或音频样本期间的交互式游戏。 播放器可以按钮,例如对应于音符,因为具有音乐内容的视频在游戏界面内播放。 玩家可以获得准确的得分,并且可以在多人游戏环境中与其他玩家玩耍。 在这个意义上,用户生成的视频内容或音频内容可以在游戏界面中进行变换和使用,以增加媒体共享服务中用户之间的互动和互动。

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