GAME RESULT EVALUATING METHOD AND DEVICE
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    发明申请
    GAME RESULT EVALUATING METHOD AND DEVICE 有权
    游戏结果评估方法和设备

    公开(公告)号:US20080161078A1

    公开(公告)日:2008-07-03

    申请号:US12037610

    申请日:2008-02-26

    IPC分类号: A63F13/00

    摘要: Further interest after completion of a game and motivation to participate in the next game are given to players of any skill. Using the results (for example, skill points, maximum combo number) of players evaluated for each predetermined parameter in for example a music game, and players again compete against each other. In other words, after the music game a separate game (secondary game) is played. Winning or losing in the secondary game depends on the results of the players for each parameter in the primary game, and the skill of the player in the secondary game. Therefore, a player's effort and skill in the primary game can be utilized in the result of the secondary game, and even if the result of the primary game is unsatisfactory, the player can seize the chance to win the secondary game, depending on the skill of the player in the secondary game. Therefore, players of various levels of skill in the primary game are given further interest after completion of the primary game, and moreover are given motivation to compete in the primary game.

    摘要翻译: 完成游戏后的兴趣和参与下一场比赛的动机被赋予任何技能的玩家。 使用针对例如音乐游戏中的每个预定参数评估的玩家的结果(例如,技能点,最大组合数),并且玩家再次相互竞争。 换句话说,在音乐游戏之后,播放单独的游戏(次级游戏)。 次要游戏中的获胜或失败取决于主要游戏中每个参数的玩家结果以及辅助游戏中玩家的技能。 因此,可以在二次游戏的结果中利用玩家在主游戏中的努力和技巧,并且即使主游戏的结果不能令人满意,玩家也可以根据技能抓住获得二次游戏的机会 的二手游戏中的玩家。 因此,在主游戏完成后,主游戏中的各种技能水平的玩家被赋予更多的兴趣,而且还被赋予在主游戏中竞争的动机。