Peripheral device for reducing power supplied from a host device and control method thereof
    1.
    发明授权
    Peripheral device for reducing power supplied from a host device and control method thereof 有权
    用于减少从主机设备供电的外围设备及其控制方法

    公开(公告)号:US06230277B1

    公开(公告)日:2001-05-08

    申请号:US09539713

    申请日:2000-03-31

    IPC分类号: G06F126

    摘要: A peripheral device operating with power supplied from a host device includes a receive unit receiving an external signal and a controller. The controller causes at least one of the functions of the peripheral device to operate intermittently when the host device is in a sleep mode. Further, upon reception of the external signal via the receive unit, the controller forces the host device to shift to an active mode based on the signal received. As at least one of the functions of the peripheral device is forced to operate intermittently when the host device is in the sleep mode, the consumption of the power supplied from the host device is reduced.

    摘要翻译: 用主机装置供电的外围设备包括接收外部信号的接收单元和控制器。 当主机设备处于睡眠模式时,控制器使至少一个外围设备的功能间歇地操作。 此外,当经由接收单元接收到外部信号时,控制器基于所接收的信号迫使主机设备转换到活动模式。 由于当主机设备处于睡眠模式时,外围设备的至少一个功能被强制间歇地操作,所以从主机设备提供的电力的消耗减少了。

    Data processing apparatus and processing method and medium for electronic games
    2.
    发明授权
    Data processing apparatus and processing method and medium for electronic games 有权
    电子游戏数据处理装置及处理方法及介质

    公开(公告)号:US07030882B1

    公开(公告)日:2006-04-18

    申请号:US09135024

    申请日:1998-08-17

    IPC分类号: G09G5/00

    CPC分类号: G06T13/40

    摘要: To provide a data processing apparatus wherewith the work volume required to produce game characters is reduced. The image data processing apparatus is an apparatus for placing a plurality of polygons at predetermined positions, based on position information that places a reference polygon on a screen, applying predetermined texture to the polygons, and thus producing game character data. The game character data 200 comprise distance information and placement angle information for a torso polygon 201, a head polygon 202, wrist polygons 203R and 203L, and ankle polygons 204R and 204L. A processor computes the torso polygon based on placement information for the torso polygon 201 on the screen (processing routine 1), and computes the head polygon 202, wrist polygons 203R and 203L, and ankle polygons 204R and 204L from the distance information and angle information (processing routine 2).

    摘要翻译: 提供一种数据处理装置,其中减少了产生游戏角色所需的工作量。 图像数据处理装置是基于将参考多边形放置在屏幕上的位置信息将多个多边形放置在预定位置的装置,对多边形应用预定纹理,从而产生游戏角色数据。 游戏角色数据200包括躯干多边形201,头部多边形202,手腕多边形203 R和203 L以及踝多边形204 R和204 L的距离信息和放置角度信息。处理器基于放置信息计算躯干多边形 对于屏幕上的躯干多边形201(处理程序1),并根据距离信息和角度信息(处理程序2)计算头部多边形202,手腕多边形203 R和203 L以及踝多边形204 R和204 L。