DEVICE FOR AUTOMATED DETECTION OF FEATURE FOR CALIBRATION AND METHOD THEREOF
    1.
    发明申请
    DEVICE FOR AUTOMATED DETECTION OF FEATURE FOR CALIBRATION AND METHOD THEREOF 审中-公开
    用于自动检测特征的装置用于校准及其方法

    公开(公告)号:US20130058526A1

    公开(公告)日:2013-03-07

    申请号:US13571295

    申请日:2012-08-09

    IPC分类号: G06K9/46

    CPC分类号: G06T7/80 G06T2207/30204

    摘要: A method for automated detection of feature for calibration is provided, which includes capturing images of a polyhedral structure including a plurality of rectangular planes and triangular planes in different directions through a plurality of cameras, and generating a plurality of image files, each of the rectangular planes having calibration objects formed thereon to be used as input values of a calibration engine, and each of the triangular planes having a marker formed thereon to grasp absolute and relative relationships between the rectangular planes; searching for the calibration objects in the image files; searching for the same plane in which the calibration objects are formed using the calibration objects; and indexing the respective calibration objects formed on the same plane.

    摘要翻译: 提供了一种用于自动检测用于校准的特征的方法,其包括通过多个相机捕获包括多个矩形平面和不同方向的三角形平面的多面体结构的图像,并且生成多个图像文件,每个矩形 具有形成在其上的校准对象的平面用作校准引擎的输入值,并且每个三角形平面具有形成在其上的标记,以抓住矩形平面之间的绝对和相对关系; 在图像文件中搜索校准对象; 使用校准对象搜索形成校准对象的同一平面; 并对形成在同一平面上的各个校准对象进行索引。

    APPARATUS AND METHOD FOR RENDERING POINT CLOUD USING VOXEL GRID
    2.
    发明申请
    APPARATUS AND METHOD FOR RENDERING POINT CLOUD USING VOXEL GRID 有权
    使用VOXEL GRID渲染点云的装置和方法

    公开(公告)号:US20130057653A1

    公开(公告)日:2013-03-07

    申请号:US13558230

    申请日:2012-07-25

    IPC分类号: H04N13/02

    摘要: A method for rendering point cloud using a voxel grid, includes generating bounding box including all the point cloud and dividing the generated bounding box into voxels to make the voxel grid; and allocating at least one texture plane to each of the voxels of the voxel grid. Further, the method includes orthogonally projecting points within the voxel to the allocated texture planes to generate texture images; and rendering each voxel of the voxel grid by selecting one of the texture planes within the voxel by using central position of the voxel and the 3D camera position and rendering using the texture images corresponding to the selected texture plane.

    摘要翻译: 一种使用体素网格渲染点云的方法,包括生成包含所有点云的边界框,并将生成的边界框划分为体素以形成体素网格; 以及将至少一个纹理平面分配给所述体素网格的每个体素。 此外,该方法包括将体素内的点正交投影到所分配的纹理平面以产生纹理图像; 以及通过使用体素的中心位置和3D相机位置以及使用与选定的纹理平面相对应的纹理图像进行渲染来选择体素中的纹理平面之一来渲染体素网格的每个体素。

    METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION
    3.
    发明申请
    METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION 有权
    使用特征动画和网格变形生成卡通动画的方法和系统

    公开(公告)号:US20080129737A1

    公开(公告)日:2008-06-05

    申请号:US11856113

    申请日:2007-09-17

    IPC分类号: G06T13/00

    CPC分类号: G06T13/40 G06T13/80

    摘要: A method for producing cartoon animation using character animation and mesh deformation is provided. The system includes a motion analysis module, a mesh deformation module, a motion deformation module, and a skinning module. The motion analysis module receives existing motion data having information about non-deformed motions of a character, and extracts parameters from the existing motion data by analyzing an animation value that a character's each joint has. The mesh deformation module receives existing mesh data having information about an external appearance of a character and existing skinning data having information for cohering the parameters or bones with mesh, and generates deformed mesh data. The motion deformation module receives the existing motion data and deforms motion using the parameters. The skinning module receives the deformed mesh data, the deformed motion data, and the existing skinning data and generates character animation data having cartoon like motion.

    摘要翻译: 提供了使用角色动画和网格变形来制作卡通动画的方法。 该系统包括运动分析模块,网格变形模块,运动变形模块和剥皮模块。 运动分析模块接收具有关于角色的非变形运动的信息的现有运动数据,并且通过分析角色的每个关节具有的动画值来从现有运动数据中提取参数。 网格变形模块接收具有关于字符的外观的信息的现有网格数据,以及具有用于使参数或骨骼与网格结合的信息的现有蒙皮数据,并生成变形的网格数据。 运动变形模块接收现有运动数据,并使用参数使运动变形。 剥皮模块接收变形的网格数据,变形的运动数据和现有的皮肤数据,并生成具有卡通像运动的角色动画数据。

    APPARATUS AND METHOD OF PRODUCING 3D MODEL
    4.
    发明申请
    APPARATUS AND METHOD OF PRODUCING 3D MODEL 有权
    装置和3D模型的制作方法

    公开(公告)号:US20130207966A1

    公开(公告)日:2013-08-15

    申请号:US13620505

    申请日:2012-09-14

    IPC分类号: G06T15/00

    CPC分类号: G06T17/00 G06T2210/56

    摘要: Disclosed are an apparatus and a method of producing a 3D model in which a 3D model having a static background is produced using a point cloud and an image obtained through 3D scanning. The apparatus includes an image matching unit for producing a matched image by matching a point cloud obtained by scanning a predetermined region to a camera image obtained by photographing the predetermined region; a mesh model processing unit for producing an object positioned in the region as a mesh model; and a 3D model processing unit for producing a 3D model for the object by reflecting texture information obtained from the matched image to the mesh model. The disclosed may be used for a 3D map service.

    摘要翻译: 公开了一种生产3D模型的装置和方法,其中使用点云和通过3D扫描获得的图像产生具有静态背景的3D模型。 该装置包括:图像匹配单元,用于通过将通过扫描预定区域获得的点云与通过拍摄预定区域获得的相机图像相匹配来产生匹配图像; 网格模型处理单元,用于产生位于所述区域中的对象作为网格模型; 以及3D模型处理单元,用于通过将从匹配图像获得的纹理信息反射到网格模型来生成用于对象的3D模型。 所公开的可以用于3D地图服务。

    APPARATUS AND METHOD FOR GENERATING PRE-VISUALIZATION IMAGE
    5.
    发明申请
    APPARATUS AND METHOD FOR GENERATING PRE-VISUALIZATION IMAGE 审中-公开
    用于生成可视化图像的装置和方法

    公开(公告)号:US20130201188A1

    公开(公告)日:2013-08-08

    申请号:US13585754

    申请日:2012-08-14

    IPC分类号: G06T13/20 G06T17/00

    CPC分类号: G06T13/20 G06T19/006

    摘要: Disclosed is an apparatus and method for generating a pre-visualization image supporting functions of simulating interactions between the digital actor motion, the virtual space, and the virtual shooting device motion in an actual space and previewing the image by using a virtual camera and a virtual space including a 3D digital actor in an image production operation. Thus, according to the present invention, it is possible to support more effective image production.

    摘要翻译: 公开了一种用于生成预可视图像的装置和方法,其支持在实际空间中模拟数字演员运动,虚拟空间和虚拟拍摄装置运动之间的交互的功能,并且通过使用虚拟相机和虚拟照相机预览图像 包括图像制作操作中的3D数字演员的空间。 因此,根据本发明,可以支持更有效的图像制作。

    SILHOUETTE RENDERING APPARATUS AND METHOD USING 3D TEMPORAL COHERENCE FOR RIGID OBJECT
    6.
    发明申请
    SILHOUETTE RENDERING APPARATUS AND METHOD USING 3D TEMPORAL COHERENCE FOR RIGID OBJECT 审中-公开
    SILHOUETTE渲染设备和使用三维时间相干的刚体对象的方法

    公开(公告)号:US20080129726A1

    公开(公告)日:2008-06-05

    申请号:US11944809

    申请日:2007-11-26

    IPC分类号: G06T15/00 G06T17/00

    CPC分类号: G06T15/02

    摘要: Provided is a silhouette rendering apparatus and method using temporal coherence in a 3D space. The silhouette rendering apparatus includes: an edge extracting module for extracting edges of a 3D object by using a smooth surface method generating edges on a surface among silhouette extracting algorithms among mesh information representing a mesh shape; a stroke generating module for generating a stroke by linking the acquired edges; and a parameter computing module for determining a related stroke based on camera and object animation information extracted from current and previous frames of the stroke, computing style-related parameters of the stroke, and setting them up. This makes artists freely express silhouette by applying parameters of silhouette edges to a silhouette style having temporal coherence between frames based on a concept that the silhouette edges move in a 3D space. Also, the present invention resolves a problem of temporal coherence of a silhouette rendering style which effectively reflects the shape of a 3D object.

    摘要翻译: 提供了一种在3D空间中使用时间相干性的剪影呈现装置和方法。 轮廓提取装置包括:边缘提取模块,用于通过使用在表示网格形状的网格信息中的轮廓提取算法之间的表面上生成边缘的平滑表面方法来提取3D对象的边缘; 行程生成模块,用于通过连接所获取的边缘来产生行程; 以及用于基于从笔画的当前和先前帧提取的相机和对象动画信息来确定相关笔画的参数计算模块,计算笔画的风格相关参数并进行设置。 这使得艺术家基于轮廓边缘在3D空间中移动的概念,通过将剪影边缘的参数应用于具有帧之间的时间相干性的剪影风格来自由地表达轮廓。 此外,本发明解决了有效地反映3D对象的形状的剪影呈现风格的时间一致性的问题。