AVATAR FACIAL EXPRESSION ANIMATIONS WITH HEAD ROTATION
    1.
    发明申请
    AVATAR FACIAL EXPRESSION ANIMATIONS WITH HEAD ROTATION 有权
    AVATAR FACIAL表达动画与头部旋转

    公开(公告)号:US20160328874A1

    公开(公告)日:2016-11-10

    申请号:US14443339

    申请日:2014-07-25

    Abstract: Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, In embodiments, an apparatus may include an avatar animation engine configured to receive a plurality of facial motion parameters and a plurality of head gestures parameters, respectively associated with a face and a head of a user. The plurality of facial motion parameters may depict facial action movements of the face, and the plurality of head gesture parameters may depict head pose gestures of the head. Further, the avatar animation engine may be configured to drive an avatar model with facial and skeleton animations to animate an avatar, using the facial motion parameters and the head gestures parameters, to replicate a facial expression of the user on the avatar that includes impact of head post rotation of the user. Other embodiments may be described and/or claimed.

    Abstract translation: 本文公开了与动画和呈现化身相关联的装置,方法和存储介质。 在实施例中,在实施例中,装置可以包括被配置为接收分别与用户的脸部和头部相关联的多个面部运动参数和多个头部手势参数的化身动画引擎。 多个面部运动参数可以描绘面部的面部动作运动,并且多个头部手势参数可以描绘头部的头部姿态手势。 此外,头像动画引擎可以被配置为使用面部和骨骼动画来驱动头像模型,以使用面部运动参数和头部手势参数来动画化身,以在用户的​​头像上复制包括影响的头像 头部旋转后的用户。 可以描述和/或要求保护其他实施例。

    FACIAL EXPRESSION AND/OR INTERACTION DRIVEN AVATAR APPARATUS AND METHOD
    2.
    发明申请
    FACIAL EXPRESSION AND/OR INTERACTION DRIVEN AVATAR APPARATUS AND METHOD 审中-公开
    FACIAL表达和/或交互驱动的AVATAR装置和方法

    公开(公告)号:US20160042548A1

    公开(公告)日:2016-02-11

    申请号:US14416580

    申请日:2014-03-19

    Abstract: Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, an apparatus may include a facial mesh tracker to receive a plurality of image frames, detect facial action movements of a face and head pose gestures of a head within the plurality of image frames, and output a plurality of facial motion parameters and head pose parameters that depict facial action movements and head pose gestures detected, all in real time, for animation and rendering of an avatar. The facial action movements and head pose gestures may be detected through inter-frame differences for a mouth and an eye, or the head, based on pixel sampling of the image frames. The facial action movements may include opening or closing of a mouth, and blinking of an eye. The head pose gestures may include head rotation such as pitch, yaw, roll, and head movement along horizontal and vertical direction, and the head comes closer or goes farther from the camera. Other embodiments may be described and/or claimed.

    Abstract translation: 本文公开了与动画和呈现化身相关联的装置,方法和存储介质。 在实施例中,装置可以包括面部网格跟踪器,用于接收多个图像帧,检测多个图像帧内的头部的脸部和头部姿势手势的面部动作运动,并且输出多个面部运动参数和头部 构成参数,其描绘了所有实时检测到的面部动作动作和头部姿势手势,用于动画和呈现头像。 基于图像帧的像素采样,可以通过口和眼或头部的帧间差异来检测面部动作运动和头部姿势手势。 面部动作动作可以包括开口或闭合嘴,以及眼睛的眨眼。 头部姿势手势可以包括水平和垂直方向的头部旋转,例如俯仰,偏航,滚动和头部移动,并且头部靠近或离开相机更远。 可以描述和/或要求保护其他实施例。

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