SURFACE PROPERTY TRACKING MECHANISM
    1.
    发明申请

    公开(公告)号:US20190146714A1

    公开(公告)日:2019-05-16

    申请号:US16234655

    申请日:2018-12-28

    Abstract: An apparatus to facilitate a tracking of surface properties is disclosed. The apparatus includes one or more processors to receive a memory request, access a virtual to virtual page table to retrieve an address storing surface properties metadata, and process the memory request, wherein the virtual to virtual page table provides a mapping between a main surface and an auxiliary surface including the surface properties metadata.

    Apparatus and method for real time graphics processing using local and cloud-based graphics processing resources

    公开(公告)号:US11593909B2

    公开(公告)日:2023-02-28

    申请号:US17475147

    申请日:2021-09-14

    Abstract: An apparatus and method for scheduling threads on local and remote processing resources. For example, one embodiment of an apparatus comprises: a local graphics processor to execute threads of an application; graphics processor virtualization circuitry and/or logic to generate a virtualized representation of a local processor; a scheduler to identify a first subset of the threads for execution on a local graphics processor and a second subset of the threads for execution on a virtualized representation of a local processor; the scheduler to schedule the first subset of threads on the local graphics processor and the second subset of the threads by transmitting the threads or a representation thereof to Cloud-based processing resources associated with the virtualized representation of the local processor; and the local graphics processor to combine first results of executing the first subset of threads on the local graphics processor with second results of executing the second subset of threads on the Cloud-based processing resources to render an image frame.

    APPARATUS AND METHOD FOR REAL TIME GRAPHICS PROCESSING USING LOCAL AND CLOUD-BASED GRAPHICS PROCESSING RESOURCES

    公开(公告)号:US20220148123A1

    公开(公告)日:2022-05-12

    申请号:US17475147

    申请日:2021-09-14

    Abstract: An apparatus and method for scheduling threads on local and remote processing resources. For example, one embodiment of an apparatus comprises: a local graphics processor to execute threads of an application; graphics processor virtualization circuitry and/or logic to generate a virtualized representation of a local processor; a scheduler to identify a first subset of the threads for execution on a local graphics processor and a second subset of the threads for execution on a virtualized representation of a local processor; the scheduler to schedule the first subset of threads on the local graphics processor and the second subset of the threads by transmitting the threads or a representation thereof to Cloud-based processing resources associated with the virtualized representation of the local processor; and the local graphics processor to combine first results of executing the first subset of threads on the local graphics processor with second results of executing the second subset of threads on the Cloud-based processing resources to render an image frame.

    Apparatus and method for real time graphics processing using local and cloud-based graphics processing resources

    公开(公告)号:US11127107B2

    公开(公告)日:2021-09-21

    申请号:US16588855

    申请日:2019-09-30

    Abstract: An apparatus and method for scheduling threads on local and remote processing resources. For example, one embodiment of an apparatus comprises: a local graphics processor to execute threads of an application; graphics processor virtualization circuitry and/or logic to generate a virtualized representation of a local processor; a scheduler to identify a first subset of the threads for execution on a local graphics processor and a second subset of the threads for execution on a virtualized representation of a local processor; the scheduler to schedule the first subset of threads on the local graphics processor and the second subset of the threads by transmitting the threads or a representation thereof to Cloud-based processing resources associated with the virtualized representation of the local processor; and the local graphics processor to combine first results of executing the first subset of threads on the local graphics processor with second results of executing the second subset of threads on the Cloud-based processing resources to render an image frame.

    METHODOLOGY TO ENABLE HIGHLY RESPONSIVE GAMEPLAY IN CLOUD AND CLIENT GAMING

    公开(公告)号:US20240307773A1

    公开(公告)日:2024-09-19

    申请号:US18478201

    申请日:2023-09-29

    CPC classification number: A63F13/52 A63F2300/66

    Abstract: Described herein is a technique to enhance the responsiveness of gameplay for a 3D gaming application while maintaining the ability to enqueue multiple frames for processing on the GPU. Each frame or a set of workloads within a frame is submitted to the GPU with predication, such that the indicated rendering and resource manipulation commands are not actually performed if the predication condition is enabled. A low latency command can be submitted to the GPU via a copy engine command queue. The command will cause the copy engine to enable or disable predication for command buffers in the command queue. When predication for queued command buffers is enabled, command buffers for workloads that are not related to the workload that is generated in response to the user input are bypassed. High priority command buffers that include workloads generated in response to user input can then be executed immediately.

    VARIABLE WIDTH INTERLEAVED CODING FOR GRAPHICS PROCESSING

    公开(公告)号:US20220301228A1

    公开(公告)日:2022-09-22

    申请号:US17357038

    申请日:2021-06-24

    Abstract: Variable width interleaved coding for graphics processing is described. An example of an apparatus includes one or more processors including a graphic processor; and memory for storage of data including data for graphics processing, wherein the graphics processor includes an encoder pipeline to provide variable width interleaved coding and a decoder pipeline to decode the variable width interleaved coding, and wherein the encoder pipeline is to receive a plurality of bitstreams from workgroups; perform parallel entropy encoding on the bitstreams to generate a plurality of encoded bitstreams for each of the workgroups; perform variable interleaving of the bitstreams for each workgroup based at least in part on data requirements for decoding received from the decoder pipeline; and compact outputs for each of the workgroups into a contiguous stream of interleaved data.

    Variable width interleaved coding for graphics processing

    公开(公告)号:US12223682B2

    公开(公告)日:2025-02-11

    申请号:US17357038

    申请日:2021-06-24

    Abstract: Variable width interleaved coding for graphics processing is described. An example of an apparatus includes one or more processors including a graphic processor; and memory for storage of data including data for graphics processing, wherein the graphics processor includes an encoder pipeline to provide variable width interleaved coding and a decoder pipeline to decode the variable width interleaved coding, and wherein the encoder pipeline is to receive a plurality of bitstreams from workgroups; perform parallel entropy encoding on the bitstreams to generate a plurality of encoded bitstreams for each of the workgroups; perform variable interleaving of the bitstreams for each workgroup based at least in part on data requirements for decoding received from the decoder pipeline; and compact outputs for each of the workgroups into a contiguous stream of interleaved data.

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