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公开(公告)号:US20220366630A1
公开(公告)日:2022-11-17
申请号:US17876358
申请日:2022-07-28
Applicant: Intel Corporation
Inventor: TRAVIS SCHLUESSLER , ZACK WATERS , MICHAEL APODACA , DANIEL JOHNSTON , JASON SURPRISE , PRASOONKUMAR SURTI , SUBRAMANIAM MAIYURAN , PETER DOYLE , SAURABH SHARMA , ANKUR SHAH , MURALI RAMADOSS
Abstract: Position-based rendering apparatus and method for multi-die/GPU graphics processing. For example, one embodiment of a method comprises: distributing a plurality of graphics draws to a plurality of graphics processors; performing position-only shading using vertex data associated with tiles of a first draw on a first graphics processor, the first graphics processor responsively generating visibility data for each of the tiles; distributing subsets of the visibility data associated with different subsets of the tiles to different graphics processors; limiting geometry work to be performed on each tile by each graphics processor using the visibility data, each graphics processor to responsively generate rendered tiles; and wherein the rendered tiles are combined to generate a complete image frame.
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公开(公告)号:US20190066256A1
公开(公告)日:2019-02-28
申请号:US16170597
申请日:2018-10-25
Applicant: INTEL CORPORATION
Inventor: SAURABH SHARMA , ABHISHEK VENKATESH , TRAVIS T. SCHLUESSLER , THOMAS F. RAOUX , RAHUL P. SATHE , JON HASSELGREN
Abstract: Techniques to improve graphics processing unit (GPU) performance by introducing specialized code paths to process frequent common values are described. A shader compiler can determine instruction that, during operation, may output a common value and can introduce an enhanced shader instruction branch to process the common value to reduce overall computational requirements to execute the shader.
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公开(公告)号:US20210272349A1
公开(公告)日:2021-09-02
申请号:US17306769
申请日:2021-05-03
Applicant: Intel Corporation
Inventor: TRAVIS SCHLUESSLER , ZACK WATERS , MICHAEL APODACA , DANIEL JOHNSTON , JASON SURPRISE , PRASOONKUMAR SURTI , SUBRAMANIAM MAIYURAN , PETER DOYLE , SAURABH SHARMA , ANKUR SHAH , MURALI RAMADOSS
Abstract: Position-based rendering apparatus and method for multi-die/GPU graphics processing. For example, one embodiment of a method comprises: distributing a plurality of graphics draws to a plurality of graphics processors; performing position-only shading using vertex data associated with tiles of a first draw on a first graphics processor, the first graphics processor responsively generating visibility data for each of the tiles; distributing subsets of the visibility data associated with different subsets of the tiles to different graphics processors; limiting geometry work to be performed on each tile by each graphics processor using the visibility data, each graphics processor to responsively generate rendered tiles; and wherein the rendered tiles are combined to generate a complete image frame.
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公开(公告)号:US20200043124A1
公开(公告)日:2020-02-06
申请号:US16543849
申请日:2019-08-19
Applicant: Intel Corporation
Inventor: SUBRAMANIAM MAIYURAN , JORGE F. GARCIA PABON , VIKRANTH VEMULAPALLI , CHANDRA S. GURRAM , ADITYA NAVALE , SAURABH SHARMA
Abstract: A processing apparatus is described. The apparatus includes a graphics processing unit (GPU), including a register file having a plurality of channels to store data and an execution unit to examine data at each of the plurality of channels, read a data value from a first of the plurality of channels upon a determination that each of the plurality of channels has the same data and execute a single input multi data (SIMD) instruction based on the data value.
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