摘要:
A video library interface provides a listing of interactive videos and information associated with the videos and is dynamically updated as a user views the videos and makes decisions that affect the playback of the episodes. More specifically, an interactive video that includes different traversable video paths is provided to and interacted with by a user. Based on user interactions received during presentation of the video, different video paths within the interactive video are traversed. In addition, a video library display including a visual depiction of information associated with a plurality of videos is provided. The video library display is dynamically modified based on one or more interactions made by the user with respect to the interactive video.
摘要:
Methods and systems for dynamic bookmarking in branched video are described. An application provides a video tree having a plurality of video segments, with each video segment including a predefined portion of one or more paths in the video tree, and each path being associated with a different video presentation. One of the paths in the video tree is traversed based on one or more decisions made by a user during playback of the video presentation associated with the path being traversed. A selection of a particular location in the path being traversed is received by the application, which stores a bookmark of the location for subsequent retrieval. The bookmark identifies a sequence of video segments in the video tree having been traversed to reach the location. The structure of the video tree is modified, and the bookmark is automatically updated, if necessary. At a later time, the application receives a selection of the stored bookmark and seeks to the bookmarked location. The application further restores the decisions made by the user during the previous playback of the presentation.
摘要:
Methods and systems for dynamic bookmarking in branched video are described. An application provides a video tree having a plurality of video segments, with each video segment including a predefined portion of one or more paths in the video tree, and each path being associated with a different video presentation. One of the paths in the video tree is traversed based on one or more decisions made by a user during playback of the video presentation associated with the path being traversed. A selection of a particular location in the path being traversed is received by the application, which stores a bookmark of the location for subsequent retrieval. The bookmark identifies a sequence of video segments in the video tree having been traversed to reach the location. The structure of the video tree is modified, and the bookmark is automatically updated, if necessary. At a later time, the application receives a selection of the stored bookmark and seeks to the bookmarked location. The application further restores the decisions made by the user during the previous playback of the presentation.
摘要:
A system for synchronizing audio and video of selectably presentable multimedia content includes a memory for storing a plurality of selectably presentable multimedia content segments. Each content segment defines a portion of one or more content paths and includes a decision period during which a user may select a subsequent content segment as the content segment is playing. An assembly engine seamlessly assembles a subset of the content segments into one of the content paths, ultimately forming a multimedia presentation. A configuration manager determines an audio file and a video file to be played based on a content segment that is selected to be played immediately following the currently playing content segment. An audio engine processes the audio file for playback, and a video engine synchronizes playback of the video file with the playback of the audio file.
摘要:
A system for synchronizing audio and video of selectably presentable multimedia content includes a memory for storing a plurality of selectably presentable multimedia content segments. Each content segment defines a portion of one or more content paths and includes a decision period during which a user may select a subsequent content segment as the content segment is playing. An assembly engine seamlessly assembles a subset of the content segments into one of the content paths, ultimately forming a multimedia presentation. A configuration manager determines an audio file and a video file to be played based on a content segment that is selected to be played immediately following the currently playing content segment. An audio engine processes the audio file for playback, and a video engine synchronizes playback of the video file with the playback of the audio file.
摘要:
Systems and methods for editing and controlling video playback using a dynamic timeline. The dynamic timeline allows a user to edit a video content structure that includes a plurality of video content paths, each video content path including a plurality of video content segments. The video content segments in a first video content path are visually represented on the dynamic timeline. A selection in the dynamic timeline is received that changes a first video content segment from the first video content path to a second video content segment in an alternative video content path in the video content structure. Subsequently, the dynamic timeline is updated to display visual representations of at least some of the video content segments in the alternative video content path.
摘要:
A system for constructing seamlessly viewable multimedia content from selectably presentable multimedia content blocks includes a block definition module for facilitating creation and modification of the content blocks. The block definition module includes a media assignment submodule for associating a synchronized audio and video segment with a content block. Also included is a block linking submodule for creating seamless connections between content blocks, whereby a transition between the connected blocks occurs substantially without interruption upon viewing the multimedia content. The block definition module further includes a layer submodule for associating an interactive layer having interactive controls with the content block.
摘要:
A system for synchronizing audio and video of selectably presentable multimedia content includes a memory for storing a plurality of selectably presentable multimedia content segments. Each content segment defines a portion of one or more content paths and includes a decision period during which a user may select a subsequent content segment as the content segment is playing. An assembly engine seamlessly assembles a subset of the content segments into one of the content paths, ultimately forming a multimedia presentation. A configuration manager determines an audio file and a video file to be played based on a content segment that is selected to be played immediately following the currently playing content segment. An audio engine processes the audio file for playback, and a video engine synchronizes playback of the video file with the playback of the audio file.
摘要:
A system for loading videos includes an interactive video player is with a loader. A product configuration file in operation configures files for a user in creation of a custom video. External assets are configured for a design of an interactive layer of the video. The interactive video player in operation creates in real-time a custom video that includes a plurality of video segments.
摘要:
A system for navigating and visualizing the progression of selectably presentable video content includes a progress indicator module for dynamically displaying the progression status of video content paths made up of selectably presentable video content segments. The system further includes an interactive control module for facilitating navigation along the video content paths. The progression status may be graphically represented in the form of a tree structure having linked video content segments forming the content paths. The control module may be used to navigation the video within this tree structure.