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公开(公告)号:US08235818B2
公开(公告)日:2012-08-07
申请号:US12916246
申请日:2010-10-29
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
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公开(公告)号:US08231472B2
公开(公告)日:2012-07-31
申请号:US13240454
申请日:2011-09-22
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将在线游戏/交叉游戏和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US08485905B2
公开(公告)日:2013-07-16
申请号:US13535161
申请日:2012-06-27
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将在线游戏/交叉游戏和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US20120264509A1
公开(公告)日:2012-10-18
申请号:US13535151
申请日:2012-06-27
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将游戏外的在线活动和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US07621813B2
公开(公告)日:2009-11-24
申请号:US11006275
申请日:2004-12-07
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将游戏外的在线活动和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US20100035681A1
公开(公告)日:2010-02-11
申请号:US12578605
申请日:2009-10-14
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将游戏外的在线活动和/或游戏中的在线活动和/或脱机和游戏中的活动相关联 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US08500560B2
公开(公告)日:2013-08-06
申请号:US13535151
申请日:2012-06-27
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
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公开(公告)号:US20120009999A1
公开(公告)日:2012-01-12
申请号:US13240454
申请日:2011-09-22
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
IPC分类号: A63F9/24
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将在线游戏/交叉游戏和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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公开(公告)号:US07647560B2
公开(公告)日:2010-01-12
申请号:US10886533
申请日:2004-07-09
CPC分类号: A63F13/218 , A63F13/12 , A63F13/285 , A63F13/335 , A63F13/87 , A63F2300/1056 , A63F2300/302 , A63F2300/407 , A63F2300/50 , A63F2300/572
摘要: Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and/or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon's auditory component may include or identify a sound effects filter or a known audio file; the emoticon's visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon's haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant's game console to another voice chat participant's game console across a network such as the Internet.
摘要翻译: 公开了在游戏机之间的聊天期间提供动态表情符号的方法和系统。 动态表情符号可以包括触觉,视觉和/或听觉组件。 每个组件可以具有相关联的强度水平,例如,基于游戏机的用户按压控制器按钮或致动控制输入的压力。 表情符号的听觉组件可以包括或识别声音效果滤波器或已知音频文件; 表情符号的视觉部件可以包括或识别视觉效果滤波器或已知的视频或图形文件; 表情符号的触觉部件可能导致控制器的振动或强制反馈。 表情符号可以通过诸如因特网的网络从一个语音聊天参与者的游戏控制台发送到另一个语音聊天参与者的游戏控制台。
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公开(公告)号:US20120270645A1
公开(公告)日:2012-10-25
申请号:US13535161
申请日:2012-06-27
申请人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
发明人: Michal Bortnik , Erik John Arthur , James David Macauley , Ling Tony Chen , Yasser B. Asmi , Steven D. Lamb , James N. Helm
IPC分类号: A63F13/12
CPC分类号: A63F13/795 , A63F13/12 , A63F13/35 , A63F13/537 , A63F13/77 , A63F13/79 , A63F13/798 , A63F2300/5513 , A63F2300/5526 , A63F2300/5546 , G07F17/32 , G07F17/3239
摘要: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要翻译: 用于在游戏控制台中提供单一登录的系统和方法,其将在线游戏/交叉游戏和/或游戏中的在线活动和/或脱机和游戏中的活动与 那个帐号。 在线时,服务会跟踪玩家的活动,并在个人资料中提供使用统计信息。 在离线时,游戏机通过一种机制来跟踪玩家的活动,以收集关于特定玩家的游戏内统计和成就的详细信息。 当控制台连接到在线服务时,离线活动被缓存并上传。 玩家可以在离线时积累成绩,用于在线活动。
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