FEE COLLECTION SYSTEM BY ELECTRONIC MONEY
    1.
    发明申请
    FEE COLLECTION SYSTEM BY ELECTRONIC MONEY 审中-公开
    电子收款系统

    公开(公告)号:US20130238494A1

    公开(公告)日:2013-09-12

    申请号:US13884761

    申请日:2011-11-15

    IPC分类号: G06Q20/06

    摘要: In a fee collection system a game machine as a charge collective apparatus is provided with a reader terminal for obtaining predetermined identification information from a card, and a reader control unit for outputting to a control board a signal equivalent to an output signal of a coin selector, wherein when a card ID is transmitted from the reader control unit, a management PC refers to charge setting data, determines the consumption amount of electronic money, and requests an account management server to process withdrawal of the consumption amount from an account of electronic money corresponding to the card ID. The management PC notifies the reader control unit the processing result transmitted from the account management server, and outputs to the control board a signal equivalent to the output signal of the coin selector when the withdrawal is successful.

    摘要翻译: 在收费系统中,作为收费集体装置的游戏机设置有用于从卡获取预定识别信息的读取器终端,以及读取器控制单元,用于向控制板输出与硬币选择器的输出信号相当的信号 其中,当从读取器控制单元发送卡ID时,管理PC参考费用设置数据,确定电子货币的消费量,并请求账户管理服务器处理从电子货币帐户中提取的消费金额 对应于卡ID。 管理PC通知读取器控制单元从帐户管理服务器发送的处理结果,并且当撤销成功时向控制板输出与硬币选择器的输出信号相当的信号。

    Charge payment system using virtual money
    3.
    发明授权
    Charge payment system using virtual money 有权
    付费系统使用虚拟货币

    公开(公告)号:US08562426B2

    公开(公告)日:2013-10-22

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F13/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),将包含表示消耗量减去的信息成功的信息的交易结果信息作为响应发送给游戏终端(3)。

    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    7.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120047068A1

    公开(公告)日:2012-02-23

    申请号:US13266382

    申请日:2009-12-10

    IPC分类号: G06Q20/24

    摘要: A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (step S34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中减去消费金额,当余额小于消费量时,消除量的减去被停止(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。

    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY
    8.
    发明申请
    CHARGE PAYMENT SYSTEM USING VIRTUAL MONEY 有权
    充值支付系统使用虚拟货币

    公开(公告)号:US20120040748A1

    公开(公告)日:2012-02-16

    申请号:US13266425

    申请日:2010-04-30

    IPC分类号: A63F9/24 G06Q40/00

    摘要: There is provided a system where usage charge of a facility can be paid by virtual money. A card ID and a consumption amount of virtual money are transmitted from a game terminal as charging-target terminal apparatus, the card ID being recorded in a card possessed by a user (step S31). The server apparatus replaces the card ID with a user ID unique to each user (step S32), and specifies a virtual money account managed by the server apparatus in association with the user ID. When the balance of the account is not less than the consumption amount, the consumption amount is subtracted from the balance of the account, and when the balance is less than the consumption amount, the subtraction of the consumption amount is stopped (stepS34). Transaction result information including information indicating whether the subtraction of consumption amount has succeeded is transmitted to the game terminal (3) as a response (steps S35, S36).

    摘要翻译: 提供了一种可以通过虚拟货币支付设施的使用费的系统。 从作为计费对象终端装置的游戏终端发送卡ID和虚拟货币的消耗量,将卡ID记录在用户拥有的卡中(步骤S31)。 服务器装置用每个用户唯一的用户ID替换卡ID(步骤S32),并指定由用户ID与服务器装置管理的虚拟货币账户。 当账户余额不小于消费金额时,从账户余额中扣除消费金额,当余额小于消费金额时,减去消费金额(步骤S34)。 响应(步骤S35,S36),向消费者终端(3)发送包含表示消费量减去的信息成功的信息的交易结果信息。