Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
    3.
    发明申请
    Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program 审中-公开
    游戏进行管理系统,游戏进行管理方法以及存储游戏进度管理程序的计算机可读记录介质

    公开(公告)号:US20070149287A1

    公开(公告)日:2007-06-28

    申请号:US10582075

    申请日:2004-10-29

    IPC分类号: A63F9/24

    摘要: A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information to the client terminal units 1 if the restricting condition is satisfied.

    摘要翻译: 中央服务器3(CPU 361,RAM 362)具有与店铺的商店识别信息对应地存储播放器识别信息的播放器信息存储部362a,与店面对应地存储终端识别信息的终端存储部362b 识别信息,用于存储与区域识别信息相对应的店铺识别信息的店铺信息存储362c,用于列出每个所属店铺的玩家的结果以确定店内排名的结果列表部分361c;商店判断部分361 d,用于判断是否安装了正在播放的客户端终端单元1的商店是属于商店的限制条件判断部分361e,用于判断是否满足作为将引导信息发送到的条件的限制条件 客户终端单元1和用于反向的引导发送部分361f 如果满足限制条件,则将引导信息配给客户终端单元1。

    Game Progress Administration Method and Its System
    7.
    发明申请
    Game Progress Administration Method and Its System 审中-公开
    游戏进度管理方法及其系统

    公开(公告)号:US20080113810A1

    公开(公告)日:2008-05-15

    申请号:US11792704

    申请日:2005-12-01

    IPC分类号: A63F9/24

    摘要: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.

    摘要翻译: 根据本发明的游戏系统具有CPU 361,该CPU 361包括每次构成第一轮的每个组合的比赛游戏结束时确定进入第二轮的获胜者的获胜者确定部分361c;组合确定部分361d 用于将获胜者确定部分361c确定的获胜者以构成第二轮的比赛游戏的选择的组合和用于指示第二轮的组合游戏开始的比赛开始部分361e包括在内的客户终端单元1 如果所选择的组合由竞争对手填充,则作为所选组合中的附加获胜者的结果,在所选择的组合ST中。 以这种方式,可以在比赛游戏中确定下一轮的组合。

    Game system and method for assigning titles to players based on history of playing characteristics
    8.
    发明授权
    Game system and method for assigning titles to players based on history of playing characteristics 有权
    基于播放特性的历史,为玩家分配标题的游戏系统和方法

    公开(公告)号:US07097559B2

    公开(公告)日:2006-08-29

    申请号:US10266024

    申请日:2002-10-07

    IPC分类号: A63F9/24

    摘要: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.

    摘要翻译: 视频游戏装置的CPU161包括:每次游戏完成时确定玩家完成顺序的演奏确定单元161b;计算表示玩家游戏中的每个玩家的特征的参数的参数计算单元161g 根据存储在下述历史存储单元162b中的游戏历史数据和标题分配单元161h,其基于所计算的参数将游戏期间适用的标题分配给每个玩家,并且RAM 162包括历史存储单元162b, 存储每个玩家的过去玩家游戏历史数据;以及标题存储单元162c,其将由标题分配单元161h分配的标题与玩家相关联并将它们存储。

    Game progress management device, game server device, terminal device, game progress management method and game progress management program
    9.
    发明授权
    Game progress management device, game server device, terminal device, game progress management method and game progress management program 有权
    游戏进度管理设备,游戏服务器设备,终端设备,游戏进度管理方法和游戏进度管理程序

    公开(公告)号:US06855058B2

    公开(公告)日:2005-02-15

    申请号:US10624844

    申请日:2003-07-21

    摘要: A network game is continued in simulated fashion when a fault occurs in a communication circuit. A CPU 261 of a control section of an arcade's server device is provided with: an abnormality monitoring section 261b that detects a disconnected circuit that is incapable of communication in the communication circuits whose communication is necessary for progress of the game, a simulated signal generating section 261d that generates simulated operation signals that simulate the necessary operation signals required for progress of the game for each client terminal device that is connected through the disconnected circuit, and a simulated signal provision section 261e that provides the simulated signals that are thus generated to the other client terminal devices, respectively.

    摘要翻译: 当在通信电路中出现故障时,以模拟方式继续网络游戏。 街机的服务器装置的控制部的CPU261具备:异常监视部261b,其检测在通信对于进行游戏所需的通信的通信电路中不能通信的断开电路,模拟信号生成部 261d,其生成模拟操作信号,其模拟通过断开的电路连接的每个客户终端设备进行游戏所需的操作信号;以及模拟信号提供部分261e,其将由此生成的模拟信号提供给另一个 客户终端设备。